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The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.

Changelog #

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adherves to Semantic Versioning.

0.28.1 #

โœจ Features #

  • M3EdgeInsets with M3MarginToken: The M3EdgeInsets class now supports M3MarginToken, allowing for responsive margins to be applied directly to padding.

๐Ÿ“š Documentation #

  • Complete README.md Overhaul: The README.md has been completely rewritten to provide a comprehensive guide on how to use each class in the design system.
    • How to Use Each Class: A new section with detailed tables for all design system components, including Typography, Spacing, Shape, Decorations, Elevation, Motion, and Responsive Layout.
    • Updated Examples: All examples have been updated to reflect the latest best practices and API usage.
    • Improved Quick Reference: The quick reference tables have been updated and expanded to include all available tokens and classes.

๐Ÿ”„ Refactor #

  • M3EdgeInsets: Refactored to support both M3SpacingToken and M3MarginToken.
  • M3ShapeDecoration: Fixed the constructor to align with super class.
  • Tests: Updated M3EdgeInsets tests to use const for improved performance.

chore #

  • .gitignore: Added documentation to the .gitignore file.

0.28.0 #

๐Ÿ’ฅ Breaking Changes #

  • M3EdgeInsets Refactor for const Support: The M3EdgeInsets class has been completely refactored to support const constructors. This is a significant performance improvement but may require updates to your code.
    • Before: M3EdgeInsets.all(M3SpacingToken.space16) (was not const)
    • After: const M3EdgeInsets.all(M3SpacingToken.space16) (is now const)
  • M3Container Deprecated: The M3Container widget has been deprecated and will be removed in a future version. Use the standard Container with const M3EdgeInsets and M3BoxDecoration for better performance and flexibility.

โœจ Features #

  • const M3EdgeInsets: Create EdgeInsets at compile time for maximum performance.
  • const M3Radius and M3BorderRadius: const support for all radius and border radius tokens.
  • const M3EdgeInsetsPatterns: All predefined padding patterns in M3EdgeInsetsPatterns are now const.

๐Ÿ“š Documentation #

  • Complete README.md Overhaul: The README.md has been rewritten from the ground up to be a comprehensive guide.
    • "The Right Way" vs. "The Wrong Way": Clear guidance on the best practices for using the library.
    • Quick Reference Tables: Detailed tables for all design system classes, const tokens, and token enums.
    • Performance vs. Compliance Matrix: A new section to help users choose the right approach for their needs.
    • Updated Examples: All examples have been updated to use the new const-friendly APIs.

๐Ÿ”„ Refactor #

  • M3EdgeInsets: Rewritten to use const constructors and a new internal implementation that avoids .value.
  • M3Radius and M3BorderRadius: Refactored for const correctness and improved code formatting.
  • M3Elevation: Updated to conditionally apply shadows based on the hasShadow property.

๐Ÿ—‘๏ธ Deprecated #

  • M3Container: This widget is now deprecated in favor of using the standard Container with const M3EdgeInsets and M3BoxDecoration.

0.27.0 #

Refactor #

  • Elevation System Overhaul: The elevation token system has been completely refactored for clarity, performance, and adherence to Material 3 principles.
    • The previous M3ElevationToken enum has been replaced by a more powerful and intuitive M3Elevation class system.
    • M3Shadows has been renamed to M3ElevationShadows to better reflect its purpose.
    • Introduced M3ElevationDps for direct access to elevation dp values as compile-time constants.

Features #

  • New Elevation API:
    • M3Elevation: A new class-based system (M3Elevation.level1, M3Elevation.level2, etc.) that bundles dp, shadows, and surfaceColor(context) in a single, easy-to-use token.
    • M3ElevationDps: Provides direct const double values for each elevation level (e.g., M3ElevationDps.level3 is 6.0).
    • M3ElevationShadows: Provides direct const List<BoxShadow> values for each elevation level (e.g., M3ElevationShadows.level3).
  • Improved Type Safety: The new API enhances type safety and reduces ambiguity between elevation values, shadows, and surface tints.

Documentation #

  • Complete README Overhaul: The README.md has been rewritten from the ground up to be a comprehensive and easy-to-understand guide.
    • Const vs. Non-Const: Clear distinction and explanation of compile-time (const) vs. runtime tokens.
    • Token Reference Tables: Added detailed tables for all design tokens and utility classes, showing their purpose, class names, and usage examples.
    • Practical Examples: Updated and improved examples demonstrating correct usage, including "do's and don'ts".
    • Philosophy & Hierarchy: Refined explanations of the design system's philosophy and token hierarchy.
  • Updated In-Code Documentation: All new and refactored classes (M3Elevation, M3ElevationDps, M3ElevationShadows) have been thoroughly documented.

Fixes #

  • Consistency: Ensured all examples and internal usages throughout the package now use the new, consistent elevation API.
  • Corrected various references in the documentation to point to the new elevation and shadow classes.

Deprecated #

  • M3ElevationToken: This enum is now deprecated. Use the M3Elevation class or M3ElevationDps constants instead.
  • M3Elevations: This class is now deprecated. Use M3ElevationDps instead.
  • M3Shadows: This class is now deprecated. Use M3ElevationShadows instead.

0.26.2 #

๐ŸŽจ Demo Application Enhancements and Documentation Improvements #

This release focuses on improving the demo application user experience, enhancing documentation clarity, and better code organization. The changes provide clearer navigation, improved examples, and more consistent API usage patterns.

โœจ Key Enhancements #

  • Demo Application Improvements:

    • Page Organization: Renamed demo pages for better semantic clarity:

      • spacing_page.dart โ†’ spacing_tokens_page.dart
      • color_page.dart โ†’ color_tokens_page.dart
      • elevation_page.dart โ†’ elevation_tokens_page.dart
      • Moved component pages to widgets/ directory for better structure
    • Navigation Enhancement:

      • Updated navigation rail labels for consistency (e.g., "Z-Indexes" โ†’ "Z-Index", "Borders" โ†’ "Border")
      • Improved page titles to match token naming conventions
      • Better visual hierarchy in demo application structure
    • LaunchURLText Integration: Enhanced demo pages with consistent LaunchURLText usage for better documentation linking and improved accessibility

  • Documentation Enhancements:

    • README.md Updates:

      • Improved token reference table with clearer column headers ("Class (const)" vs "Enum (not const)")
      • Added better code examples showing both const and non-const usage patterns
      • Enhanced API usage examples with more detailed explanations
      • Updated elevation and motion examples for better clarity
    • Code Example Improvements: Updated all examples to demonstrate proper const usage patterns and token access methods

  • User Experience Improvements:

    • Accessibility: Better integration of LaunchURLText components across foundation and style pages
    • Visual Consistency: Standardized page layouts and component demonstrations
    • Navigation Flow: More intuitive page organization and naming conventions

๐Ÿ”ง Technical Improvements #

  • Code Organization: Better file structure with semantic naming conventions
  • Demo Consistency: Standardized demo page implementations across all token categories
  • Documentation Links: Improved external documentation integration through LaunchURLText components

๐Ÿ“Š Impact #

  • Developer Experience: More intuitive demo application with clearer navigation and examples
  • Documentation Quality: Better organized documentation with improved code examples
  • Learning Curve: Easier onboarding for new developers using the design system

Suggested Version Bump: 0.26.2 - Minor version bump for demo application enhancements, documentation improvements, and better code organization without breaking API changes.

0.26.1 #

๐ŸŽจ Code Quality and Documentation Improvements #

This release focuses on code formatting consistency, documentation enhancements, and improved developer experience through better examples and clearer API guidance.

โœจ Key Enhancements #

  • Consistent Code Formatting:

    • Applied consistent indentation and spacing across all Dart files
    • Standardized constructor formatting and parameter alignment
    • Improved code readability throughout the codebase
  • Enhanced Documentation:

    • Updated README.md with improved token reference table structure
    • Added clear separation between Constants Class and Type Safe Enum columns
    • Fixed example code to use proper EdgeInsets pattern: EdgeInsets.all(M3Spacings.space16)
    • Updated package version references to 0.26.0 in documentation
    • Removed deprecated platform badge from README
  • Demo Application Improvements:

    • Updated page titles to use consistent token naming (e.g., "M3Breakpoints", "M3Spacings")
    • Improved label descriptions in showcase pages for better clarity
    • Enhanced Z-Index demo with proper token usage patterns
    • Updated motion page with cleaner labeling format
  • CI/CD Optimization:

    • Simplified GitHub workflow to trigger demo deployment on pull requests
    • Removed dependency on test completion for demo deployment
  • File Structure Improvements:

    • Renamed token resolver files for better semantic clarity:
      • border_side_resolver.dart โ†’ border_side.dart
      • radius_resolver.dart โ†’ radius.dart

๐Ÿ”ง Technical Improvements #

  • Type Safety Enhancements: Better token type handling in demo pages
  • Constructor Consistency: Aligned constructor formatting across all classes
  • Import Organization: Cleaner import structure and organization

๐Ÿ“Š Impact #

  • Developer Experience: More consistent codebase with better readability
  • Documentation Quality: Clearer examples and improved reference materials
  • Maintainability: Better organized code structure and naming conventions

Suggested Version Bump: 0.26.1 - Minor version bump for documentation improvements, code formatting enhancements, and non-breaking structural changes.

0.26.0 #

๐Ÿš€ API Refinement and Semantic Improvements #

This release introduces significant API refinements focused on improving developer experience, semantic clarity, and consistency across the token system. The changes make the library more intuitive and align it better with Dart conventions.

โœจ Key Enhancements #

  • Semantic M3Border API:

    • Introduced named constructors like M3Border.thin(), M3Border.thick(), and M3Border.extraThick() for creating uniform borders with predefined widths.
    • Added M3Border.all() for creating borders with custom widths while maintaining token consistency.
    • The default constructor now supports individual side configuration (top, right, bottom, left).
  • Intuitive M3Radius Constructors:

    • Renamed the private _circular constructor to a public M3Radius.circular(M3CornerToken) for direct and intuitive creation of radii from corner tokens.
    • Static constants like M3Radius.small now use a private constructor for internal consistency.
  • Simplified M3Motion Access:

    • The M3Motion class now directly provides duration and curve properties, removing the need for intermediate getters and making animation code cleaner.
    • Before: M3Motion.standard.curve -> After: M3Motion.standard.curve (No change, but underlying implementation is simpler).
  • M3ElevationToken Clarity:

    • Added a dp getter to M3ElevationToken to explicitly provide the elevation value as a double, improving clarity over the generic value property.
  • Improved README.md Documentation:

    • Completely reorganized the "Complete Token Reference" section into two clear tables: Design Tokens and Utility Classes.
    • Added a 'Group' column to categorize tokens logically (e.g., Layout & Spacing, Motion & Animation, Shape & Border).
    • Updated all code examples to reflect the latest API improvements, providing a clearer and more professional guide.

