multiple_localization 0.5.0 multiple_localization: ^0.5.0 copied to clipboard
Support for multiple abr and messages localization files for intl package.
multiple_localization #
Support for multiple abr and messages localization files for intl package.
Problem #
If you want to have multiple arb files and register separate delegate for each one of them,
then you have a problem. Intl doesn't allow multiple initializeMessages
calls. Only
first one will be processed and only it's messages will be used. Every calls after the first one
will be ignored.
Why do we need to have multiple arb files?
In common scenario - we don't. Just put all localization string in single file and enjoy. But if you want to add intl localization with arb files to separate package, and than use it in you project with it's own localization files - that's problem.
MultipleLocalizations
supports using Localizations.override(delegates: [SomeLocalizationsDelegate(), ...])
widget, too.
Exactly for that situation this package was developed.
See article on Medium for more details - Localization for Dart package.
Usage #
To use this package, add multiple_localization
as a dependency in your pubspec.yaml file.
Than use MultipleLocalizations.load
for your delegate load function, instead of call initializeMessages
explicitly.
Example #
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
bool isSupported(Locale locale) {
return ['en', 'ru'].contains(locale.languageCode);
}
@override
Future<AppLocalizations> load(Locale locale) {
return MultipleLocalizations.load(
initializeMessages, locale, (l) => AppLocalizations(l),
setDefaultLocale: true);
}
@override
bool shouldReload(LocalizationsDelegate<AppLocalizations> old) {
return false;
}
}
Override string from package in project #
If you want to override string from package localization in project (for example to change some labels in package widgets) - you need to define string with required name in you app localization class.
Example. #
If package has string messageFromPackageForOverride
:
class PackageLocalizations {
...
String get messageFromPackageForOverride =>
Intl.message('Package', name: 'messageFromPackageForOverride');
Then you need to define messageFromPackageForOverride
in you AppLocalizations
:
class AppLocalizations {
...
String get messageFromPackageForOverride =>
Intl.message('App', name: 'messageFromPackageForOverride');
Make sure that you add the app localization delegate before the package localization delegate:
...
const MaterialApp(
localizationsDelegates: [
AppLocalizations.delegate,
PackageLocalizations.delegate,
...
],
...
Now, whenever package use messageFromPackageForOverride
you will see App
, not Package
.
Set fallback locale #
Also you can specify a fallback locale when loading application localization delegate. Use [fallbackLocale] parameter to set locale which will be used if some key not found for current locale. Only first call of [load] will set fallback locale, make sure that your app's localization delegate added as a first element of the delegates list.
Also pay attention that if you provide the [fallbackLocale], than all messages will be uploaded in memory on the start of application in addition to current locale.