material_design 0.2.2
material_design: ^0.2.2 copied to clipboard
The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.
Material Design #
A comprehensive toolkit for implementing Material Design 3 in Flutter. Build beautiful and consistent UIs aligned with official metrics and guidelines using a powerful set of design tokens and ready-to-use helper widgets.
This package encapsulates the Material 3 guidelines into easy-to-use tokens, allowing you to focus on your app logic while maintaining visual fidelity.
Installation #
Add this line to your project's pubspec.yaml
file:
dependencies:
material_design: ^0.2.2
Then run flutter pub get
.
Usage #
Import the package to start using the tokens:
import 'package:material_design/material_design.dart';
Core Tokens #
This package provides a comprehensive set of Material 3 design tokens, allowing you to build consistent and beautiful UIs.
Color #
The color system is based on a seed color, which generates a full ColorScheme
for both light and dark modes.
MaterialColorScheme.create({seedColor, brightness})
: Generates a full M3 color scheme.
Example:
MaterialApp(
theme: ThemeData(
colorScheme: MaterialColorScheme.create(
seedColor: Colors.blue,
brightness: Brightness.light,
),
useMaterial3: true,
),
darkTheme: ThemeData(
colorScheme: MaterialColorScheme.create(
seedColor: Colors.blue,
brightness: Brightness.dark,
),
useMaterial3: true,
),
)
MaterialSurface.getTintedColor(context, elevation)
: Calculates the surface color with an elevation-based tint, crucial for M3's tonal elevation.
Example:
Container(
color: MaterialSurface.getTintedColor(context, MaterialElevation.level2),
)
Typography #
The full M3 type scale is available via the MaterialTypeScale
class.
MaterialTypeScale
: Provides 15TextStyle
tokens, fromdisplayLarge
tolabelSmall
.
Example:
Text(
'Display Large',
style: MaterialTypeScale.displayLarge,
)
Shape & Radius #
Define corner shapes using radius and shape tokens.
MaterialRadius
: Provides radius values fromnone
(0dp) toextraLarge
(28dp) andfull
.MaterialShape
: ProvidesShapeBorder
objects likeextraSmall
,medium
,large
, etc.
Example:
Container(
decoration: ShapeDecoration(
shape: MaterialShape.medium, // 12dp corner radius
),
)
Elevation & Shadow #
Use elevation tokens for surface depth and shadow tokens for casting shadows.
MaterialElevation
: Defines 6 elevation levels fromlevel0
(0dp) tolevel5
(12dp).MaterialShadow
: ProvidesBoxShadow
lists for each elevation level (level0
tolevel5
).
Example:
Container(
decoration: ShapeDecoration(
shape: MaterialShape.medium,
shadows: MaterialShadow.level2, // 3dp elevation shadow
),
)
Spacing #
A granular spacing scale for consistent layouts.
MaterialSpacing
: Provides spacing values fromnone
tospace512
.
Example:
Padding(
padding: const EdgeInsets.all(MaterialSpacing.space16), // 16dp padding
child: Text('Hello, Material!'),
)
Motion #
Standardized duration and easing curves for animations.
MaterialMotion
: ProvidesMotionToken
objects forstandard
,emphasized
, andlinear
motion, including incoming and outgoing variations.
Example:
AnimatedContainer(
duration: MaterialMotion.standard.duration,
curve: MaterialMotion.standard.curve,
// ...
)
Other Tokens #
The library also includes tokens for:
MaterialBorder
: Standard border widths (e.g.,thin
).MaterialOpacity
: Opacity values for states likehover
,focus
, anddisabledContent
.MaterialBreakpoint
: Breakpoints for responsive layouts (compact
,medium
,expanded
, etc.).MaterialIconSize
: Standard icon size (standard
= 24dp).MaterialZIndex
: Conventional z-index values for layering (content
,floating
,modal
, etc.).
Example App #
The included example app serves as a complete visual style guide, showcasing all tokens available in this package. Explore it to see the tokens in action.