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A collection of procedural material shader widgets for Flutter.

1.6.0 #

  • Fix iOS: the Fur, Fur Mask, Iridescent Liquid Fill, and Iridescent Liquid shaders failed to load (Impeller binds each uniform declaration to its own Metal buffer slot; iOS devices cap the table at 31 and the iOS Simulator at 14, while these shaders declared 34–42). Uniforms are now packed into vec4/mat4 slots (12–13 declarations each) with an unchanged float layout — no API, parameter, or visual change.
  • Bump the stableVersion of all shaders introduced in 1.5.0 to 1.6.0.

1.5.0 #

  • Add fur shaders: Fur (fill) and Fur Mask (wrap) with tap-ripple wavelets and mask-edge spill-over.
  • Add iridescent liquid shaders: Iridescent Liquid (wrap) and Iridescent Liquid Fill.
  • Add Liquid Patina and Metal Smoke fill shaders.
  • Add Kuwahara Wrap, Crepuscular Rays, Dither Wrap, Peel Wrap, and Turbulence Wrap wrap shaders.
  • Optimize Fur Mask and Iridescent Liquid shaders to hold 120 Hz at full-window render areas on Apple-Silicon-class GPUs.
  • Limit simultaneous interactive fur tap ripples to 3 (shader still accepts 5 via touchPoints).
  • Add missing precacheShader statics to Kuwahara, Dither, Peel, and Turbulence Wrap wraps.

1.4.0 #

  • Add basic presets for wrap shaders.
  • Update preset gallery in example app.

1.3.0 #

  • Add presets and update shader definitions.
  • Add UI descriptions for parameters.

1.2.0 #

  • Fix marble smudge tap behavior.

1.1.0 #

  • Fix uniform bindings on metal targets.

1.0.2 #

  • Update gallery scroll physics and preset gallery.

1.0.1 #

  • Transfer org ownership and update repository URLs.
  • Add preset swatches to the example app.
  • Update shader presets and definitions.

1.0.0 #

  • Fix dithering for gritty gradient and radial gritty gradient shaders.
  • Add dither controls across all gradient shaders.
  • Rename slider parameter for clarity.

0.8.0 #

  • Add tappable slurp shader with gravity, wrinkle, and fold shading controls.
  • Replace dirX/dirY with angle-based direction controls for burn, smoke, and pixel dissolve shaders.
  • Simplify marble smear shader by internalizing lighting constants and cleaning up color roles.
  • Fix aspect ratio handling in burn, smoke, and wrap shaders.
  • Add shader presets and easing controls to the example app.

0.7.0 #

  • Support for implicit animations of shader params.
  • Update marble smear shader color handling.

0.6.0 #

  • Add smoke and pixel dissolve shaders (with radial and tappable variants).
  • Refactor animation system and fix error accumulation in continuous mode.
  • Add handling for range and inverse parameters.
  • Fix ripple and tap interactions.

0.5.0 #

  • Add burn, radial burn, and tappable burn shaders.
  • Improve gradient shaders with better controls and transparency support.
  • Fix timescale for voronoi shaders.
  • Update shader presets.

0.4.0 #

  • Reinclude example app in pubdev

0.3.0 #

  • Fixes for layer transparency, shader aspect ratio, unnecessary rebuilts, animatedsampler leak, color gamut in perlin noise.
  • Add demo app in test/ for debugging wrap shaders.

0.2.0 #

  • Testing publishing

0.1.0 #

  • Initial release with procedural shader widgets
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verified publisherflutterflow.io

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A collection of procedural material shader widgets for Flutter.

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Topics

#shader #material #gpu #glsl #animation

License

MIT (license)

Dependencies

flutter, flutter_shaders

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