material_design 0.8.0
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The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.
Changelog #
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.8.0 #
π BREAKING CHANGES #
- Elevation System Overhaul: Complete refactor of the elevation token system with improved type safety and API consistency
- Removed
M3TonalColor
class: Replaced with internal_M3TonalColor
implementation accessed through elevation tokens - Removed
M3Shadow
class: Replaced with internal_M3ShadowToken
implementation accessed through elevation tokens - New Unified API: All elevation-related functionality now accessed through
M3ElevationToken.levelX.shadows
andM3ElevationToken.levelX.surfaceColor(context)
- Removed
β¨ Major Features #
- New Token Interface System: Introduced
IM3Token<T>
interface for consistent token architecture across the library - Enhanced Elevation Tokens:
- Added
M3ElevationToken
enum with 6 predefined levels (level0-level5) - Added
M3ComponentElevationToken
enum for component-specific elevations (card, button, fab, appBar, etc.) - Added
M3StateElevationToken
enum for interactive state elevations (hover, pressed, focus, etc.)
- Added
- Improved Type Safety: All elevation tokens now implement
IM3ElevationToken
interface with consistentvalue
andhasShadow
properties - Advanced Extension Methods: Added
IM3ElevationTokenVisuals
andIM3ElevationTokenComparison
extensions for enhanced functionality
π― Enhanced Developer Experience #
- Simplified API: Unified access pattern for shadows and surface colors through elevation tokens
- Better Documentation: Comprehensive inline documentation with Material 3 specification references
- Component-Specific Tokens: Predefined elevation values for all major Material 3 components
- State-Aware Elevations: Built-in support for interactive states (hover, pressed, focus, drag)
ποΈ Architectural Improvements #
- Modular Design: Elevation system split into focused modules (
_m3_shadow_token.dart
,_m3_tonal_color.dart
) - Consistent Naming: All elevation-related classes follow unified naming conventions
- Better Abstraction: Internal implementation details hidden behind clean public APIs
- Enhanced Performance: Optimized shadow and surface color calculations
π Bug Fixes #
- Demo Application: Fixed incorrect elevation token usage in demo surface cards
- Documentation: Corrected widget references and improved code examples
- Code Quality: Updated analysis configuration to use
very_good_analysis
for stricter linting
π Documentation Updates #
- README.md: Updated examples to use new elevation token API
- ENHANCED_FEATURES.md: Refreshed elevation examples with current API patterns
- Inline Documentation: Added comprehensive documentation throughout the elevation system
- Example Applications: Updated demo and example apps to showcase new elevation capabilities
π§ Migration Guide #
Before (v0.7.5):
// Old API - no longer available
Container(
decoration: BoxDecoration(
color: M3TonalColor.surface3(context),
boxShadow: M3ShadowToken.fromElevation(4.5),
),
)
After (v0.8.0):
// New unified API
Container(
decoration: BoxDecoration(
color: M3ElevationToken.level3.surfaceColor(context),
boxShadow: M3ElevationToken.level3.shadows,
),
)
// Or for custom elevation values
final elevation = M3ElevationToken.fromValue(4.5);
Container(
decoration: BoxDecoration(
color: elevation.surfaceColor(context),
boxShadow: elevation.shadows,
),
)
π¨ Component Usage Examples #
// Component-specific elevations
Card(
elevation: M3ComponentElevationToken.card.value,
surfaceTintColor: Theme.of(context).colorScheme.surfaceTint,
)
// State-aware elevations
AnimatedContainer(
decoration: BoxDecoration(
color: isHovered
? M3StateElevationToken.cardHover.surfaceColor(context)
: M3ComponentElevationToken.card.surfaceColor(context),
boxShadow: isHovered
? M3StateElevationToken.cardHover.shadows
: M3ComponentElevationToken.card.shadows,
),
)
0.7.5 #
Enhanced Demo Experience #
- Live Demo Integration: Added prominent live demo section to README.md with direct link to interactive showcase
- Featured interactive demo at
https://fluttely.github.io/material_design/
with comprehensive token visualization - Reorganized README structure with dedicated demo section for better user onboarding
- Added links to additional resources including Material Design 3 guidelines and Flutter M3 documentation
- Featured interactive demo at
Major Demo Application Improvements #
-
Comprehensive Documentation: Added extensive inline documentation throughout the demo application