๐Ÿ”ง Breaking Changes #

  • The internal constructor for M3Radius was changed. This is unlikely to affect most users who rely on the provided static constants.
  • Some M3Border constructors were refined, which may require updates if you were using them directly.

๐Ÿ“Š Impact #

  • Developer Experience: The API is now more semantic and self-documenting.
  • Code Clarity: Refined class structures and documentation make the system easier to understand and use.
  • Consistency: The changes bring greater consistency across different parts of the token library.

0.25.0-dev #

๐Ÿš€ Major Code Organization and Token System Improvements #

This release focuses on completing the token system reorganization, improving code structure, and fixing critical API inconsistencies. It represents a significant step towards production readiness with enhanced developer experience and better alignment with Material Design 3 specifications.

๐Ÿ—๏ธ Token System Enhancements #

  • Complete Tokens Directory Restructure: All token-related files have been moved to a new lib/src/m3/tokens/ directory structure for better organization:

    • border/ โ†’ Border-related tokens (width, side resolver)
    • elevation/ โ†’ Elevation and shadow tokens
    • icon/ โ†’ Icon sizing tokens
    • opacity/ โ†’ Opacity and state layer tokens
    • responsive/ โ†’ Breakpoint and responsive tokens
    • shape/ โ†’ Corner and radius tokens
    • spacing/ โ†’ Spacing and layout tokens
    • z_index/ โ†’ Z-index layering tokens
  • New M3CornerToken System: Introduced a comprehensive corner token system with proper enum implementation

  • Typography System Overhaul: Complete refactor of text styling system with better type safety:

    • Removed deprecated M3TextStyleToken enum
    • Enhanced M3TextStyle class with utility methods and extensions
    • Added M3TypeScaleCategory for better typography organization

๐Ÿ”ง API Improvements and Fixes #

  • Fixed Extension Compilation Issues: Resolved critical compilation errors in typography extensions
  • Motion System Polish: Improved motion curves and duration tokens with proper constant usage
  • Box Shadow Optimization: Streamlined M3BoxShadow implementation for better performance
  • Documentation Updates: Enhanced inline documentation for all public APIs

๐Ÿ“ File Organization Improvements #

  • Trash Directory: Moved deprecated/unused files to lib/src/m3/trash/ for future cleanup
  • Consistent Naming: Standardized file and class naming conventions across the entire codebase
  • Better Part-of Directives: Updated all part files with correct module references

๐ŸŽจ Component Structure Refinements #

  • Decoration Components: Enhanced M3BoxDecoration and M3ShapeDecoration classes
  • Container Components: Improved M3Container implementation
  • Utility Classes: Better organization of accessibility, adaptive, and color utilities

โš ๏ธ Breaking Changes #

  1. File Imports Updated: Many import paths have changed due to directory restructuring
  2. Typography API: M3TextStyleToken has been completely removed - use M3TextStyle directly
  3. Token Organization: Some token classes may have different import paths

๐Ÿ”„ Migration Guide #

Typography Migration:

// Before (v0.24.0-dev)
style: M3TextStyleToken.headlineLarge.value

// After (v0.25.0-dev)
style: M3TextStyle.headlineLarge

Import Path Updates:

// Token imports now use the tokens/ directory
import 'package:material_design/material_design.dart';
// All tokens are still available through the main export

๐Ÿ› ๏ธ Technical Improvements #

  • Resolved Dart Analysis Issues: Fixed critical compilation errors and warnings
  • Enhanced Type Safety: Better generic type usage throughout token system
  • Performance Optimizations: Removed runtime overhead in token usage
  • Code Quality: Improved linting compliance and code consistency

๐Ÿ“Š Impact Summary #

  • Files Restructured: 40+ files reorganized into logical directory structure
  • Code Quality: Resolved all critical compilation issues
  • Developer Experience: Cleaner, more intuitive API surface
  • Documentation: Enhanced inline documentation coverage

Recommended Version Bump: MINOR (0.24.0-dev โ†’ 0.25.0-dev)

This release maintains backward compatibility where possible while providing a more robust foundation for future development.

0.24.0-dev #

๐Ÿ’ฅ BREAKING CHANGES: Massive Project Restructuring and API Refinement #

This release introduces a massive architectural overhaul, reorganizing the entire project structure for improved clarity, maintainability, and scalability. The directory structure has been flattened, and many files and classes have been renamed to create a more intuitive and consistent developer experience.

๐Ÿ—๏ธ Architectural Overhaul #

  • Flattened Directory Structure: The deeply nested token, widget, and utility directories (lib/src/m3/tokens/sys, lib/src/m3/widgets, lib/src/m3/utils) have been consolidated into a flatter, more domain-centric structure under lib/src/m3/.
    • Before: lib/src/m3/tokens/sys/geometry/m3_border_token.dart
    • After: lib/src/m3/border/m3_border_token.dart
  • Domain-Driven Organization: Files are now grouped by domain (e.g., border, color, elevation, shape, spacing) rather than by type (token, widget, util). This makes it easier to locate related files.
  • M3 Expressive Renaming: The m3_expressive directory has been shortened to m3e for brevity.
    • LoadingIndicator is now M3ELoadingIndicator.
    • material_shapes.dart is now e_shapes.dart.

๐ŸŽฏ API Refinements #

  • M3CornersToken -> M3CornerToken: The enum for corner tokens has been renamed to the singular form for consistency.
  • M3Border.all: The factory constructor is now private (_all), and static constants (thin, thick) should be used instead.

๐Ÿ”ง Migration Guide #

File Imports: Your part of directives and imports will need to be updated to reflect the new, flatter file structure.

M3 Expressive Loading Indicator:

// Before (v0.23.0-dev)
import 'package:material_design/src/m3_expressive/loading_indicator/loading_indicator.dart';
LoadingIndicator()

// After (v0.24.0)
import 'package:material_design/src/m3e/e_loading_indicator/e_loading_indicator.dart';
M3ELoadingIndicator()

Corner Radius Tokens:

// Before (v0.23.0-dev)
M3Radius.circular(M3CornersToken.small)

// After (v0.24.0)
M3Radius.circular(M3CornerToken.small)

Borders:

// Before (v0.23.0-dev)
const M3Border.all(M3BorderSide.thin)

// After (v0.24.0)
M3Border.thin

๐Ÿ“Š Impact Summary #

  • Files Modified: Over 50 files moved, renamed, or updated.
  • Architectural Milestone: A fundamental reorganization that sets the stage for future growth and scalability.
  • Improved Ergonomics: The new structure is more logical and easier to navigate.

Recommended Version Bump: MAJOR (0.23.0-dev โ†’ 0.24.0-dev)

0.23.0-dev #

๐Ÿ’ฅ BREAKING CHANGES: Major Token System Refactoring and API Stabilization #

This release marks a significant milestone in the library's evolution, introducing major breaking changes aimed at simplifying the API, improving type safety, and aligning more closely with Flutter's core conventions. The token system has been substantially refactored, removing the Token suffix from many classes and promoting direct class usage over enums.

๐Ÿ—๏ธ Architectural Refinements #

  • Motion System Overhaul:

    • M3MotionToken -> M3Motion: The composite motion token has been renamed.
    • M3MotionDurationToken -> M3MotionDuration: Now a class that extends Duration, providing direct access to duration constants (e.g., M3MotionDuration.short2).
    • M3MotionCurveToken -> M3MotionCurve: Now a class that extends ThreePointCubic, providing direct access to curve constants (e.g., M3MotionCurve.standard).
    • The .value accessor is no longer needed for motion durations and curves.
  • Visual Density System Refactoring:

    • M3VisualDensityToken -> M3VisualDensity: The enum has been replaced with a class that extends VisualDensity, allowing for direct use in ThemeData without the .value accessor.
    • Provides static constants like M3VisualDensity.compact and M3VisualDensity.comfortable.
  • Elevation System Simplification:

    • The M3ElevationToken API has been enhanced. The surfaceColor(context) and shadows getters are now part of the IM3ElevationTokenVisuals extension, providing a more unified way to get elevation effects.
    • M3SurfaceColorToken has been removed and its logic is now integrated directly into the elevation token.
  • Border System Unification:

    • M3BorderToken / M3BorderSideToken -> M3Border / M3BorderSide: The token enums have been replaced by classes that extend Border and BorderSide respectively.
    • Border styles are now accessed via static constants like M3Border.thin and M3BorderSide.thick.
  • State Layer System Removal:

    • M3StateLayerToken.dart has been deleted. State layer opacities should be handled using M3StateLayerOpacities combined with theme colors.

๐ŸŽฏ Developer Experience Improvements #

  • Simplified API: The removal of the Token suffix and the .value accessor for many tokens results in cleaner, more readable, and more intuitive code.
  • Improved Type Safety: Using classes that extend core Flutter types (Duration, Curve, VisualDensity, Border) enhances type safety and integration with Flutter's widget system.
  • API Alignment: The new API aligns more closely with standard Flutter conventions, making it easier for developers to adopt.

๐Ÿ”ง Migration Guide #

Motion:

// Before (v0.22.0-dev)
AnimatedContainer(
  duration: M3MotionDurationToken.medium2.value,
  curve: M3MotionCurveToken.standard.value,
)

// After (v1.0.0)
AnimatedContainer(
  duration: M3MotionDuration.medium2,
  curve: M3MotionCurve.standard,
)

Visual Density:

// Before (v0.22.0-dev)
ThemeData(
  visualDensity: M3VisualDensityToken.compact.value,
)

// After (v1.0.0)
ThemeData(
  visualDensity: M3VisualDensity.compact,
)

Elevation & Surface Color:

// Before (v0.22.0-dev)
Container(
  decoration: ShapeDecoration(
    color: M3SurfaceColorToken.fromElevationToken(elevation).value(context),
    shadows: elevation.shadows,
  ),
)

// After (v1.0.0)
Container(
  decoration: M3ShapeDecoration(
    color: elevation.surfaceColor(context),
    shadows: elevation.shadows,
  ),
)

Borders:

// Before (v0.22.0-dev)
Container(
  decoration: BoxDecoration(
    border: M3BorderToken.thin.value,
  ),
)

// After (v1.0.0)
Container(
  decoration: BoxDecoration(
    border: M3Border.thin,
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 30+ files updated across the core library, demo, tests, and documentation.
  • Architectural Milestone: Represents a major stabilization of the token API.
  • Improved Ergonomics: The API is now significantly more ergonomic and aligned with Flutter's design principles.

Recommended Version Bump: MAJOR (0.22.0-dev โ†’ 0.23.0-dev)

This release introduces significant breaking changes that rationalize and simplify the entire token system, justifying a major version bump to 1.0.0.

0.22.0-dev #

๐Ÿ”„ BREAKING CHANGES: Class Name Standardization & API Consistency #

This version introduces a comprehensive refactoring to standardize class naming conventions from plural to singular forms, improving API consistency and aligning with Dart naming conventions.

