native_animated_image_ios 0.3.2
native_animated_image_ios: ^0.3.2 copied to clipboard
iOS implementation of native_animated_image (Rust binary + system ImageIO AVIF bridge).
Changelog #
0.3.2 - 2026-06-12 #
Version bump only, to stay aligned with the monorepo (0.3.2 ships a macOS universal-binary fix). No code or native binary change on this platform.
0.3.1 - 2026-06-10 #
Native binary rebuilt with a WebP decode fix: opaque (no-alpha) animated WebP no
longer crashes the app. image-webp expects a w*h*3 (RGB) buffer for images
without an alpha channel, but the decoder always allocated w*h*4, tripping an
assert_eq! in read_frame and aborting the process. Decoder panics are now
also caught at the FFI boundary instead of aborting. See the main package
CHANGELOG for details.
0.3.0 - 2026-06-08 #
BREAKING: AVIF support removed from native_animated_image. See main package
CHANGELOG. Binary rebuilt without zenavif (rav1d), much smaller and no longer
requires nightly Rust on armv7.
0.2.2 - 2026-06-05 #
Native binary rebuilt — no code change in this platform package. Bumped
to stay in sync with native_animated_image 0.2.2 which adds Flutter
built-in codec fallback for static webp/png in NativeAnimatedImageProvider.
0.2.1 - 2026-06-05 #
- Version bump alongside main package 0.2.1. Native binary now includes
pure-Rust AVIF decoder (
zenavif) — covers AVIF fallback when this platform's system decoder isn't available (older OS versions, etc.).
0.2.0 - 2026-06-05 #
- Added Swift bridge to system ImageIO for AVIF decoding (static + animated
on iOS 16.4+).
Used by main package's
NativeAvifPlatform. Matches Safari performance. - Registered as both
ffiPlugin(Rust codec) andpluginClass(AVIF method channel).
0.1.2 - 2026-06-05 #
- Switch the bundled Rust binary from static
.ato dynamic framework (cdylib in a.frameworkbundle, packed into an xcframework with ios-arm64 + ios-arm64-simulator slices). - Why: static-lib FFI symbols get dead-stripped (no compile-time
caller);
-force_loadworkarounds break in Xcode 16's strict build-input validation. Dylib is loaded by dyld at app launch and every symbol is immediately visible toDynamicLibrary.process(). - Podspec simplified: just
vendored_frameworkson the xcframework, no more SDK-conditional LIBRARY_SEARCH_PATHS / OTHER_LDFLAGS hacks.
0.1.1 - 2026-06-05 #
- Switch from separate
Libs/{device,simulator}/*.a+ SDK-conditionalLIBRARY_SEARCH_PATHSto a singleLibs/native_animated_image_codec.xcframework. - Fixes "Library 'native_animated_image_codec' not found" linker error when consumed via pub.dev (the old podspec used a monorepo-relative path that didn't survive packaging).
0.1.0 - 2026-06-04 #
Initial release. ios platform implementation of native_animated_image (ships the Rust-built native binary).