material_design 0.5.0
material_design: ^0.5.0 copied to clipboard
The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.
Material Design 3 Only #
A comprehensive toolkit for implementing Material Design 3 in Flutter. Build beautiful and consistent UIs aligned with official metrics and guidelines using a powerful set of design tokens and ready-to-use helper widgets.
This package encapsulates the Material 3 guidelines into easy-to-use tokens, allowing you to focus on your app logic while maintaining visual fidelity.
Installation #
Add this line to your project's pubspec.yaml
file:
dependencies:
material_design: ^0.5.0
Then run flutter pub get
.
Usage #
Import the package to start using the tokens:
import 'package:material_design/material_design.dart';
Core Tokens #
This package provides a comprehensive set of Material 3 design tokens, allowing you to build consistent and beautiful UIs.
Color #
The color system is based on a seed color, which generates a full ColorScheme
for both light and dark modes.
ColorScheme.fromSeed({seedColor, brightness})
: Generates a full M3 color scheme.
Example:
MaterialApp(
theme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: Brightness.light,
),
),
darkTheme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.blue,
brightness: Brightness.dark,
),
),
)
M3TonalColor.fromElevation(context, elevation)
: Calculates the surface color with an elevation-based tint, crucial for M3's tonal elevation.
Example:
Container(
color: M3TonalColor.fromElevation(context, M3Elevation.level2),
)
Typography #
The full M3 type scale is available via the M3TypeScale
class.
M3TypeScale
: Provides 15TextStyle
tokens, fromdisplayLarge
tolabelSmall
.
Example:
MaterialApp(
theme: ThemeData(
useMaterial3: true,
textTheme: TextTheme(
displayLarge: M3TypeScale.displayLarge,
displayMedium: M3TypeScale.displayMedium,
displaySmall: M3TypeScale.displaySmall,
...
),
),
)
final textTheme = Theme.of(context).textTheme;
Text(
'Display Large',
style: textTheme.displayLarge,
)
Shape & Radius #
Define corner shapes using radius and shape tokens.
M3Radius
: Provides radius values fromnone
(0dp) toextraLarge
(28dp) andfull
.M3Shape
: ProvidesShapeBorder
objects likeextraSmall
,medium
,large
, etc.
Example:
Container(
decoration: ShapeDecoration(
shape: M3Shape.medium, // 12dp corner radius
),
)
Elevation #
Use elevation tokens for surface depth and shadow tokens for casting shadows.
M3Elevation
: Defines 6 elevation levels fromlevel0
(0dp) tolevel5
(12dp).M3Shadow
: ProvidesBoxShadow
lists for each elevation level (level0
tolevel5
).
Example:
final useShadow = true;
final elevation = M3Elevation.level5;
final elevationSurfaceColor = M3TonalColor.fromElevation(context, elevation);
final elevationShadows = useShadow ? M3Shadow.fromElevation(elevation) : <BoxShadow>[];
Container(
decoration: ShapeDecoration(
shape: M3Shape.small,
color: elevationSurfaceColor,
shadows: elevationShadows,
),
),
Spacing #
A granular spacing scale for consistent layouts.
M3Spacing
: Provides spacing values fromnone
tospace512
.
Example:
Padding(
padding: const EdgeInsets.all(M3Spacing.space16), // 16dp padding
child: Text('Hello, Material!'),
)
Density #
Adjust component density for different interaction models.
M3Density
: An enum withcomfortable
(default) andcompact
values.
Example:
// Use a switch to toggle between density settings
final density = isCompact ? M3Density.compact : M3Density.comfortable;
// This could be used to adjust layout constraints
final horizontalPadding = density == M3Density.compact
? M3Spacing.space8
: M3Spacing.space16;
Motion #
Standardized duration and easing curves for animations.
M3MotionDuration
: Provides duration values fromshort1
toextralong4
.M3MotionEasing
: Provides duration values fromemphasizedAccelerate
tostandardDecelerate
.
Example:
AnimatedContainer(
duration: M3MotionDuration.long2,
curve: M3MotionEasing.emphasizedAccelerate,
// ...
)
Other Tokens #
The library also includes tokens for various other UI properties.
-
M3Border
: Standard border widths.thin
(1dp)
Example:
Container( decoration: BoxDecoration( border: Border.all(width: M3Border.thin), ), )
-
M3StateLayerOpacity
: Opacity values for states and elements.hover
(0.08),focus
(0.10),pressed
(0.10),dragged
(0.16)disabledContent
(0.38),disabledContainer
(0.12)
Example:
// Apply a state layer overlay for interaction feedback
final isPressed = true;
final stateLayerOpacity = isPressed ? M3StateLayerOpacity.pressed : 0.0;
Stack(
children: [
// Main widget content
Positioned.fill(
child: AnimatedContainer(
duration: M3MotionDuration.short3,
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primary.withOpacity(stateLayerOpacity),
),
),
),
],
)
-
M3Breakpoint
: Breakpoints for responsive layouts. -
compact
(0),medium
(600),expanded
(840),large
(1200),extraLarge
(1600)
Example:
final screenWidth = MediaQuery.of(context).size.width;
if (screenWidth >= M3Breakpoint.medium) {
// Use a two-column layout
}
-
M3IconSize
: Standard icon size.standard
(24dp)
Example:
Icon( Icons.favorite, size: M3IconSize.standard, )
-
M3ZIndex
: Conventional z-index values for layering.content
(1),floating
(10),drawer
(100),modal
(1000),snackbar
(2000),tooltip
(9999)
Example:
Stack( children: [ Positioned( zIndex: M3ZIndex.content, child: Text('Content'), ), Positioned( zIndex: M3ZIndex.floating, child: FloatingActionButton(onPressed: () {}), ), ], )
Example App #
The included example app serves as a complete visual style guide, showcasing all tokens available in this package. Explore it to see the tokens in action.