material_palette 1.2.0
material_palette: ^1.2.0 copied to clipboard
A collection of procedural material shader widgets for Flutter.
1.2.0 #
- Fix marble smudge tap behavior.
1.1.0 #
- Fix uniform bindings on metal targets.
1.0.2 #
- Update gallery scroll physics and preset gallery.
1.0.1 #
- Transfer org ownership and update repository URLs.
- Add preset swatches to the example app.
- Update shader presets and definitions.
1.0.0 #
- Fix dithering for gritty gradient and radial gritty gradient shaders.
- Add dither controls across all gradient shaders.
- Rename slider parameter for clarity.
0.8.0 #
- Add tappable slurp shader with gravity, wrinkle, and fold shading controls.
- Replace dirX/dirY with angle-based direction controls for burn, smoke, and pixel dissolve shaders.
- Simplify marble smear shader by internalizing lighting constants and cleaning up color roles.
- Fix aspect ratio handling in burn, smoke, and wrap shaders.
- Add shader presets and easing controls to the example app.
0.7.0 #
- Support for implicit animations of shader params.
- Update marble smear shader color handling.
0.6.0 #
- Add smoke and pixel dissolve shaders (with radial and tappable variants).
- Refactor animation system and fix error accumulation in continuous mode.
- Add handling for range and inverse parameters.
- Fix ripple and tap interactions.
0.5.0 #
- Add burn, radial burn, and tappable burn shaders.
- Improve gradient shaders with better controls and transparency support.
- Fix timescale for voronoi shaders.
- Update shader presets.
0.4.0 #
- Reinclude example app in pubdev
0.3.0 #
- Fixes for layer transparency, shader aspect ratio, unnecessary rebuilts, animatedsampler leak, color gamut in perlin noise.
- Add demo app in test/ for debugging wrap shaders.
0.2.0 #
- Testing publishing
0.1.0 #
- Initial release with procedural shader widgets