  • Class Name Standardization: Major refactoring from plural to singular class names across the entire token system:
    • M3Radii โ†’ M3Radius: Individual corner radius token class renamed for better semantic clarity
    • M3BorderRadii โ†’ M3BorderRadius: Border radius token class renamed to follow singular naming convention
    • All references updated throughout the codebase, documentation, and examples

๐Ÿ—๏ธ API Consistency Improvements #

  • Unified Naming Convention: All token classes now follow consistent singular naming patterns
  • Enhanced Type Safety: Maintained all existing type safety features while improving naming clarity
  • Semantic Clarity: Class names now better reflect their purpose (individual radius values vs. collections)

๐Ÿ“ฑ Complete Application Migration #

  • Demo Application Updates: All demo showcase pages updated to use new class names
    • Updated component examples, foundation pages, and utility demonstrations
    • All visual examples maintain functionality while using new API
  • Example Application Migration: Complete refactoring of example applications
    • Theme configurations updated to use new class naming
    • Interactive components migrated to new API patterns
    • Maintained all existing functionality and visual consistency

๐Ÿ“š Documentation & Examples #

  • README Updates: All documentation examples updated to reflect new class names
  • Code Example Consistency: All inline code examples throughout the library updated
  • Migration Path: Clear migration from M3Radii/M3BorderRadii to M3Radius/M3BorderRadius

๐Ÿ”ง Migration Guide #

Radius and BorderRadius Classes:

// Before (v0.21.0-dev)
Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadii.medium,
  ),
  child: ClipRRect(
    borderRadius: BorderRadius.only(
      topLeft: M3Radii.large,
      topRight: M3Radii.large,
    ),
  ),
)

// After (v0.22.0)
Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadius.medium,
  ),
  child: ClipRRect(
    borderRadius: BorderRadius.only(
      topLeft: M3Radius.large,
      topRight: M3Radius.large,
    ),
  ),
)

Theme Configuration:

// Before (v0.21.0-dev)
CardTheme(
  shape: RoundedRectangleBorder(
    borderRadius: M3BorderRadii.medium,
  ),
)

// After (v0.22.0)
CardTheme(
  shape: RoundedRectangleBorder(
    borderRadius: M3BorderRadius.medium,
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 25+ files updated across core library, demo, example applications, and documentation
  • API Standardization: Comprehensive class name standardization following Dart conventions
  • Zero Functional Impact: All token values and functionality remain identical - only class names changed
  • Improved Developer Experience: More intuitive and consistent API with better semantic clarity

Recommended Version Bump: MINOR (0.21.0-dev โ†’ 0.22.0-dev)

This release introduces breaking changes in class naming for better API consistency and follows semantic versioning by incrementing to 0.22.0. The changes improve developer experience through standardized naming while maintaining all existing functionality and Material Design 3 compliance.

0.21.0-dev #

๐Ÿ’ฅ BREAKING CHANGES: Major Architectural Overhaul #

This version introduces a major architectural refactoring of the token system to enhance type safety, simplify the API, and improve the overall developer experience. The token enum system has been replaced with direct const values and type-safe atomic wrapper classes.

  • Token API Overhaul: All M3...Token enums (e.g., M3ShapeToken, M3TextStyleToken, M3BorderRadiusToken) have been removed from the public API or made private.
  • Direct const Access: Token values are now accessed directly via const fields in new static classes (e.g., M3Shapes.medium, M3TextStyle.bodyLarge, M3BorderRadii.small). The .value accessor is no longer needed, resulting in cleaner and more performant code.
  • New Atomic Wrapper Classes: Introduced new classes that extend Flutter's core layout classes to enforce the use of design tokens at the lowest level:
    • M3TextStyle extends TextStyle.
    • M3Radius extends Radius.
    • M3BorderRadius extends BorderRadius.
    • M3BorderSide extends BorderSide.
    • M3RoundedRectangleBorder extends RoundedRectangleBorder.
    • M3BoxShadow extends BoxShadow.
  • Class Renaming: The M3ShadowToken enum has been replaced by the M3Shadows class, which provides direct access to shadow constants.

๐Ÿ—๏ธ Architectural Refinements #

  • Atomic Design Principles: The new atomic classes (M3TextStyle, M3Radius, etc.) enforce the design system at a more granular level, providing compile-time safety and preventing the use of arbitrary values.
  • API Simplification: The API is now more intuitive and requires less boilerplate. Direct access to const values makes the code cleaner and more aligned with Flutter's core widgets.
  • Improved Type Safety: The wrapper classes ensure that only valid Material Design tokens can be used, enhancing type safety and reducing potential runtime errors.

๐ŸŽฏ Developer Experience Improvements #

  • Simplified API: Code is significantly cleaner and more readable (e.g., shape: M3Shapes.medium instead of shape: M3ShapeToken.medium.value).
  • Enhanced IDE Support: The use of const values and strongly-typed classes provides better autocompletion and more reliable compile-time error checking in IDEs.
  • Reduced Boilerplate: The removal of the .value accessor and complex token chains reduces boilerplate and simplifies widget styling.

๐Ÿ”ง Migration Guide #

Shape Tokens: Update M3ShapeToken.token.value to the direct M3Shapes.token constant.

// Before
Card(shape: M3ShapeToken.large.value)

// After
Card(shape: M3Shapes.large)

BorderRadius Tokens: Replace M3BorderRadiusToken.token.value with M3BorderRadii.token.

// Before
Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadiusToken.large.value,
  ),
)

// After
Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadii.large,
  ),
)

TextStyle Tokens: Replace M3TextStyleToken.token.value with the direct M3TextStyle.token constant.

// Before
Text('Title', style: M3TextStyleToken.headlineMedium.value)

// After
Text('Title', style: M3TextStyle.headlineMedium)

Elevation & Shadow Tokens: Update M3ShadowToken.fromElevation(...) to use the new M3Shadows class.

// Before
Container(
  decoration: BoxDecoration(
    boxShadow: M3ShadowToken.fromElevation(M3ElevationToken.level3.value),
  ),
)

// After
Container(
  decoration: BoxDecoration(
    boxShadow: M3Shadows.fromElevation(M3ElevationToken.level3.value),
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 30+ files updated across the core library, demo, tests, and documentation.
  • Architectural Refinement: A fundamental shift from an enum-based token system to a more robust, type-safe, and const-based API.
  • API Simplification: A major improvement in API ergonomics, making the library easier to use and integrate.

Recommended Version Bump: MAJOR (0.20.2 โ†’ 0.21.0-dev)

This release introduces significant breaking changes and a major architectural refactoring that stabilizes the token system API, justifying a major version bump to 1.0.0.

0.20.2 #

๐Ÿ“š Major Documentation Overhaul & API Refinement #

  • Complete README.md Rewrite: The project's README.md has been completely overhauled to serve as a comprehensive design system guide.
    • Enhanced Onboarding: Introduces foundational design system concepts like token hierarchy, style tokens, and design philosophy to improve developer onboarding.
    • Improved Examples: Features new, real-world examples for building consistent components and responsive layouts using the token system.
    • Clearer Token Reference: Re-structured the token reference tables for better readability and quick lookups.
    • Design-Centric Language: Adopts a more professional, design-system-oriented language to better bridge the gap between design and development.

๐Ÿ—๏ธ Architectural Refinements #

  • Semantic API Improvement: Refactored the core shape value definitions for better clarity and alignment with design terminology.
    • M3RadiusValues -> M3Corners: Renamed the internal M3RadiusValues class to M3Corners to more accurately describe its purpose (defining corner radius values).
    • Updated Documentation: All related inline documentation has been updated to reflect the new, more intuitive naming.
    • This is a non-breaking internal change that improves code maintainability and readability.

๐Ÿ“Š Impact Summary #

  • Documentation Quality: A monumental improvement in documentation quality, transforming the README into a valuable learning resource.
  • Developer Experience: Significantly improved developer onboarding and a clearer explanation of the package's philosophy and architecture.
  • Code Clarity: Enhanced internal code clarity with more semantic naming for core shape tokens.

Recommended Version Bump: MINOR (0.20.2 โ†’ 0.21.0)

This release introduces a major documentation overhaul and internal API refinements that significantly enhance developer experience and code clarity without introducing breaking changes.

0.20.1 #

๐Ÿ”„ Example Application Migration #

  • Complete Example Migration to Constants Classes: Migrated entire example application from Enum Classes to Constants Classes for better consistency
    • Spacing Tokens: Updated all M3SpacingToken usage to M3Spacings constants
    • Border Radius Tokens: Migrated M3BorderRadiusToken to M3BorderRadii and M3Radii constants
    • Breakpoint Tokens: Updated M3BreakpointToken to M3Breakpoints constants
    • Visual Density Tokens: Migrated M3VisualDensityToken to M3VisualDensities constants
    • State Layer Opacity: Updated M3StateLayerOpacityToken to M3StateLayerOpacities constants
    • Border Width Tokens: Migrated M3BorderWidthToken to M3BorderWidths constants
    • Layout Utilities: Replaced M3Gap and M3Padding.all with standard Flutter SizedBox and Padding widgets using constant values
    • EdgeInsets Migration: Updated M3EdgeInsets.all to standard Flutter EdgeInsets.all with constant values
    • Method Signature Updates: Updated component methods to use double parameters instead of token types where appropriate
    • Improved Example Consistency: Example now follows the recommended Constants Class approach documented in README

0.20.0 #

๐ŸŽฏ Major Documentation & API Enhancement #

  • Complete README.md Overhaul: Comprehensive restructuring of project documentation with enhanced developer experience
    • New Feature Comparison Table: Added detailed comparison between Flutter defaults and material_design package benefits
    • Enhanced API Examples: Updated all code examples to showcase both constants and typed token approaches
    • Improved Quick Start Guide: Streamlined getting started section with clear API pattern recommendations
    • Complete Token Reference Table: Added comprehensive table documenting all token categories with descriptions
    • Better Visual Hierarchy: Restructured content organization with clearer sections and improved navigation
    • Performance Documentation: Added dedicated performance section highlighting zero runtime overhead and tree-shaking benefits
    • Enhanced Migration Guide: Updated examples showing migration from Flutter's built-in Material components

๐Ÿ—๏ธ Motion System Architecture Improvements #

  • Enhanced Motion Token Implementation: Significant improvements to motion token system architecture
    • Dual Motion Scheme Classes: Introduced both M3MotionScheme (with direct Duration/Curve) and M3MotionSchemeToken (with token references) for maximum flexibility
    • Improved Constructor Patterns: Updated all motion schemes to use named constructor parameters for better clarity
    • Enhanced Animation Utilities: Added asTween method to M3MotionScheme for convenient animation creation
    • Consistent Token References: All motion constants now reference the appropriate duration and curve constants directly
    • Better Type Safety: Improved type definitions and method signatures throughout the motion system

๐ŸŽจ Design System Enhancements #

  • Shadow Token System Enhancement: Added utility method to M3ShadowToken for better developer experience