- Complete component and class documentation with detailed feature descriptions
- Enhanced code comments explaining Material Design 3 implementation patterns
- Improved developer experience with clear architectural explanations
-
Enhanced Navigation Experience:
- Custom NavigationRail implementation with Material Design 3 hover animations and state layer effects
- Improved mobile navigation with floating hamburger menu and proper M3 specifications
- Better visual hierarchy with organized Foundation, Styles, and Components sections
- Fixed bottom controls layout with proper spacing and alignment
-
Material Design 3 Compliance:
- Updated
WindowSizeClass
references to useM3WindowSizeClass
for proper M3 alignment - Enhanced theme implementation with proper Material 3 color schemes and component theming
- Added
useMaterial3: true
flag to theme configurations for full M3 compliance - Improved adaptive layouts following M3 responsive navigation patterns
- Updated
Example Application Enhancements #
-
Advanced Theme System: Enhanced example application with sophisticated theming capabilities
- Added smooth theme transition animations with AnimationController
- Comprehensive Material 3 component theme implementations for both light and dark modes
- Enhanced AppBar, Card, and Button theming with proper M3 specifications
- Improved color scheme generation with dynamic seed color support
-
Better Code Organization: Restructured example application with improved architecture
- Enhanced documentation with detailed class and method descriptions
- Better separation of concerns with dedicated theme building methods
- Improved code readability and maintenance
User Experience Improvements #
- Updated Application Titles: Changed demo app title to "Material Design 3 Token Showcase" for better clarity
- Enhanced Visual Design: Improved navigation item styling with proper M3 indicators and hover effects
- Better Resource Links: Updated and reorganized links to Material Design documentation and resources
- Improved Accessibility: Enhanced touch targets and navigation patterns following M3 accessibility guidelines
Development Experience #
- Code Quality: Extensive code documentation and architectural improvements
- Better Examples: Enhanced example implementations demonstrating proper M3 patterns
- Maintainability: Improved code organization and separation of concerns
0.7.4 #
CI/CD & Deployment #
- GitHub Actions Workflow: Added automated deployment workflow for demo application
- Introduced
.github/workflows/deploy-demo.yml
with GitHub Pages deployment - Supports both push-to-main and manual workflow dispatch triggers
- Automated Flutter web build with proper base href configuration
- Introduced
- Custom Domain Setup: Added CNAME file for custom domain deployment at
material-design.fluttely.com
- Local Deployment Script: Created
demo/deploy.sh
script for manual deployment workflows - Deploy Status Badge: Added GitHub Actions deploy status badge to README.md
Bug Fixes #
- Color Display Enhancement: Fixed color picker button styling in example application
- Added outline border to color circles for better visibility
- Improved color hex code display with robust string formatting
- Replaced dynamic spacing token with fixed spacing value for stability
Documentation #
- README Updates: Updated package version references from
0.7.3
to0.7.4
across documentation - Version Consistency: Synchronized version numbers across all package files and dependencies
Development #
- Dependency Updates: Updated pubspec.lock files in both demo and example applications
- Version Alignment: Maintained consistent versioning across the project structure
0.7.3 #
Features #
- New Simplified Demo Application: Added a complete new
demo/
directory containing a streamlined, single-file demonstration of the Material Design library- Consolidated all key library features into one scrollable page for easier user onboarding
- Features comprehensive showcase of foundations (spacing, visual density, opacity, borders), styles (colors, typography, shapes, elevation), and components (buttons, cards, chips)
- Interactive theme controls with dark/light mode toggle and seed color picker with 8 preset colors
- Live breakpoint detection and adaptive layout behavior
- Fully localized in English for global accessibility
- Cross-platform support (Android, iOS, Web, Windows, macOS, Linux)
Enhanced Developer Experience #
- Improved Example Navigation: The original complex example application has been refined with better navigation structure
