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Segmented State Pattern for MobX

mobx_triple #

Implementation of the Segmented State Pattern, nicknamed Triple.

State Segmentation #

The SSP segments the state into 3 reactive parts, the state value (state), the error object (error), and the state loading action (loading).

.

Triple

These segments are observed in a listener or separate listeners. They can also be combined to obtain a new segment, always starting from the 3 main segments.

The Package #

This package introduces Stores in the pre-implemented segment pattern using MobX**(MobXStore)**).

Stores already offer by default an observer (store.observer()) and store.update()(Update state), store.setLoading()(Change loading), store.setError()(Change Error). It also has the mixin MementoMixin that uses the pattern design Memento to undo or redo the state value, therefore, store.undo() and store.redo() are also added to Store by this mixin.

The Package also has Builder Widgets to observe changes in the state in the Flutter widget tree.

Maintaining the State with MobXStore #

A Store based on MobX its called MobXStore:

class Counter extends MobXStore<int, Exception> {

    Counter() : super(0);

    Future<void> increment() async {
        setLoading(true);

        await Future.delayer(Duration(seconds: 1));

        int value = state + 1;
        if(value < 5) {
            update(value);
        } else {
            setError(Exception('Error: state not can be > 4'))
        }
        setLoading(false);
    }
}

Our selectors (selectState, selectError, and selectBool) now will be Observable that can be listen separately using .observer() or in the Widget Tree with Observer both from flutter_mobx:


store.selectError.observer((_) => print(store.state));

...

Widget builder(BuildContext context){
    return Observer(
        builder: (_) => Text(store.state);
    );
}

For more information about the extension read the documentation for flutter_mobx

IMPORTANT: You can also continue to use the Triple (observer, ScopedBuilder and TripleBuilder);

observer #

We can observe the segments separately or together by using store.observer();

counter.observer(
    onState: (state) => print(state),
    onError: (error) => print(error),
    onLoading: (loading) => print(loading),
);

On Widgets we can observe on a Builder with ScopedBuilder or observe all changes with TripleBuilder.

ScopedBuilder #

Use ScopedBuilder to listen the segments, likewise the method store.observer();

ScopedBuilder(
    store: counter,
    onState: (context, state) => Text('$state'),
    onError: (context, error) => Text(error.toString()),
    onLoading: (context, loading) => CircularProgressIndicator(),
);

NOTE: On ScopedBuilder the onLoading is only called when "true". This means that if the state is modified or an error is added, the widget to be built will be the onState or onError. However, it is very important to change Loading to "false" when the loading action is completed. observers of Triple DO NOT PROPAGATE REPEATED OBJECTS (more on this in the section on distinct). This is a behavior exclusive to ScopedBuilder.

TripleBuilder #

Use TripleBuilder to listen all segment modifications and reflect them in the Widgets tree.

TripleBuilder(
    store: counter,
    builder: (context, triple) => Text('${triple.state}'),
);

NOTE: The TripleBuilder builder is called when there is any change in the segments. Its use is recommended only if you are interested in listening to all segments at the same time.

Distinct #

By default, the Store's observer does not react to repeated objects. This behavior is beneficial as it avoids state reconstructions and notifications if the segment has not been changed.

It is good practice to overwrite the operation== of the state value and error. A good tip is also to use the package equatable to simplify this type of comparison.

Selectors #

We can recover the reactivity of the segments individually for transformations or combinations. We then have 3 selectors that can be retrieved as Store properties: store.selectState, store.selectError and store.selectLoading.

Observable<int> myState$ = counter.selectState;
Observable<Exception?> myError$ = counter.selectError;
Observable<bool> myLoading$ = counter.selectLoading;

https://github.com/Flutterando/triple_pattern #

You can add, undo or redo a state using the Memento Pattern. This means that you can return to the previous state using the method undo() and also advance with the method redo().


class Counter extends MobXStore<int, Exception> with MementoMixin {}

Middleware #

We can add interceptors and modify the triple when the setLoading, setError or update action is executed.

class Counter extends StreamStore<Exception, int> {

  Counter(0): super(0);

  ...
  @override
  Triple<Exception, int> middleware(triple){
    if(triple.event == TripleEvent.state){
      return triple.copyWith(state + 2);
    }

    return triple;
  }

}

Executors #

A very common pattern in an asynchronous request is:


  @override
  Future<void> fetchData(){
    setLoading(true);
    try {
      final result = await repository.fetch();
      update(result);
    } catch(e){
      setError(e);
    }
    setLoading(false);
  }

You can use the ** execute method and pass on Future to perform the same steps described in the previous example:


  @override
  Future<void> fetchData(){
   execute(() => repository.fetch());
  }

for users using dartz using Clean Architecture for example, they can also run the Either class using the executeEither method:

 @override
  Future<void> fetchData(){
   executeEither(() => myUsecase());
  }

Questions and Problems #

The issues channel is open for questions, to report problems and suggestions, do not hesitate to use this communication channel.

LET'S BE REFERENCES TOGETHER