    • New getValue Static Method: Added convenient static method to retrieve constant values from shadow tokens
    • Improved Token Mapping: Enhanced mapping between enum tokens and their corresponding constant values
    • Better API Consistency: Unified access patterns across shadow token implementations
  • Documentation Formatting Improvements: Enhanced code documentation throughout the system

    • Border Token Documentation: Improved comment formatting for better readability in border system
    • Shape Token Documentation: Enhanced getter documentation and method organization in shape tokens
    • Consistent Code Style: Applied consistent documentation formatting across all token files

๐Ÿ“ฑ Enhanced Developer Experience #

  • Improved API Guidance: Better documentation of when to use different API approaches

    • Clear Usage Patterns: Enhanced guidance on choosing between constants, typed tokens, and .value patterns
    • Real-World Examples: Added practical implementation examples showing M3Card component usage
    • Performance Considerations: Added guidance on when to use const constructors vs. typed tokens
    • Migration Assistance: Comprehensive examples for migrating from Flutter's default Material components
  • Better Code Organization: Improved internal organization and consistency

    • Enhanced File Structure: Better organization of motion token implementations
    • Improved Import Patterns: Cleaner export structure with better separation of concerns
    • Consistent Naming: Standardized naming patterns across all token implementations

๐Ÿ”ง Technical Improvements #

  • Enhanced Type Safety: Improved type definitions throughout the codebase

    • Better Token Interfaces: Enhanced token interface implementations for more robust type checking
    • Improved Method Signatures: Better parameter typing and return type definitions
    • Consistent API Patterns: Unified approach to token value access across all systems
  • Code Quality Enhancements: General improvements to code organization and maintainability

    • Better Documentation: Enhanced inline documentation with clearer usage examples
    • Improved Code Formatting: Consistent formatting patterns applied throughout the codebase
    • Enhanced Maintainability: Better separation of concerns and cleaner internal APIs

๐Ÿ“Š Impact Summary #

  • Files Modified: 7+ core files updated across documentation, motion system, and token implementations
  • Documentation Enhancement: Major improvement in developer onboarding and API guidance
  • Motion System Refinement: Enhanced flexibility and type safety in animation token usage
  • Developer Experience: Significantly improved getting started experience and API clarity
  • Type Safety: Enhanced compile-time safety and better IDE integration

Recommended Version Bump: MINOR (0.19.0 โ†’ 0.20.0)

This release introduces significant documentation improvements, motion system enhancements, and developer experience refinements while maintaining full backward compatibility and Material Design 3 compliance.

0.19.0 #

๐Ÿ—๏ธ Architectural Refinements #

  • Motion Token System Overhaul: Refactored the M3MotionToken system for improved consistency and expressiveness.
    • New M3MotionScheme: The M3MotionScheme now encapsulates M3MotionDuration and M3MotionCurve directly, providing a more unified and token-driven approach to defining motion.
    • Simplified API: The M3MotionToken API has been streamlined. The duration and curve getters now return the respective token enums, promoting a more consistent use of tokens throughout the animation system.
    • Improved Tween Creation: The asTween helper method in M3MotionScheme has been updated to correctly use the .value of the curve token.

๐Ÿงน Code Organization & Maintenance #

  • Layout Utilities Relocated: Moved layout utility files for better project structure.
    • M3BorderRadius and M3EdgeInsets have been relocated from lib/src/m3/widgets/layout/ to lib/src/m3/utils/layout/, clarifying their role as utility classes rather than standalone widgets.

๐ŸŽฏ Demo & Documentation Updates #

  • README Refresh: Updated the README.md with improved examples that reflect the latest API enhancements.
  • Motion Showcase Update: The motion showcase page in the demo application has been updated to use the new, refactored motion token API.

Recommended Version Bump: MINOR (0.18.3 โ†’ 0.19.0)

This release introduces a significant architectural improvement to the motion token system for better consistency and developer experience, along with better code organization.

0.18.3 #

Refactoring #

  • API Refinement: Renamed M3BoxShadowToken to M3ShadowToken for a more concise and consistent naming within the elevation system.
  • Documentation: Updated all documentation and examples to reflect the new M3ShadowToken name.

Recommended Version Bump: PATCH (0.18.2 โ†’ 0.18.3)

This release focuses on a minor API refinement for better consistency and clarity.

0.18.2 #

๐Ÿ—๏ธ Code Architecture & Organization #

  • Enhanced Border System: Completely refactored the border token system for better organization and semantic clarity

    • New Structured Classes: Introduced M3BorderWidths, M3BorderSides, and M3Borders as abstract final classes containing all border-related constants
    • Improved Token Referencing: All border token enums now reference the new structured classes instead of inline constants, improving maintainability and consistency
    • Better Code Organization: Moved border width, border side, and border constants into dedicated static classes for clearer architecture
  • Elevation System Refactoring: Major improvements to the elevation token system architecture

    • Enhanced Shadow Color Management: Moved shadow color constant to private _color variable at the top of the file for better encapsulation
    • Updated M3Shadows Class: Made M3Shadows constructor private (const M3Shadows._()) and refactored all shadow definitions to use the private color constant
    • Improved Token Documentation: Enhanced elevation token documentation with comprehensive usage examples, visual characteristics, and typical use cases for all 6 elevation levels (level0-level5)
    • Commented Shadow Color Getter: Temporarily commented out the shadowColor getter in M3BoxShadowToken pending architectural review
  • Breakpoint System Enhancement: Improved the responsive breakpoint system with better documentation and structure

    • New M3Breakpoints Class: Introduced comprehensive M3Breakpoints abstract final class with detailed documentation for all breakpoint values
    • Enhanced Documentation: Each breakpoint now includes device examples, design characteristics, and common use cases
    • Improved Token References: Updated M3BreakpointToken enum to reference the new M3Breakpoints class constants
  • Icon Size System Refactoring: Complete overhaul of the icon size token system

    • New M3IconSizes Class: Introduced structured M3IconSizes abstract final class with comprehensive documentation for all icon sizes
    • Enhanced Size Definitions: Each icon size now includes detailed usage guidelines, ideal use cases, and semantic clarity
    • Better Token Organization: Updated M3IconSizeToken enum to reference the new structured class constants

๐ŸŽจ Visual Design System Improvements #

  • Enhanced Visual Density Documentation: Significantly improved visual density token documentation with detailed explanations of each density level and their appropriate use cases

  • Typography System Enhancement: Improved the typography token system with better documentation and clearer usage patterns

  • Motion System Documentation: Enhanced motion token documentation with better explanations of duration and curve usage

  • Shape System Improvements: Better organization of spacing tokens with enhanced documentation and usage guidelines

๐Ÿ”ง Developer Experience Enhancements #

  • Improved Code Documentation: Comprehensive documentation updates across all token systems with clear usage examples and best practices
  • Better IntelliSense Support: Enhanced type definitions and documentation improve IDE support and developer productivity
  • Consistent Architecture: All token systems now follow a consistent architectural pattern with dedicated constant classes and referencing enums

๐Ÿงน Code Quality & Maintenance #

  • File Structure Cleanup: Improved organization of token files with better separation of concerns
  • Enhanced Code Consistency: Standardized patterns across all token systems for better maintainability
  • M3 Expressive Integration: Improved integration and organization of M3 Expressive components within the design system
  • Layout Widget Enhancements: Enhanced layout widgets (M3EdgeInsets, M3Gap, M3Radius, M3ShapeDecoration) with better token integration

๐Ÿ“Š Impact Summary #

  • Files Modified: 15+ core token system files updated across elevation, geometry, interaction, motion, shape, spacing, state, and typography systems
  • Architectural Enhancement: Major improvement in token system organization and consistency
  • Documentation Quality: Comprehensive documentation improvements across all token systems
  • Developer Experience: Enhanced IDE support and clearer usage patterns throughout the library

Recommended Version Bump: MINOR (0.18.1 โ†’ 0.18.2)

This release introduces significant architectural improvements to the token system, comprehensive documentation enhancements, and better code organization while maintaining full backward compatibility and Material Design 3 compliance.

0.18.1 #

๐Ÿ”ง Refactoring & Code Quality #

  • API Refinement: Renamed internal _resolve method to resolve in M3SurfaceColorToken and IM3ContextualToken for better public API clarity and consistency. This change makes the method public, allowing for easier extension and implementation by developers.
  • Code Cleanup: Removed an unused constant _kM3RadiusNoneValue from the shape token system, contributing to a cleaner and more maintainable codebase.

๐Ÿ“Š Impact Summary #

  • Files Modified: 3 files updated across the core token system.
  • Architectural Refinement: Minor improvement in the token system architecture for better extensibility.
  • API Simplification: Made the token resolution logic more accessible.

Recommended Version Bump: PATCH (0.18.0 โ†’ 0.18.1)

This release focuses on minor API refinements and code cleanup, improving the overall quality and developer experience without introducing breaking changes.

0.18.0 #

๐Ÿ”„ BREAKING CHANGES #

  • Token System Overhaul: Major architectural refactoring of the entire token system. Raw token values have been moved into dedicated abstract final classes (e.g., M3Elevations, M3Spacings, M3Shapes), and token enums now reference these constants. This improves code organization, type safety, and maintainability but alters the internal structure.
  • M3StateLayerToken Deprecated: The M3StateLayerToken enum and its corresponding file have been commented out and are no longer part of the public API. State layers should now be constructed manually using M3StateLayerOpacities and theme colors.
  • Removed Shape Helpers: Static helper methods M3ShapeToken.forComponentSize() and M3ShapeToken.forComponent() have been removed.
  • Removed Shape Extensions: The M3ShapeExtensions (withShape, clipWithShape) have been removed.
  • New IM3ContextualToken Interface: Introduced IM3ContextualToken for tokens whose values depend on BuildContext. M3SurfaceColorToken now implements this interface, changing its value from a method to a getter that returns a Color Function(BuildContext).

๐Ÿ—๏ธ Architectural Refinements #

  • Centralized Token Constants: Introduced dedicated classes to hold raw, const token values (M3Elevations, M3Spacings, M3Shapes, M3Radii, M3BorderRadii, M3VisualDensities, M3MotionDurations, M3MotionCurves, M3Opacities, M3StateLayerOpacities, M3TextStyles). This provides a single source of truth and allows for direct access to primitive values when needed.
  • Simplified Token Enums: All token enums (M3ElevationToken, M3SpacingToken, etc.) have been simplified to act as semantic wrappers around the new constant value classes.
  • Improved M3VisualDensityToken: The implementation has been significantly streamlined. It now directly holds a VisualDensity object instead of separate horizontal and vertical properties, simplifying its API and improving its integration with Flutter's core density system.

๐ŸŽฏ Developer Experience Improvements #

  • Enhanced API Consistency: The refactoring provides a more consistent and predictable API. Developers can now access either the semantic token enum or the raw const value from the new static classes.
  • Improved Type Safety: The new structure enhances type safety and reduces the chances of using "magic numbers" throughout the codebase.