- Better Library Accessibility: Users now have two options:
demo/
- Simple, single-file showcase for quick library evaluation and testingexample/
- Comprehensive, detailed showcase for in-depth exploration of advanced features
- Reduced Complexity: New developers can now easily understand and test the library features without navigating through complex multi-page structures
Documentation #
- Updated README.md: Enhanced documentation to reflect the new demo structure and improved library presentation
- Analysis Configuration: Updated
analysis_options.yaml
for better code quality and consistency
Migration Guide #
For users upgrading from v0.7.2:
- No breaking changes to the core library APIs
- The original
example/
app remains fully functional with all existing features - The new
demo/
app provides an alternative, simplified entry point for library evaluation - All existing code using the library tokens and utilities will continue to work without modification
Development #
- Multi-Platform Support: Both demo and example applications support all Flutter target platforms
- Dependency Management: Proper dependency isolation between demo and example applications
- Build Configuration: Complete build configurations for all supported platforms in the new demo app
0.7.2 #
Features #
- Enhanced Documentation: Completely revamped README.md with improved structure, clearer value proposition, and comprehensive feature highlights
- Professional Presentation: Added visual emoji indicators, popularity badge, and enhanced package description for better discoverability
- Better Developer Experience: Improved code examples with proper formatting, better context, and clearer inline documentation
- Resource Organization: Added dedicated sections for additional resources, contributing guidelines, and license information
- Elevation System Enhancement: Improved elevation token interface with clearer property naming and better shadow interpolation
Refactor #
- Token Organization: Major reorganization of the token system for better structure and maintainability:
- Moved button component tokens to
lib/src/m3/tokens/comp/button/
for better component organization - Relocated shadow tokens to
lib/src/m3/tokens/sys/elevation/
to align with elevation system - Moved geometry tokens (
border
,breakpoint
,icon_size
,z_index
) tolib/src/m3/tokens/sys/geometry/
for better categorization - Relocated visual density token to
lib/src/m3/tokens/sys/interaction/
to align with interaction patterns
- Moved button component tokens to
- Import Structure: Updated main export file (
m3.dart
) to reflect new token organization and maintain backward compatibility - Elevation Token Improvements:
- Renamed
dp
property tovalue
across all elevation tokens for consistency with other token patterns - Enhanced shadow interpolation algorithm for smoother transitions between elevation levels
- Improved elevation interface documentation and method signatures
- Renamed
Documentation #
- README Improvements:
- Added compelling tagline and clear value proposition
- Introduced comprehensive "Key Features" section highlighting type safety, completeness, and production readiness
- Enhanced code examples with better formatting and clearer explanations
- Fixed inconsistent example formatting and corrected token usage patterns
- Added proper installation instructions and usage examples
- Included dedicated sections for additional resources and community contributions
- Updated migration guide with more comprehensive examples showing the evolution from v0.6.1 to v0.7.0+
Fix #
- Example App Updates:
- Fixed elevation token usage throughout example app to use new
.value
property - Updated accessibility showcase to use correct elevation values
- Improved code formatting and consistency across showcase pages
- Removed obsolete commented code and examples for cleaner codebase
- Fixed elevation token usage throughout example app to use new
Chore #
- Example Dependencies: Updated example app's pubspec.lock to reflect new version
- Code Cleanup: Removed unused example code and improved formatting consistency
0.7.1 #
0.7.0 #
BREAKING CHANGES #
- Tokens: The Material 3 token system has been completely refactored for better organization and clarity.
- System tokens are now organized under
lib/src/m3/tokens/sys/
. This includesColor
,Elevation
,Motion
,Shape
,Spacing
, andTypography
. - Many token files have been moved, renamed, or consolidated. Please refer to the updated documentation for the new token structure.
