material_design 0.4.0
material_design: ^0.4.0 copied to clipboard
The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.
Changelog #
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.4.0 #
- BREAKING:
M3Motion
has been refactored intoM3MotionDuration
andM3MotionEasing
to better align with the Material Design 3 specifications. - BREAKING:
M3Density
has been removed and replaced withM3VisualDensity
, which uses Flutter's nativeVisualDensity
class. - FEAT: Added new icon sizes:
dense
,medium
,large
, andextraLarge
toM3IconSize
. - FEAT: The
M3Shadow
implementation has been revised, including a newfromElevation
method. - FEAT: Added the
url_launcher
dependency for opening URLs. - FIX: The Z-Index section on the example page has been reworked for a better visual demonstration.
- CHORE: Various formatting and code cleanup improvements in the example app.
0.3.0 #
- Breaking Change: Renamed all tokens from
Material*
toM3*
(e.g.,MaterialTonalColor
toM3TonalColor
) to align with Material Design 3 naming conventions and avoid conflicts with Flutter'sMaterial
class. - Breaking Change: Reorganized the file structure by moving all token files to
lib/src/m3/tokens/
and renaming them with them3_
prefix (e.g.,motion.dart
tom3_motion.dart
). This improves clarity and consistency. - Feat: Implemented a responsive layout in the example app using
NavigationRail
andNavigationDrawer
to showcase theM3Breakpoint
token. - Fix: Updated the copyright year in the
LICENSE
file. - Chore: Updated
pubspec.yaml
by removing thehomepage
field and addingissue_tracker
.
0.2.6 #
- Feat: Added
MaterialDensity
token to control UI density. - Refactor: Replaced
MaterialColorScheme.create
withColorScheme.fromSeed
to align with Flutter's core API. - Refactor: Refined motion tokens by separating them into
MotionEasing
andMotionDuration
for more granular control. - Example: Added a new
DensityPage
to the example app to showcase theMaterialDensity
token. - Example: Updated the example app to use the new motion tokens and
ColorScheme.fromSeed
.
0.2.5 #
- Refactor: The
MaterialMotionToken
has been renamed toMotionScheme
to better align with the Material Design 3 specifications. - Feature: Introduced
MotionDurations
andMotionEasings
classes to provide more granular control over animation durations and easing curves. - Example: Simplified the elevation page logic and updated the motion page to use the new
MotionScheme
.
0.2.4 #
- Refactor: Renamed
MaterialSurface
toMaterialTonalColor
and its methodgetTintedColor
tofromElevation
for better alignment with Material Design 3 terminology, where tonal colors are applied based on surface elevation. - Refactor: Renamed
MaterialColorSchemes
toMaterialColorScheme
to maintain consistency with Flutter'sColorScheme
. - Feat: Added detailed comments to
MaterialBreakpoint
explaining the different breakpoint values based on the Material Design 3 guidelines. - Feat: Added
allLevels
toMaterialElevation
, providing a convenient list of all elevation levels. - Fix: Ignored
.vscode/
and.env
files in.gitignore
to avoid committing editor-specific settings and environment variables. - Example: Updated the example app to use
MaterialTonalColor.fromElevation
and other related changes.
0.2.3 #
- Docs: Added detailed examples to
README.md
forMaterialBorder
,MaterialOpacity
,MaterialBreakpoint
,MaterialIconSize
, andMaterialZIndex
. - Example: Added a new
MotionPage
to the example app to showcase allMaterialMotion
tokens. - Example: Updated the
OtherTokensPage
in the example app to include showcases forMaterialBreakpoint
,MaterialIconSize
, andMaterialZIndex
. - Refactor: Renamed
MotionToken
toMaterialMotionToken
for better clarity and consistency. - Fix: Removed
MaterialBorder.none
as it was redundant (equivalent to0
).
0.2.1 #
Changed #
- Renamed
MaterialColorSchemes
toMaterialColorScheme
. - Removed static schemes
lightScheme
anddarkScheme
; use thecreate()
method instead.
0.2.0 #
Added #
MaterialSurface
Utility: Introduced a new utility class with agetTintedColor()
method to easily apply Material 3 surface tint based on elevation. This encapsulates theElevationOverlay
logic into a clean, reusable token.
0.1.0 #
Added #
- Complete Material 3 Token System:
MaterialColorSchemes
: Light and dark color schemes generated from a seed color.MaterialTypeScale
: Full set of 15 M3 text styles (Display, Headline, Title, Body, Label).MaterialShape
:ShapeBorder
tokens for all M3 corner radius levels.MaterialShadow
:BoxShadow
tokens aligned with the 6 elevation levels of M3.MaterialBorder
: Tokens for border widths.
- Style Guide Example: The example app was completely rewritten to serve as a visual style guide for all tokens.
- Barrel Files: Added barrel files for easy token import by category (
color
,typography
,geometry
, etc.).
Changed #
- Refactored
MaterialOpacity
: Aligned with M3 state layer values (Hover, Focus, Press, Drag) and disabled opacities. - Refactored
MaterialRadius
: Values adjusted to match the M3 corner radius token scale. - Refactored
MaterialIconSize
: Simplified to focus on the default 24dp size, with guidance for contextual usage. - Refactored
motion.dart
: FixedasTween
return type toAnimatable<T>
to ensure proper typing.