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Nakama is an open-source scalable game server that lets you focus on building games.

1.0.1 #

  • Added support for signing in with username + password in authenticateEmail method

1.0.0 #

  • chore: v1.0.0 release 🚀

1.0.0-dev.7 #

  • Fixed missing session in rpc call

1.0.0-dev.6 #

  • Added creating a match by match name
  • Added missing vars to session model
  • Added presences to match

1.0.0-dev.5 #

  • Breaking: Renamed ChannelJoinType enum to ChannelType
  • Breaking: Renamed leaderboardId parameter to leaderboardName in writeLeaderboardRecord and deleteLeaderboardRecord
  • Breaking: onNotifications is now a Stream<Notification> instead of Stream<List<Notification>>
  • Added onPartyData stream to realtime client
  • Added listTournamentRecordsAroundOwner to client

1.0.0-dev.3 #

  • Breaking: Changed signature of updateGroup method to match standard update signature. Instead of passing modified model you now have to pass the changed parameters directly to updateGroup
  • Added rpc request to API client

1.0.0-dev.2 #

  • Full removed exported references of the underlaying raw datastructures
  • Refactored realtime client

1.0.0-dev.1 #

  • Changed License from MIT to Apache 2.0
  • Breaking: Refactored the SDK to use own models instead of returning the underlaying Protobuf objects
  • Most of the functionality added to achieve a stable release:
    • Authentication (Session refresh, missing drivers, linking and unlinking)
    • Leaderboard
    • Friends & Groups
    • Notifications
    • Tournaments
    • Matches

0.1.6 #

  • Full storage object support 🎉
  • Breaking readStorageObject() returns now Future<StorageObject?> instead of Future<StorageObject>. Future resolves with null in case there was no element found with given key.
  • Adds submitting and listing leaderboard records (more WIP)
  • Adds updateAccount() method
  • Bumps dependencies and API client to latest versions

0.1.5 #

  • Adds Real-Time chat
  • Fixed missing session passing on writeStorageObject() (issue with multiple clients)

0.1.4 #

  • Adds onError() and onDone() callbacks to NakamaWebsocketClient

0.1.3 #

  • Fixes that the given server key was ignored

0.1.2 #

  • Fully implements all authentication methods
  • Enhanced documentation and adds link to package

0.1.1 #

  • Fixed analyzer issues on web platform
  • Breaking Change: use getNakamaClient() instead of NakamaBaseClient.adaptive()

0.1.0 #

  • First release