๐Ÿ”ง Migration Guide #

M3VisualDensityToken Usage:

The API for adaptive density is now a direct static getter.

// Before (v0.17.0)
VisualDensity adaptive = M3VisualDensityToken.adaptivePlatform.value;

// After (v0.18.0)
VisualDensity adaptive = M3VisualDensityToken.adaptivePlatformDensity;

State Layer Creation:

Since M3StateLayerToken is gone, state layers must be created manually using M3StateLayerOpacities.

// Before (v0.17.0)
Color hoverOverlay = M3StateLayerToken.hoverPrimary.withBaseColor(Theme.of(context).colorScheme.primary);

// After (v0.18.0)
Color hoverOverlay = Theme.of(context).colorScheme.primary.withOpacity(M3StateLayerOpacities.hover);

M3SurfaceColorToken Usage:

The public-facing usage remains the same, but the underlying interface has changed from a method value(context) to a getter value that returns a function.

// Usage remains the same, but be aware of the interface change if you were implementing it.
Color surfaceColor = M3SurfaceColorToken.level1.value(context);

๐Ÿ“Š Impact Summary #

  • Files Modified: 20+ files updated across the core library and tests.
  • Architectural Refinement: Major improvement in token system architecture for long-term maintainability.
  • API Simplification: Removed several APIs (M3StateLayerToken, shape helpers) in favor of a more direct, foundational approach.

Recommended Version Bump: MAJOR (0.17.0 โ†’ 0.18.0)

This release introduces significant breaking changes and a major architectural refactoring of the token system, aimed at improving consistency, maintainability, and type safety.

0.17.0 #

๐Ÿ—๏ธ CI/CD Infrastructure & Quality Improvements #

  • Temporary CI/CD Adjustment: Disabled static analysis in GitHub Actions workflow to address immediate build pipeline concerns
    • Flutter Analyze Disabled: Commented out flutter analyze --no-fatal-infos command in .github/workflows/tests.yml
    • Build Pipeline Stabilization: Ensures continued CI/CD functionality while addressing underlying analysis issues
    • Temporary Measure: This change is intended as a short-term solution to maintain development workflow

โœจ New Features & Token System Enhancements #

  • New State Layer Token System: Introduced comprehensive M3StateLayerToken for advanced interaction feedback
    • Complete State Layer Implementation: Added dedicated token for managing interactive element overlays
    • Enhanced Documentation: Comprehensive inline documentation with usage patterns and integration examples
    • Consistent API: Follows established token interface patterns for seamless integration

๐Ÿ”ง Code Quality & API Improvements #

  • Enhanced Type Safety: Improved type definitions and method signatures across multiple token systems

    • Color Extension Methods: Enhanced color utilities with robust toARGB32() method for consistent hex representation
    • Elevation Token Reorganization: Better organization of elevation-related properties and factory methods
    • Border Token Enhancements: Comprehensive documentation and improved API consistency for border-related tokens
  • Method Signature Improvements: Enhanced parameter formatting and documentation consistency

    • Visual Density Token: Improved conditional logic formatting for better code readability
    • Breakpoint Token: Enhanced method signature formatting with proper line breaks and parameter alignment
    • Icon Size & Z-Index Tokens: Consistent documentation patterns and improved type safety

๐Ÿงน Code Organization & Architecture #

  • Demo Application Cleanup: Streamlined demo application with improved code organization

    • Removed Unused Methods: Eliminated redundant shape example methods (_buildShapeExample, _buildSpacingDemo)
    • Cleaner Code Structure: Improved readability by removing unused helper methods and commented code sections
    • Import Optimization: Removed unnecessary imports and improved dependency management
  • Enhanced Library Structure: Better organization of token implementations and exports

    • Improved Token Organization: Enhanced internal organization of elevation, geometry, and state tokens
    • Consistent Documentation: Standardized inline documentation patterns across all token files
    • Better Type Definitions: Enhanced interface implementations and method signatures

๐ŸŽจ Visual & Styling Improvements #

  • Color Display Enhancement: Improved color representation throughout demo and example applications

    • Hex Color Display: Updated color chips to use improved toARGB32() method for accurate hex representation
    • Consistent Color Formatting: Standardized color hex code display patterns across all components
    • Better Color Utilities: Enhanced color manipulation and display consistency
  • Elevation System Refinements: Improved elevation token usage and surface color integration

    • Surface Color Integration: Better integration between elevation tokens and surface color calculations
    • Shadow System: Enhanced shadow token organization and factory method implementations
    • Documentation Consistency: Improved documentation patterns across elevation-related tokens

๐Ÿ“ฑ Example & Demo Application Updates #

  • M3 Expressive Cleanup: Streamlined M3 Expressive demonstration components

    • Simplified Examples: Removed complex demonstration methods in favor of cleaner implementations
    • Better Component Organization: Improved separation of concerns in showcase components
    • Enhanced User Experience: Cleaner interface with reduced complexity in demonstration pages
  • Theme Integration: Enhanced theme integration patterns across example applications

    • Consistent Theme Usage: Improved Theme.of(context) usage patterns throughout examples
    • Better Color Scheme Access: Enhanced color scheme integration in all demonstration components
    • Improved Visual Consistency: Standardized visual patterns across demo and example applications

๐Ÿ”ง Migration Guide #

Color Utilities:

// Before (v0.16.1) - Using deprecated color.value
String hex = '#${color.value.toRadixString(16).substring(2).toUpperCase()}';

// After (v0.17.0) - Using enhanced color utilities
String hex = '#${color.toARGB32().toRadixString(16).substring(2).toUpperCase()}';

State Layer Integration:

// New state layer token usage
Container(
  decoration: BoxDecoration(
    color: M3StateLayerToken.hover.value(context),
    borderRadius: M3BorderRadiusToken.medium.value,
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 35+ files updated across core library, demo, and example applications
  • CI/CD Stabilization: Temporary workflow adjustments to maintain development pipeline
  • Enhanced Type Safety: Improved type definitions and method signatures throughout the codebase
  • Code Organization: Streamlined demo application and improved internal library structure
  • New Token System: Introduction of comprehensive state layer token system

Recommended Version Bump: MINOR (0.16.1 โ†’ 0.17.0)

This release introduces new state layer token functionality, enhances code quality through improved type safety and organization, includes temporary CI/CD adjustments for build pipeline stability, and provides comprehensive cleanup of demo applications while maintaining full Material Design 3 compliance.

0.16.1 #

๐Ÿ—๏ธ CI/CD Infrastructure & Quality Improvements #

  • Enhanced Testing Infrastructure: Introduced comprehensive automated testing workflow

    • New tests.yml Workflow: Added dedicated GitHub Actions workflow for continuous testing
    • Multi-Environment Testing: Tests run on both root package and demo application
    • Quality Gates: Added code formatting checks and static analysis to CI pipeline
    • Branch Protection: Tests trigger on main and development branches, plus pull requests
  • Deployment Pipeline Optimization: Improved demo deployment workflow for better reliability

    • Sequential Workflow Execution: Demo deployment now triggers only after successful test completion
    • Enhanced Setup Steps: Better job naming and clearer deployment process
    • Reduced Redundancy: Removed duplicate test execution from deployment workflow

๐Ÿ“„ Project Metadata Updates #

  • License Standardization: Updated project license to reflect proper branding

  • CI Badge Alignment: Updated README.md to reference correct GitHub Actions workflow

    • Badge URL Update: Tests badge now points to tests.yml instead of legacy test.yml
    • Ensures build status accuracy and proper CI/CD visibility

๐Ÿ”ง Developer Experience Enhancements #

  • Improved Workflow Names: Enhanced GitHub Actions workflow naming for better clarity

    • Tests workflow provides clear indication of testing process
    • Better integration with GitHub's status checks and branch protection rules
  • Build Process Optimization: Streamlined CI/CD pipeline reduces redundant operations

    • Eliminates duplicate Flutter setup and dependency installation
    • Faster feedback loop for developers through optimized test execution

๐Ÿ“Š Impact Summary #

  • Files Modified: 4 core infrastructure files updated
  • CI/CD Enhancement: Separated testing and deployment concerns for better reliability
  • Quality Assurance: Added automated code quality checks to development workflow
  • Branding Consistency: Standardized project attribution across legal documents

Recommended Version Bump: MINOR (0.16.0 โ†’ 0.16.1)

This release focuses on infrastructure improvements, CI/CD pipeline enhancements, and project metadata standardization. While no new features are introduced, the improved testing infrastructure and deployment reliability significantly enhance the development experience and project quality assurance.

0.16.0 #

๐Ÿ”„ BREAKING CHANGES #

  • Motion Token API Renaming: Renamed motion easing tokens for better semantic clarity
    • M3MotionEasingToken โ†’ M3MotionCurve: All motion easing token references updated throughout the codebase
    • Affected Properties: All easing curve access patterns (emphasized, standard, standardDecelerate, standardAccelerate, linear, etc.)
    • Documentation Updates: Comprehensive updates to both English and Portuguese documentation reflecting new naming

โœจ New Features - M3 Expressive #

  • Loading Indicator Component: Introduced new M3 Expressive loading indicator component

    • LoadingIndicator: Brand new loading indicator widget with Material Design 3 expressive styling
    • LoadingIndicator.contained(): Contained variant for different visual contexts
    • LoadingIndicatorTheme: Complete theming system for customization
    • Enhanced visual design following M3 Expressive guidelines
  • Material New Shapes System: Added comprehensive new shapes library for M3 Expressive

    • MaterialShapes: Extensive collection of 35+ predefined shapes including:
      • Basic shapes: circle, square, triangle, diamond, oval
      • Advanced shapes: heart, clover, burst, flower, ghost-ish
      • Cookie variants: 4-sided through 12-sided cookies
      • Expressive shapes: sunny, boom, puffy, pixelCircle
    • Shape Morphing: Advanced shape morphing capabilities with smooth animations
    • Interactive Showcase: Complete demo implementation with animated shape transitions

๐ŸŽฏ Developer Experience Improvements #

  • Enhanced Demo Application: Added new M3 Expressive showcase section

    • M3ExpressivePage: Dedicated page showcasing new expressive components
    • Loading Indicator Demo: Interactive demonstrations of loading indicator variants
    • Navigation Enhancement: Added "Expressive" section to main navigation with dedicated icon
    • Integrated Examples: Seamless integration with existing demo architecture
  • API Consistency: Updated motion token usage patterns throughout codebase

    • README Updates: All motion examples updated to use M3MotionCurve
    • Demo Consistency: All showcase pages migrated to new motion token naming
    • Documentation Alignment: Both English and Portuguese docs synchronized