- The
M3Theme
class has been removed as part of this refactoring.
- System tokens are now organized under
Features #
- Components: Added a new Material 3 Button component (
M3CompButton
). - Tokens: Introduced new system tokens for
Elevation
,Motion
,Shape
,Spacing
, andStateLayerOpacity
.
Refactor #
- Refactored the entire token system to align more closely with the official Material Design 3 specifications.
- Renamed and moved several internal utilities and classes to a new
mt
(Material Toolkit) namespace for better internal structure. - Updated the example application to reflect all the latest changes and new APIs.
- Renamed the "Density" showcase page to "Visual Density" for clarity.
Chores #
- Updated
.gitignore
to exclude new generated files. - Updated
README.md
with the latest information.
0.6.2 #
Major Refactoring: Token System Overhaul #
- Shape System: Replaced
BoxDecoration
withShapeDecoration
across the example app for better semantics. IntroducedM3BorderRadius
and convertedM3Radius
fromdouble
toRadius
constants, providing a more robust and type-safe way to define shapes. - Motion Tokens: Consolidated motion-related tokens.
M3MotionDuration
andM3MotionEasing
have been merged into a single, more organizedm3_motion.dart
file under thesys
directory, improving clarity and discoverability. - File Structure: Reorganized the token file structure to better align with the Material Design 3 system. Legacy and unused token files like
M3ColorRoles
,m3_radius.dart
(the olddouble
based one), andm3_examples.dart
have been removed to streamline the package.
Breaking Changes #
- Removed
M3ColorRoles
: The staticM3ColorRoles
class has been removed. Please use the color scheme provided by theM3Theme
orTheme.of(context).colorScheme
for semantic color access. - Removed
M3Radius
(asdouble
): TheM3Radius
class that provideddouble
values has been replaced byM3BorderRadius
(which providesBorderRadius
objects) and a newM3Radius
class that providesRadius
objects. - Consolidated Motion Tokens:
M3MotionDuration
andM3MotionEasing
are no longer separate files. Importpackage:material_design/material_design.dart
and use theM3MotionDuration
andM3MotionEasing
classes directly.
Enhancements & Fixes #
- Code Cleanup: Performed a general code cleanup, removing obsolete files and refactoring the example app for better readability and consistency.
- Shape Implementation: Consistently replaced
BorderRadius.circular()
with the newM3BorderRadius
constants throughout the example app. - New
md
Module: Introduced a newmd
module for future development, starting with a new barrel filemd.dart
.
0.6.1 #
Refinements and Internationalization #
- Refactored README: Simplified the documentation to focus on core features and improve clarity.
- Internationalized Example App: All user-facing strings in the accessibility showcase are now in English, making the example more accessible to a global audience.
- Code Cleanup: Minor code cleanup and refactoring in the example app for better readability and maintenance.
0.6.0 #
New Features #
- Complete M3 Theme System: Introduced
M3Theme
, an integrated theme builder that generates a completeThemeData
from a seed color, with full support for light, dark, and high-contrast modes. - Comprehensive Accessibility Utilities: Added the
M3Accessibility
class, providing a suite of tools for building WCAG-compliant UIs, including accessible form fields, focus indicators, contrast checking, and touch target enforcement. - Adaptive Design System: Implemented the
M3Adaptive
class with helpers for responsive layouts (M3Adaptive.responsiveLayout
), adaptive navigation (M3AdaptiveScaffold
), and adaptive components that adjust to different screen sizes and platforms. - Advanced Token Utilities: Added new utility classes for enhanced token functionality:
M3TypeScale
: Responsive and accessible typography helpers.M3ColorUtils
: Color manipulation and contrast validation.M3ShapeUtils
: Responsive and brand-specific shape generation.M3MotionUtils
: Contextual animation patterns (fade, slide, scale).
