motion 2.0.1 motion: ^2.0.1 copied to clipboard
A fancy widget that applies a gyroscope or hover based motion effect to its child.
Motion for Flutter widgets #
This package adds a new Motion
widget that applies a gyroscope-based effect to Flutter widgets. On desktop or when the gyroscope in not available, the effect is based on the pointer's hovering.
Check out the live demo !
To see examples of the following effect on a device or simulator:
cd example/
flutter run --release
How to use #
First, add the dependency to your pubspec.yaml
file:
dependencies:
motion: ^<latest-version>
Then, initialize the Motion plugin at Dart runtime, before running your Flutter app :
Future<void> main() async {
/// Initialize the plugin.
await Motion.instance.initialize();
/// Run your app.
runApp(...);
}
Finally, wrap your target widget as child of a Motion
widget. You may optionally provide a MotionController
instance that will hold individual widget's transformations (useful for pointer based events). The simplest usage of this widget is the following :
import 'package:motion/motion.dart';
...
return Motion(child: myWidget);
Custom behavior #
Elevation #
To remain consistent with the Material design language, you can pass an elevation parameter to the widget by using the Motion.elevated
constructor.
It will influence the offset, opacity and blurriness of the shadow. Possible values for elevation
range between 0
and 100
.
Comparing different elevation values
Shadow #
The shadow is optional and depends, when using the Motion.elevated
constructor, on the elevation
value. The higher the elevation
, the blurrier and the lower from behind the widget the shadow will get. The amplitude of the shadow's movement also depends on the widget's elevation. This aims to achieve the same behavior as Material design language's notion of elevation.
Comparing with and without the shadow effect
By default, the shadow
is enabled but you can disable it by constructing the Motion
widget with shadow: null
or by using the Motion.only
constructor.
Glare #
The glare effect is also optional. It is a very subtle gradient overlay that confers a reflective feel to the widget. This effect is not rendered on Safari iOS due to limitations on gradients performances.
Comparing with and without the glare effect
Also enabled by default, you can disable this effect by constructing the Motion
widget with glare: false
or by using the Motion.only
constructor.
Custom effects configurations #
You can provide custom configurations for the glare, shadow and translation effects by passing GlareConfiguration
, ShadowConfiguration
and TranslationConfiguration
to the Motion
and Motion.only
constructors. When omitted, the default values will be used, unless if you use the Motion.only
constructor which only applies the tilt effect by default.
Damping #
By default, the widget will naturally rotate back to its original position if the phone stops rotating. This intends to improve the user experience by preserving the widget's legibility as much as possible. This property is only applied to gyroscope events and is ignored in pointer events.
The damping
property of your MotionController
allows you to fine tune or disable this behavior. By providing a value between 0 and 1, you can change the speed at which the widget rotates back to its original position. Explicitly providing null
disables this effect.
The default value is 0.2
.
Update interval #
By default, the sensor's update and pointer events intervals are set to 60 frames per second.
Higher values will result in more accurate motion data and thus smoother motion of the widgets, but will also have an increased impact on performances.
Ideally, the update interval should match Flutter's recommended 60 FPS (frames per seconds). However, a performance compromise may be required on certain older devices. In that case, you could use the standard 30 FPS or 24 FPS, the latter being the lowest frame rate required to make motion appear natural to the human eye.
The best practice for setting the sensor rate is to do it once, when initializing your app, like so :
void main() {
/// Initialize the plugin.
await Motion.instance.initialize();
/// Globally set the sensors sampling rate to 60 frames per second.
Motion.instance.setUpdateInterval(60.fps);
/// Run your app.
runApp(...);
}
Filter quality #
The Motion widget implementation wraps the child with a matrix-based Transform
widget. On most platforms, it is a good practice to have it set to FilterQuality.medium
or FilterQuality.high
. You may specify it directly from the widget's constructor :
Motion(
filterQuality: FilterQuality.high,
child: ...
)
However, please note that due to limitations on Safari iOS, it is always enforced to null
in this specific browser.
Some developers have reported issues when using FilterQuality.high
on the Web in certain Flutter 3 versions. You may need to check kIsWeb
and use a different value, depending on the versions of Flutter you're using.
The default value is FilterQuality.high
.
Permission #
This implementation is optional. You may skip but Motion widgets will have no effect on any iOS 13+ Safari browser.
Starting from iOS 13, the Safari browser requires to call DeviceMotionEvent.requestPermission()
to listen to devicemotion
events. This permission must be requested upon user gesture, otherwise the Promise will automatically be rejected.
To detect if the permission is required, you can check the Motion.instance.isPermissionRequired
property after calling Motion.instance.initialize()
.
If required, you can either call Motion.requestPermission()
after presenting the user a rationale dialog or after pressing a button. An implementation can be found in the example app.
No other platform permission to access sensor data is implemented for now.
Contribution Guide #
If you are having any problem with the Motion package, you can file an issue on the package repo's issue tracker.
Please make sure that your concern hasn't already been addressed in the "Closed" section. Although we try to take care of every issue in a timely manner, please always remember that open source maintainers owe you nothing.
Whether you're running into an error you think you could fix or if you want other features — if you're unhappy with the outcome of your proposal, please do not republish this package under a different name. Instead, you should depend on your own GitHub fork of the plugin without affecting every other developers who may not share your point of view.
Thank you for your understanding !
Credits #
This package was developed with ♥ by @mrcendre.
Thanks to @sebstianbuechler and @ekasetiawans for their contributions !