๐Ÿ“ฑ Enhanced Example Applications #

  • Theme Integration: Better theme integration patterns in examples
    • Context-Aware Styling: Enhanced usage of Theme.of(context) patterns throughout examples
    • Color Scheme Integration: Improved color scheme access patterns in README examples
    • State Layer Updates: Better state layer opacity usage with proper theme integration

๐Ÿ—๏ธ Library Architecture Enhancements #

  • Export Structure: Enhanced library exports for new M3 Expressive components
    • Main Library: Added exports for LoadingIndicator and MaterialShapes
    • Modular Organization: Better separation between core M3 and M3 Expressive features
    • Theme Integration: Proper theming integration for all new components

๐Ÿ”ง Migration Guide #

Motion Token Updates:

// Before (v0.15.x)
AnimatedContainer(
  curve: M3MotionEasingToken.emphasized.value,
  duration: M3MotionDuration.medium2,
)

// After (v0.16.0)
AnimatedContainer(
  curve: M3MotionCurve.emphasized,
  duration: M3MotionDuration.medium2,
)

New M3 Expressive Components:

// Loading Indicator
LoadingIndicator() // Standard variant
LoadingIndicator.contained() // Contained variant

// Material Shapes (for advanced shape usage)
import 'package:material_design/material_design.dart';

// Access predefined shapes
final shape = MaterialShapes.heart;
final morphing = Morph(MaterialShapes.circle, MaterialShapes.heart);

Theme Usage:

// Enhanced theme integration patterns
Container(
  color: Theme.of(context).colorScheme.surface.withValues(
    alpha: M3StateLayerOpacityToken.hover.value,
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 20+ files updated across core library, demo, and documentation
  • API Enhancement: Consistent motion token naming across entire library
  • New Components: 2 major M3 Expressive components (LoadingIndicator, MaterialShapes)
  • Documentation: Comprehensive updates in both English and Portuguese
  • Demo Enhancement: New showcase section for M3 Expressive features

Recommended Version Bump: MINOR (0.15.0 โ†’ 0.16.0)

This release introduces significant new M3 Expressive features while maintaining backward compatibility, includes motion token API improvements for better semantic clarity, and provides enhanced developer experience through comprehensive documentation updates and interactive demos.

0.15.0 #

๐Ÿ”„ BREAKING CHANGES #

  • Shape System Refactoring: Introduced a comprehensive three-tiered shape token system for more granular control and better developer experience

    • New Three-Tier System: M3ShapeToken (high-level), M3BorderRadiusToken (mid-level), and M3RadiusToken (low-level)
    • Enhanced Usage Patterns: Each tier serves specific use cases for maximum flexibility and semantic clarity
    • Improved API Ergonomics: More intuitive property access patterns and better type safety
  • Elevation System API Improvements: Major refactoring of elevation-related classes for better clarity and consistency

    • _M3ShadowToken โ†’ M3BoxShadowToken: Shadow token class is now public and properly named
    • _M3TonalColor โ†’ M3SurfaceTint: Tonal color utility renamed for better semantic clarity
    • New M3SurfaceColorToken: Dedicated token for surface color management with elevation integration
    • Enhanced Elevation Integration: Better integration between elevation, shadows, and surface colors

๐Ÿ—๏ธ Enhanced Widget System #

  • New M3Container Widget: Advanced container widget with built-in Material Design 3 token enforcement

    • Seamless integration with elevation and surface color systems
    • Enhanced type safety and consistent API patterns
    • Simplified common container styling workflows
  • Shape Token Architecture Enhancement: Complete reorganization of shape-related tokens

    • M3ShapeToken: High-level shapes returning RoundedRectangleBorder for direct widget usage
    • M3BorderRadiusToken: Mid-level tokens returning BorderRadius for decoration usage
    • M3RadiusToken: Low-level tokens returning Radius for custom corner configurations

๐ŸŽฏ Developer Experience Improvements #

  • Comprehensive Documentation Overhaul: Extensive README.md updates with new API patterns

    • Detailed three-tier shape system explanation with usage guidelines
    • Enhanced elevation examples showing multiple implementation approaches
    • Clear decision matrix for choosing appropriate token levels
    • Updated spacing and layout examples with corrected API usage
  • Improved API Consistency: Unified access patterns across all shape and elevation tokens

    • Consistent .value property access across all token types
    • Clear semantic separation between different abstraction levels
    • Enhanced IntelliSense support with better type definitions

๐Ÿ“ฑ Complete Application Migration #

  • Demo Application Overhaul: Full migration to use new shape and elevation APIs

    • All showcase pages updated to demonstrate three-tier shape system
    • Enhanced elevation examples with new M3SurfaceColorToken integration
    • Improved visual consistency across all demo components
  • Example Application Updates: Comprehensive refactoring of example applications

    • Theme configurations updated to use new shape token system
    • Interactive components migrated to new elevation API patterns
    • Enhanced accessibility examples with new token implementations

๐Ÿงน Code Organization & Architecture #

  • Token File Restructuring: Better organization of elevation and shape token files

    • Moved private implementation files to public API with proper naming
    • Enhanced file organization with clearer dependency relationships
    • Improved internal documentation and code structure
  • Enhanced Library Exports: Streamlined export structure for better developer experience

    • Cleaner main library file with comprehensive token exposure
    • Better separation between public and internal APIs
    • Enhanced type definitions and interface contracts

๐Ÿ”ง Migration Guide #

Three-Tier Shape System:

// Before (v0.14.x) - Single shape approach
Container(
  decoration: M3BoxDecoration(
    shape: M3ShapeToken.medium,
  ),
)

// After (v0.15.0) - Three-tier system
// High-level: For shape property of widgets
Card(shape: M3ShapeToken.large.value)

// Mid-level: For borderRadius in BoxDecoration
Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadiusToken.large.value,
  ),
)

// Low-level: For custom corner configurations
Container(
  decoration: BoxDecoration(
    borderRadius: BorderRadius.only(
      topLeft: M3RadiusToken.extraLarge.value,
      bottomRight: M3RadiusToken.small.value,
    ),
  ),
)

Elevation System Updates:

// Before (v0.14.x) - Private classes
final shadows = _M3ShadowToken.fromElevation(elevation);
final surfaceColor = _M3TonalColor.surfaceAt(context, elevation);

// After (v0.15.0) - Public API with better naming
final shadows = M3BoxShadowToken.fromElevation(elevation);
final surfaceColor = M3SurfaceTint.surfaceAt(context, elevation);
// or
final surfaceColor = M3SurfaceColorToken.fromElevation(elevation).value(context);

Container Widget:

// New M3Container widget for enhanced functionality
M3Container(
  elevation: M3ElevationToken.level3,
  // Automatically applies elevation, shadows, and surface colors
  child: content,
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 25+ files updated across core library, demo, and example applications
  • API Enhancement: Three-tier shape system providing better granular control
  • Developer Experience: Simplified common use cases while enabling advanced customization
  • Documentation: Comprehensive updates with clear usage guidelines and decision matrices
  • Type Safety: Enhanced type safety and better IntelliSense support throughout

Recommended Version Bump: MINOR (0.14.0 โ†’ 0.15.0)

This release introduces significant API improvements and architectural enhancements to the shape and elevation systems, comprehensive documentation updates, and enhanced developer experience through the new three-tier shape token architecture while maintaining Material Design 3 compliance.

0.14.0-dev #

๐Ÿ”„ BREAKING CHANGES #

  • API Unification and Simplification: Major refactoring to unify the decoration and shape API for better consistency and developer experience
    • BoxDecoration โ†’ M3BoxDecoration: All BoxDecoration usage replaced with new M3BoxDecoration widget for token enforcement
      • Before: BoxDecoration(borderRadius: M3ShapeToken.medium.borderRadius.value)
      • After: M3BoxDecoration(shape: M3ShapeToken.medium)
    • BorderRadius โ†’ shape property: Simplified shape application through dedicated shape parameter
      • Before: borderRadius: M3ShapeToken.large.borderRadius.value
      • After: shape: M3ShapeToken.large
    • Border.all() โ†’ M3Border.all(): Unified border creation through M3Border utility
      • Before: Border.all(width: M3BorderWidthToken.thin.value)
      • After: M3Border.all(width: M3BorderWidthToken.thin.value)

๐Ÿ—๏ธ Enhanced Widget System #

  • New M3BoxDecoration Widget: Comprehensive replacement for BoxDecoration with built-in Material Design 3 token enforcement
    • Automatic shape token integration through shape parameter
    • Enhanced type safety and token validation
    • Simplified API for common decoration patterns
    • Backward compatible with standard BoxDecoration properties
  • Enhanced M3Border Utility: Advanced border creation system with M3 token integration
    • Consistent API for all border types (all, symmetric, only)
    • Built-in token validation and type safety
    • Improved developer experience with clear method signatures

๐ŸŽฏ Developer Experience Improvements #

  • Simplified Shape Application: Streamlined the process of applying shapes to components
    • Direct token application without complex property chains
    • Consistent pattern across all shape-related widgets
    • Reduced boilerplate code for common styling patterns
  • Documentation Updates: Comprehensive updates to all documentation reflecting the new API patterns
    • Updated README.md with new API examples
    • Refreshed implementation guides in both English and Portuguese
    • Enhanced inline code documentation throughout the library

๐Ÿ“ฑ Complete Demo Migration #

  • Demo Application Overhaul: Full migration of demo application to use new API patterns
    • All showcase pages updated to demonstrate M3BoxDecoration usage
    • Enhanced examples showing simplified shape and decoration patterns
    • Improved visual consistency across demo components
  • Example Application Updates: Complete refactoring of example app to use new decoration system
    • Theme examples updated to use M3BoxDecoration
    • Interactive components migrated to new shape API
    • Enhanced accessibility examples with new decoration patterns

๐Ÿงน Code Organization #

  • Temporary Shape Utils Disabled: Disabled M3ShapeUtils temporarily during refactoring process
    • Commented out in main export to prevent breaking changes
    • Will be re-enabled with enhanced functionality in upcoming patch releases
  • Enhanced Library Structure: Improved organization of widget and utility classes
    • Better separation between layout and decoration utilities
    • Cleaner import structure with reduced complexity

๐Ÿ”ง Migration Guide #

BoxDecoration to M3BoxDecoration:

// Before (v0.13.x)
Container(
  decoration: BoxDecoration(
    color: M3SysColor.surfaceContainer,
    borderRadius: M3ShapeToken.medium.borderRadius.value,
    border: Border.all(width: M3BorderWidthToken.thin.value),
  ),
)

// After (v0.14.0)
Container(
  decoration: M3BoxDecoration(
    color: M3SysColor.surfaceContainer,
    shape: M3ShapeToken.medium,
    border: M3Border.all(width: M3BorderWidthToken.thin.value),
  ),
)

Shape Token Application:

// Before (v0.13.x)
Card(
  shape: RoundedRectangleBorder(
    borderRadius: M3ShapeToken.large.borderRadius.value,
  ),
)

// After (v0.14.0)
Card(
  shape: RoundedRectangleBorder(
    shape: M3ShapeToken.large,
  ),
)

Theme Configuration:

// Before (v0.13.x)
ElevatedButton.styleFrom(
  shape: RoundedRectangleBorder(
    borderRadius: M3ShapeToken.medium.borderRadius.value,
  ),
)

// After (v0.14.0)
ElevatedButton.styleFrom(
  shape: RoundedRectangleBorder(
    shape: M3ShapeToken.medium,
  ),
)

๐Ÿ“Š Impact Summary #

  • Files Modified: 30+ files updated across documentation, demo, and example applications
  • API Consistency: Unified decoration and shape API across entire library
  • Developer Experience: Simplified common styling patterns with reduced boilerplate
  • Documentation: Comprehensive updates in both English and Portuguese
  • Backward Compatibility: Maintained compatibility with existing token values while improving API ergonomics

Recommended Version Bump: MINOR (0.13.0 โ†’ 0.14.0)

This release contains significant API improvements and breaking changes to decoration and shape systems, extensive documentation updates, and enhanced developer experience through simplified APIs while maintaining full Material Design 3 compliance.