Breaking Changes #
- Token Architecture Refactor: The entire token system has been restructured to follow the official Material Design 3 hierarchy:
- Reference Tokens (Ref): Foundational values (e.g.,
M3RefPalette
,M3RefDuration
). - System Tokens (Sys): Semantic roles (e.g.,
M3SysColor
). - Component Tokens (Comp): Component-specific values (e.g.,
M3CompButton
).
- Reference Tokens (Ref): Foundational values (e.g.,
- The old token structure is now considered legacy and will be deprecated in a future version.
Enhancements & Fixes #
- Example App Overhaul: The example app has been completely reorganized into
Foundations
,Styles
, andComponents
sections to provide a comprehensive showcase of all new features and the new token architecture. - Documentation: Massively updated
README.md
and addedENHANCED_FEATURES.md
to document the new capabilities. - Code Quality: Refactored numerous widgets and classes for better organization, consistency, and adherence to M3 specifications.
0.5.1 #
- BREAKING: Renamed
M3Margins
toM3Margin
andM3Spacers
toM3Spacer
for better naming consistency. - DOCS: Updated
README.md
to reflect the new class names and provide clearer examples. - CHORE: Updated the example app to use the new
M3Margin
andM3Spacer
classes.
0.5.0 #
- BREAKING: Token classes are now
abstract class
instead ofabstract final class
to allow for extension. - BREAKING: Change dart version from
3.8.1
to>=2.17.0 <4.0.0
to allow for extension. - BREAKING: The
equatable
dependency has been removed. - FEAT: Added
M3Margins
andM3Spacers
classes for more semantic layout spacing. - FEAT: Added new radius and shape tokens (
largeIncreased
,extraLargeIncreased
,extraExtraLarge
). - FEAT: The example app has been revamped to better demonstrate the updated tokens, including a new
LaunchURLText
widget. - CHORE: Lowered the minimum Dart SDK requirement from
3.8.1
to2.17.0
for wider project compatibility. - CHORE: As restriΓ§Γ΅es do SDK do Flutter e do Dart foram atualizadas.
- CHORE:
very_good_analysis
has been commented out inanalysis_options.yaml
. - DOCS:
README.md
has been updated with the latest changes.
0.4.1 #
- BREAKING: Renamed
M3Opacity
toM3StateLayerOpacity
to better reflect its purpose. - feat: Added
LaunchURLText
widget to the example app for styled URL links. - feat: Added
M3StateLayerOpacityButtonExample
to demonstrate state layer opacity on a custom button. - refactor: Updated the example app to consistently use
Theme.of(context).textTheme
for typography. - docs: Updated
README.md
with the latest changes and examples.
0.4.0 #
- BREAKING:
M3Motion
has been refactored intoM3MotionDuration
andM3MotionEasing
to better align with the Material Design 3 specifications. - BREAKING:
M3Density
has been removed and replaced withM3VisualDensity
, which uses Flutter's nativeVisualDensity
class. - FEAT: Added new icon sizes:
dense
,medium
,large
, andextraLarge
toM3IconSize
. - FEAT: The
M3Shadow
implementation has been revised, including a newfromElevation
method. - FEAT: Added the
url_launcher
dependency for opening URLs. - FIX: The Z-Index section on the example page has been reworked for a better visual demonstration.
- CHORE: Various formatting and code cleanup improvements in the example app.
0.3.0 #
- Breaking Change: Renamed all tokens from
Material*
toM3*
(e.g.,MaterialTonalColor
toM3TonalColor
) to align with Material Design 3 naming conventions and avoid conflicts with Flutter'sMaterial
class. - Breaking Change: Reorganized the file structure by moving all token files to
lib/src/m3/tokens/
and renaming them with them3_
prefix (e.g.,motion.dart
tom3_motion.dart
). This improves clarity and consistency. - Feat: Implemented a responsive layout in the example app using
NavigationRail
andNavigationDrawer
to showcase theM3Breakpoint
token. - Fix: Updated the copyright year in the
LICENSE
file. - Chore: Updated
pubspec.yaml
by removing thehomepage
field and addingissue_tracker
.