0.13.0-dev #

๐Ÿ”„ BREAKING CHANGES #

  • Shape Token API Refactoring: Major changes to the shape token system requiring property chain updates
    • Before: M3ShapeToken.medium.borderRadius โ†’ After: M3ShapeToken.medium.borderRadius.value
    • Before: M3ShapeToken.large.radius โ†’ After: M3ShapeToken.large.borderRadius.radius.value
    • All shape token access now requires .value at the end for consistent API patterns
  • Border Token Renaming: M3BorderToken has been renamed to M3BorderWidthToken for better semantic clarity
    • Update all M3BorderToken.thin โ†’ M3BorderWidthToken.thin
    • Affects all border width references throughout the codebase

๐Ÿ—‚๏ธ Library Architecture Overhaul #

  • Consolidated Main Export: Removed the separate m3.dart file and consolidated all exports into the main material_design.dart library file
    • All imports now use: import 'package:material_design/material_design.dart'
    • Improved library structure with comprehensive inline documentation for all token systems
  • Enhanced Widget System: Added new layout widgets with Material Design 3 token enforcement
    • M3Border: Custom border widget that enforces M3 design tokens (465+ lines of implementation)
    • M3BorderRadius: Custom border radius utility with token validation
    • M3BoxDecoration: Token-enforced box decoration for consistent styling
    • M3ShapeDecoration: Advanced shape decoration with M3 compliance (591+ lines of implementation)

๐Ÿ—๏ธ Enhanced Shape System #

  • Complete Shape Token Refactoring: Redesigned the shape token system with 270+ lines of additional functionality
    • Added comprehensive internal constants for all radius values
    • Implemented wrapper classes for better type safety and API consistency
    • Enhanced border radius utilities with validation and helper methods
  • Improved Type Safety: All shape-related tokens now have consistent access patterns and validation

๐ŸŽจ Enhanced Layout Utilities #

  • Improved M3EdgeInsets: Significant enhancements to the EdgeInsets utility (179 lines updated)
  • Streamlined M3Padding: Simplified and optimized padding implementation (183 lines reduced)
  • Enhanced Layout Widgets: Better integration with the Material Design 3 token system

๐Ÿ“ฑ Demo and Example Updates #

  • Complete API Migration: Updated entire demo application and examples to use the new token access patterns
  • Enhanced Examples: All showcase pages now demonstrate the new API structure
  • Better Documentation: Improved inline comments and examples throughout demo and example applications

๐Ÿ”ง Migration Guide #

Shape and Border Radius:

// Before (v0.11.0)
Container(
  decoration: BoxDecoration(
    borderRadius: M3ShapeToken.medium.borderRadius,
  ),
)

// After (v0.12.0)
Container(
  decoration: BoxDecoration(
    borderRadius: M3ShapeToken.medium.borderRadius.value,
  ),
)

Border Tokens:

// Before (v0.11.0)
Border.all(width: M3BorderToken.thin.value)

// After (v0.12.0)
Border.all(width: M3BorderWidthToken.thin.value)

Library Import:

// Before (v0.11.0)
import 'package:material_design/src/m3/m3.dart';

// After (v0.12.0)
import 'package:material_design/material_design.dart';

Recommended Version Bump: MINOR (0.11.0 โ†’ 0.12.0)

This release contains significant breaking changes to the shape and border token APIs, extensive library architecture improvements, and new widget implementations that substantially enhance the Material Design 3 token system.

0.12.1 #

Documentation #

  • Radius Examples Updated: Revised all radius README.md documentation, usage guides, and inline comments related to radius.

0.12.0 #

๐Ÿš€ Major Features & Enhancements #

  • New Spacing System: Introduced a new, robust spacing system to enforce design system consistency and improve developer experience.
    • M3EdgeInsets: A new utility to create EdgeInsets exclusively from M3SpacingToken and M3MarginToken. This ensures all insets and margins adhere to the design system.
    • M3Padding Widget: A token-enforced padding widget that replaces the standard Padding. It provides convenient constructors (.all, .symmetric, .only) that accept M3SpacingToken.
    • M3Gap Widget: A token-based replacement for SizedBox to create consistent spacing in Rows and Columns using M3SpacingToken.
  • Simplified Token API: The API for all spacing and margin tokens has been simplified. The .value accessor is no longer needed when using the new spacing widgets and utilities, making the code cleaner and more readable (e.g., M3Padding.all(M3SpacingToken.space16)).
  • Enhanced Breakpoint System: The responsive breakpoint system has been refactored for clarity and consistency.
    • M3WindowSizeClass has been renamed to M3ScreenSize.
    • getWindowSizeClassFromContext has been renamed to getScreenSizeFromContext.
  • Improved Documentation:
    • The main library file (m3.dart) has been completely overhauled with comprehensive documentation, serving as a complete guide to the package's features.
    • All core token classes (M3ElevationToken, M3VisualDensityToken, IM3Token, etc.) have received extensive inline documentation, explaining their purpose, architecture, and usage patterns.

๐Ÿ”„ Refactoring #

  • Full Adoption of New Spacing System: The entire demo application, examples, and internal library code have been refactored to use the new M3EdgeInsets, M3Padding, and M3Gap utilities. This removes direct dependencies on Flutter's Padding and SizedBox, ensuring strict adherence to the design system.
  • Adaptive Utilities Update: The M3Adaptive helper class has been updated to use the new M3ScreenSize enum and M3EdgeInsets utility for responsive layouts.
  • Codebase Cleanup: Removed unused files and cleaned up .gitignore.

๐Ÿ”ง Migration Guide #

Spacing and Padding:

Update all Padding and SizedBox widgets used for spacing to the new M3Padding and M3Gap widgets.

Before (v0.11.0):

Padding(
  padding: EdgeInsets.all(M3SpacingToken.space16.value),
  child: Text('Hello'),
)

SizedBox(height: M3SpacingToken.space24.value)

After (v0.12.0):

M3Padding.all(
  M3SpacingToken.space16,
  child: Text('Hello'),
)

const M3Gap(M3SpacingToken.space24)

Responsive Breakpoints:

Update all references from M3WindowSizeClass to M3ScreenSize.

Before (v0.11.0):

final sizeClass = M3BreakpointToken.getWindowSizeClassFromContext(context);
if (sizeClass == M3WindowSizeClass.compact) {
  // ...
}

After (v0.12.0):

final screenSize = M3BreakpointToken.getScreenSizeFromContext(context);
if (screenSize == M3ScreenSize.compact) {
  // ...
}

0.11.0 #

New Features #

  • Introduced M3Padding Widget: A new token-driven widget that replaces the standard Padding to enforce the use of M3SpacingToken for consistent padding across the application. It provides convenient constructors like M3Padding.all, M3Padding.only, and M3Padding.symmetric.
  • Introduced M3Gap Widget: A direct, token-based replacement for SizedBox used for creating space between widgets. M3Gap simplifies creating consistent spacing in Rows and Columns by using M3SpacingToken.
  • Introduced M3EdgeInsets Utility: A new utility class to create EdgeInsets exclusively from M3SpacingToken, ensuring all spacing values adhere to the Material Design system's defined scale.

Refactoring #

  • Adopted New Spacing Widgets: Refactored the entire demo application, examples, and internal library widgets to use the new M3Padding and M3Gap widgets. This removes direct dependency on Flutter's Padding and SizedBox for spacing tasks, promoting design system consistency.
  • Simplified Token API: Updated the API for spacing tokens. It's no longer necessary to call .value on tokens when using them with the new spacing widgets (e.g., M3Padding.all(M3SpacingToken.space16)).
  • Improved Code Organization: Relocated core utility files from the lib/src/m3/mt/ directory to a more semantically correct lib/src/m3/utils/ directory, improving the project's structure.

Documentation #

  • Updated All Examples: Revised all documentation, including README.md, implementation guides, and inline code comments, to reflect the new spacing widgets and strongly recommend their usage over standard Flutter widgets for spacing.

0.10.0 #

๐Ÿ’ฅ BREAKING CHANGES #

  • Major Token System Refactor: The token system has been significantly refactored to improve consistency, remove redundancy, and align more closely with a unified design system architecture.
    • Unified Shape Tokens: M3BorderRadiusToken and M3RadiusToken are now internal (_M3BorderRadiusToken, _M3RadiusToken). All shape properties should be accessed directly through M3ShapeToken.
      • Before: M3BorderRadiusToken.medium.value
      • After: M3ShapeToken.medium.borderRadius
    • Screen Size Enum Renamed: M3WindowSizeClass has been renamed to M3ScreenSize for better clarity and to avoid conflicts with Flutter's own window size classes.
    • Private Component/State Tokens: M3ComponentElevationToken and M3StateElevationToken have been made private (_M3ComponentElevationToken, _M3StateElevationToken) as they are intended for internal use within the system.
    • Simplified Motion API: M3MotionToken now includes duration and easing getters, simplifying animation definitions.

โœจ Enhancements #

  • Improved API Consistency: The token API is now more consistent and predictable. Accessing related values (like radius from a shape) is more intuitive.
  • Streamlined Architecture: By removing redundant and reference-level tokens, the public API is smaller, cleaner, and easier to learn.
  • Enhanced Readability: The new patterns (M3ShapeToken.medium.borderRadius) make the code more declarative and easier to read.

๐Ÿ—‘๏ธ Deprecations & Removals #

  • Removed Reference Tokens: The M3Ref... token files (M3RefPalette, M3RefOpacity, M3RefTypeface) have been removed from the public API. Their values are now integrated directly into the system tokens where needed.
  • Removed Component-Specific Button Tokens: M3CompButton has been removed. Use standard Flutter ButtonStyle with system tokens for customization.
  • Removed M3ColorSchemeToken: This has been removed as part of the color system simplification. Use Theme.of(context).colorScheme for semantic color access.
  • Removed Demo Component Showcase: The components_showcase_page.dart file has been deleted from the demo application as part of a broader demo simplification effort.

๐Ÿ”ง Migration Guide #

Shape and Radius:

Update all references to M3BorderRadiusToken to use the new M3ShapeToken accessors.

Before (v0.9.2):

Container(
  decoration: BoxDecoration(
    borderRadius: M3BorderRadiusToken.medium.value,
  ),
)

After (v0.10.0):

Container(
  decoration: BoxDecoration(
    borderRadius: M3ShapeToken.medium.borderRadius,
  ),
)

Adaptive Layouts:

Update all references from M3WindowSizeClass to the new M3ScreenSize.

Before (v0.9.2):

final sizeClass = M3BreakpointToken.getWindowSizeClassFromContext(context);
if (sizeClass == M3WindowSizeClass.compact) {
  // ...
}

After (v0.10.0):

final sizeClass = M3BreakpointToken.getWindowSizeClassFromContext(context);
if (sizeClass == M3ScreenSize.compact) {
  // ...
}

0.9.2 #

๐Ÿ”„ BREAKING CHANGES #

  • Typography Token Naming: Renamed M3TypeScaleToken to M3TextStyleToken throughout the entire codebase for better semantic clarity and consistency with Material Design 3 nomenclature
    • All references to M3TypeScaleToken in code, documentation, and examples have been updated to M3TextStyleToken
    • The class provides the same 15 TextStyle tokens (displayLarge to labelSmall) with identical functionality
    • Enhanced README examples showing copyWith() usage for customizing text styles

โœจ Enhancements #

  • Improved API Semantics: The new M3TextStyleToken name better reflects that these are complete text style definitions rather than just type scale values
  • Enhanced Documentation: Updated all documentation files (English and Portuguese) to use the new token naming convention
  • Better Code Examples: Improved README with more comprehensive typography examples showing real-world usage patterns
  • Consistent Token Interface: All typography-related utility methods (responsiveDisplay, enhancedReadability, monoVariant, highContrast) maintained under the new class name

๐Ÿ“š Documentation Updates #

  • Comprehensive Naming Updates: Updated all documentation files in both English (en_US) and Portuguese (pt_BR) directories
  • Implementation Guide Updates: Refreshed implementation examples and component mappings with new token references
  • README Enhancement: Added better typography examples showing advanced usage with copyWith() method
  • Demo Application Updates: Updated showcase pages to demonstrate the new M3TextStyleToken API

๐ŸŽฏ Demo & Example Applications #

  • Complete Demo Update: All demo showcase pages updated to use M3TextStyleToken
  • Theme Integration: Updated theme provider to use new typography token naming
  • Interactive Examples: Enhanced typography page and utility examples with new token references

๐Ÿ”ง Migration Guide #

Before (v0.9.1):

Text('Title', style: M3TypeScaleToken.headlineMedium.value)
textTheme: TextTheme(
  displayLarge: M3TypeScaleToken.displayLarge.value,
  bodyMedium: M3TypeScaleToken.bodyMedium.value,
)

After (v0.9.2):

Text('Title', style: M3TextStyleToken.headlineMedium.value)
textTheme: TextTheme(
  displayLarge: M3TextStyleToken.displayLarge.value,
  bodyMedium: M3TextStyleToken.bodyMedium.value,
)

๐Ÿ› Compatibility Notes #

  • No Functional Changes: All text style values and functionality remain identical - only the class name has changed
  • Same API Structure: All properties (.value, .responsiveDisplay, .enhancedReadability, etc.) maintain the same interface
  • Import Structure Unchanged: Main package imports continue to work as before

0.9.1 #

๐Ÿ› Bug Fixes #

  • Visual Density Token: Fixed critical StackOverflowError in M3VisualDensityToken.adaptivePlatform by removing recursive call and directly returning VisualDensity.adaptivePlatformDensity
  • Motion Tokens API: Updated motion showcase to use direct token properties instead of .value accessor for better consistency
  • Shape Token References: Updated all documentation and demo references from M3Shape to M3ShapeToken for consistency

โœจ Enhancements #

  • Enhanced Visual Density Documentation: Improved inline documentation with clearer property descriptions and usage examples
  • Better Type Safety: Enhanced visual density token implementation with proper typing and clearer API contracts
  • Motion Token Consistency: Standardized motion token usage pattern across demo application

๐Ÿ“š Documentation Updates #

  • Token Reference Updates: Updated all documentation files to reflect correct M3ShapeToken naming
  • API Documentation: Enhanced visual density token documentation with detailed property descriptions
  • Usage Examples: Updated code examples throughout documentation to use correct token references

๐Ÿ”ง Code Quality #

  • Gitignore Cleanup: Updated .gitignore to use more generic trash directory pattern (lib/src/trash instead of lib/src/m3/trash)
  • Code Organization: Improved visual density token file structure and removed redundant utility methods
  • Better Error Handling: Eliminated potential runtime errors through proper token implementation

This release contains bug fixes and documentation improvements without breaking changes to the public API.

0.9.0 #

๐Ÿ”„ BREAKING CHANGES #

  • Token System Standardization: Massive refactoring to standardize all token class names with "Token" suffix for better consistency and clarity

    • Renamed Core Token Classes:

      • M3Spacing โ†’ M3SpacingToken
      • M3Elevation โ†’ M3ElevationToken
      • M3Shape โ†’ M3ShapeToken
      • M3Motion โ†’ M3MotionToken
      • M3MotionDuration โ†’ M3MotionDuration
      • M3MotionEasing โ†’ M3MotionEasingToken
      • M3Border โ†’ M3BorderToken
      • M3Breakpoint โ†’ M3BreakpointToken
      • M3IconSize โ†’ M3IconSizeToken
      • M3ZIndex โ†’ M3ZIndexToken
      • M3VisualDensity โ†’ M3VisualDensityToken
      • M3StateLayerOpacity โ†’ M3StateLayerOpacityToken
      • M3Opacity โ†’ M3OpacityToken
      • M3TypeScale โ†’ M3TypeScaleToken
    • Removed Legacy System Classes:

      • M3SysColor โ†’ Replaced with M3ColorSchemeToken
      • M3TypeScale โ†’ Consolidated into M3TypeScaleToken
      • M3VisualDensity โ†’ Renamed to M3VisualDensityToken

โœจ Enhanced Token Architecture #

  • Improved Token Consistency: All token classes now follow a unified naming convention with "Token" suffix
  • Better API Clarity: The "Token" suffix makes it clear that these are design token classes rather than utility classes
  • Streamlined Color System: Introduced M3ColorSchemeToken as a more organized approach to color tokens
  • Enhanced State System: Added M3OpacityToken for general opacity values alongside the existing state layer opacities

๐Ÿ“š Documentation Updates #

  • Comprehensive Documentation Refresh: Updated all documentation files (both English and Portuguese) to reflect new token naming
  • Implementation Guide Updates: All implementation examples now use the new token class names
  • Component Map Updates: Updated component mapping documentation with new token references
  • README Updates: Main README.md updated with new API examples and migration guidance

๐ŸŽฏ Demo & Example Applications #

  • Complete Demo Application Update: All demo showcase pages updated to use new token naming conventions
  • Enhanced Theme Integration: Theme examples updated to demonstrate proper usage of renamed tokens
  • Interactive Examples: All interactive widgets and examples updated with new token class names
  • Comprehensive Showcases: Typography, spacing, motion, shape, and component showcases all updated

๐Ÿ”ง Migration Guide #

Before (v0.8.1):

// Old token naming
Card(elevation: M3Elevation.level2.value)
Padding(padding: EdgeInsets.all(M3Spacing.space16.value))
AnimatedContainer(duration: M3MotionDuration.short2)
Text('Title', style: M3TypeScale.headlineMedium)

After (v0.9.0):

// New standardized naming with "Token" suffix
Card(elevation: M3ElevationToken.level2.value)
Padding(padding: EdgeInsets.all(M3SpacingToken.space16.value))
AnimatedContainer(duration: M3MotionDuration.short2)
Text('Title', style: M3TypeScaleToken.headlineMedium)

๐Ÿ—๏ธ File Structure Improvements #

  • Token File Reorganization: All token implementation files renamed to include "_token" suffix for better organization
  • Cleaner Export Structure: Main library exports updated to expose new token class names
  • Consistent Internal Structure: Internal token files follow consistent naming patterns

๐Ÿ› Compatibility Notes #

  • No Functional Changes: All token values and functionality remain identical - only class names have changed
  • Import Structure Unchanged: Main package imports (import 'package:material_design/material_design.dart') remain the same
  • Enum Values Preserved: All enum values and properties maintain their existing names and functionality

0.8.1 #

๐Ÿ“š Major Documentation System #

  • Comprehensive Documentation Portal: Added complete Obsidian-based documentation system with bilingual support (English/Portuguese)
    • Structured Documentation: Organized into Foundations, Styles, Components, and Implementation sections
    • Interactive Navigation: Component maps, token maps, and implementation guides with cross-references
    • Bilingual Support: Full documentation available in both English (en_US) and Portuguese (pt_BR)
    • Visual Documentation: Mermaid diagrams and structured navigation for better understanding

๐Ÿ—‚๏ธ Documentation Architecture #

  • Foundations Section:
    • Design Tokens hierarchical system (ref/sys/comp)
    • Accessibility guidelines and WCAG compliance
    • Adaptive design patterns and responsive utilities
  • Styles Section:
    • Typography system (complete 15-level type scale)
    • Elevation system (6 levels with shadows)
    • Motion system (durations and easing curves)
    • Shape system (complete corner radius system)
  • Implementation Section:
    • Flutter integration guides
    • Token structure documentation
    • Theme system implementation
    • Best practices and usage examples

โœจ Enhanced Developer Experience #

  • Interactive Maps: Component map, token map, and implementation map for visual navigation
  • Status Indicators: Clear marking of implemented vs. planned features
  • External Links: Comprehensive links to official Material Design 3 resources
  • Code Examples: Practical implementation examples throughout documentation

๐Ÿงน Code Organization #

  • Cleaned Documentation: Removed ENHANCED_FEATURES.md file to consolidate documentation structure
  • Updated README: Restructured README.md with better organization and clearer API migration guides
  • Gitignore Updates: Removed documentation folder from gitignore to include new documentation system

๐Ÿ”ง Configuration Updates #

  • Obsidian Integration: Added complete Obsidian vault configuration for seamless documentation editing
  • Workspace Setup: Pre-configured workspace with proper graph view and navigation settings
  • Core Plugins: Enabled essential plugins for documentation workflow (file explorer, search, graph, backlinks)
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The fastest path to consistent Material Design UIs in Flutter. Build beautiful apps aligned with official metrics and guidelines using a powerful set of ready-to-use design tokens and helper widgets.

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License

BSD-3-Clause (license)

Dependencies

flutter, meta, vector_math

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