0.2.6 #
- Feat: Added
MaterialDensity
token to control UI density. - Refactor: Replaced
MaterialColorScheme.create
withColorScheme.fromSeed
to align with Flutter's core API. - Refactor: Refined motion tokens by separating them into
MotionEasing
andMotionDuration
for more granular control. - Example: Added a new
DensityPage
to the example app to showcase theMaterialDensity
token. - Example: Updated the example app to use the new motion tokens and
ColorScheme.fromSeed
.
0.2.5 #
- Refactor: The
MaterialMotionToken
has been renamed toMotionScheme
to better align with the Material Design 3 specifications. - Feature: Introduced
MotionDurations
andMotionEasings
classes to provide more granular control over animation durations and easing curves. - Example: Simplified the elevation page logic and updated the motion page to use the new
MotionScheme
.
0.2.4 #
- Refactor: Renamed
MaterialSurface
toMaterialTonalColor
and its methodgetTintedColor
tofromElevation
for better alignment with Material Design 3 terminology, where tonal colors are applied based on surface elevation. - Refactor: Renamed
MaterialColorSchemes
toMaterialColorScheme
to maintain consistency with Flutter'sColorScheme
. - Feat: Added detailed comments to
MaterialBreakpoint
explaining the different breakpoint values based on the Material Design 3 guidelines. - Feat: Added
allLevels
toMaterialElevation
, providing a convenient list of all elevation levels. - Fix: Ignored
.vscode/
and.env
files in.gitignore
to avoid committing editor-specific settings and environment variables. - Example: Updated the example app to use
MaterialTonalColor.fromElevation
and other related changes.
0.2.3 #
- Docs: Added detailed examples to
README.md
forMaterialBorder
,MaterialOpacity
,MaterialBreakpoint
,MaterialIconSize
, andMaterialZIndex
. - Example: Added a new
MotionPage
to the example app to showcase allMaterialMotion
tokens. - Example: Updated the
OtherTokensPage
in the example app to include showcases forMaterialBreakpoint
,MaterialIconSize
, andMaterialZIndex
. - Refactor: Renamed
MotionToken
toMaterialMotionToken
for better clarity and consistency. - Fix: Removed
MaterialBorder.none
as it was redundant (equivalent to0
).
0.2.1 #
Changed #
- Renamed
MaterialColorSchemes
toMaterialColorScheme
. - Removed static schemes
lightScheme
anddarkScheme
; use thecreate()
method instead.
0.2.0 #
Added #
MaterialSurface
Utility: Introduced a new utility class with agetTintedColor()
method to easily apply Material 3 surface tint based on elevation. This encapsulates theElevationOverlay
logic into a clean, reusable token.
0.1.0 #
Added #
- Complete Material 3 Token System:
MaterialColorSchemes
: Light and dark color schemes generated from a seed color.MaterialTypeScale
: Full set of 15 M3 text styles (Display, Headline, Title, Body, Label).MaterialShape
:ShapeBorder
tokens for all M3 corner radius levels.MaterialShadow
:BoxShadow
tokens aligned with the 6 elevation levels of M3.MaterialBorder
: Tokens for border widths.
- Style Guide Example: The example app was completely rewritten to serve as a visual style guide for all tokens.
- Barrel Files: Added barrel files for easy token import by category (
color
,typography
,geometry
, etc.).
Changed #
- Refactored
MaterialOpacity
: Aligned with M3 state layer values (Hover, Focus, Press, Drag) and disabled opacities. - Refactored
MaterialRadius
: Values adjusted to match the M3 corner radius token scale. - Refactored
MaterialIconSize
: Simplified to focus on the default 24dp size, with guidance for contextual usage. - Refactored
motion.dart
: FixedasTween
return type toAnimatable<T>
to ensure proper typing.