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Render Flutter widgets into google_maps_flutter bitmaps, glyphs, markers, and ground overlays with caching and modern Flutter View APIs.

Marker Widget #

Render Flutter widgets into Google Maps bitmaps, glyphs, markers, and ground overlays.

marker_widget handles off-screen widget rendering, caching, and bitmap conversion so you can focus on map UI instead of RenderView plumbing.

AI coding-assistant support (agent plugin) #

Package-specific support for Claude Code and OpenAI Codex ships from this repository as an installable agent plugin: three skills for correct integration, cache/performance tuning, and symptom-based troubleshooting, plus a read-only reviewer agent for Claude Code. This is tooling for coding agents, not a runtime feature of the Dart package, and it is not part of the pub.dev archive.

Claude Code (CLI or /plugin in a session):

claude plugin marketplace add omar-hanafy/marker_widget
claude plugin install marker-widget@marker-widget

OpenAI Codex (CLI or /plugins in a session; supported in Codex CLI and ChatGPT desktop/web Work mode, not the IDE extension):

codex plugin marketplace add omar-hanafy/marker_widget
codex plugin add marker-widget@marker-widget

Start a new agent session after installing (Codex requires it; it is good hygiene in Claude Code too). Then try:

  • "My marker_widget avatars from Image.network render as blank circles - fix it."
  • Explicit invocation: /marker-widget:troubleshooting-marker-widget in Claude Code, or $troubleshooting-marker-widget in Codex.

The plugin contains instructions and reference documents only: no hooks, no MCP servers, no executable scripts, no network access; the reviewer agent is restricted to read-only tools. The skills cover marker_widget 3.x and are verified with Claude Code 2.1.x and codex-cli 0.144.x. Update with claude plugin update marker-widget / codex plugin marketplace upgrade marker-widget; uninstall with claude plugin uninstall marker-widget / codex plugin remove marker-widget@marker-widget.

Full documentation (all capabilities, example prompts, Codex reviewer-subagent recipe, maintainer guide): plugins/marker-widget/README.md.

Features #

  • Render self-contained widgets to BitmapDescriptor, BytesMapBitmap, or cacheable MarkerIcon
  • Build classic Marker and AdvancedMarker objects directly
  • Create BitmapGlyph and PinConfig from widgets for advanced marker pins
  • Create raw BytesMapBitmap instances for GroundOverlay
  • Deterministic readiness for declared images, runtime fonts, and asynchronous data
  • Separate render options from map bitmap options for cleaner sizing control
  • Collision-safe structured cache keys with MarkerCacheKey
  • LRU cache keyed by cache key, size, and pixel ratio, with entry limits, byte limits, and in-flight deduplication
  • Stable descriptor identity, so unchanged markers never resend icon bytes to the map
  • FIFO-bounded render concurrency and a per-render raster pixel budget

Installation #

dependencies:
  flutter:
    sdk: flutter
  google_maps_flutter: ^2.17.1
  marker_widget: ^3.0.0

Then run:

flutter pub get

Requires Dart ^3.12.0 and Flutter >=3.44.0.

Quick start #

Build a classic marker directly #

import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:marker_widget/marker_widget.dart';

final marker = await MyMarkerCard().toMarker(
  context: context,
  base: const Marker(
    markerId: MarkerId('coffee-shop'),
    position: LatLng(37.4279, -122.0857),
    infoWindow: InfoWindow(title: 'Coffee shop'),
    zIndexInt: 1,
  ),
  renderOptions: MarkerRenderOptions(
    logicalSize: const Size(96, 96),
    cacheKey: MarkerCacheKey(
      'coffee-shop',
      brightness: Theme.of(context).brightness,
      locale: Localizations.maybeLocaleOf(context),
    ),
  ),
);

Build an advanced pin with a widget glyph #

marker_widget re-exports the advanced marker types and the common marker construction types (Marker, MarkerId, LatLng, BitmapDescriptor, ...), so the whole marker flow works from a single import. They are the same declarations google_maps_flutter exports (2.17+ also re-exports the advanced types), so both imports can coexist.

final advancedMarker = await MyAvatarBadge().toAdvancedPinMarker(
  context: context,
  base: AdvancedMarker(
    markerId: const MarkerId('driver'),
    position: const LatLng(37.4279, -122.0857),
    collisionBehavior: MarkerCollisionBehavior.requiredAndHidesOptional,
  ),
  backgroundColor: Colors.white,
  borderColor: Colors.indigo,
  renderOptions: MarkerRenderOptions(
    logicalSize: Size(28, 28),
  ),
  bitmapOptions: const MapBitmapOptions(width: 28, height: 28),
);

Advanced markers also need:

  • GoogleMap.markerType: GoogleMapMarkerType.advancedMarker
  • GoogleMap.mapId
  • &libraries=marker in web/index.html on web

Create a ground overlay from a widget #

final overlayBitmap = await MyOverlayCard().toGroundOverlayBitmap(
  context: context,
  renderOptions: MarkerRenderOptions(
    logicalSize: Size(180, 120),
  ),
);

final overlay = GroundOverlay.fromBounds(
  groundOverlayId: const GroundOverlayId('coverage'),
  image: overlayBitmap,
  bounds: LatLngBounds(
    southwest: const LatLng(37.4268, -122.0867),
    northeast: const LatLng(37.4290, -122.0848),
  ),
);

The v3 model #

Marker creation is split into two layers:

  • MarkerRenderOptions controls how the widget is rendered off-screen
  • MapBitmapOptions controls how the rendered bytes are interpreted on the map

That means render size and display size are never mixed together. Marker builder APIs take real upstream Marker and AdvancedMarker objects as the build input, so marker_widget stays focused on rasterization instead of mirroring Google Maps constructors.

Widget render options #

final renderOptions = MarkerRenderOptions(
  logicalSize: const Size(96, 96),
  pixelRatio: 3.0,
  cacheKey: const MarkerCacheKey('user-42', brightness: Brightness.light),
  imageDependencies: [
    MarkerImageDependency(NetworkImage(user.avatarUrl)),
  ],
);

Map bitmap options #

const defaultSized = MapBitmapOptions();
const explicitWidth = MapBitmapOptions(width: 48);
const explicitPixelRatio = MapBitmapOptions(imagePixelRatio: 3.0);
const pixelPerfect = MapBitmapOptions.pixelPerfect();
const rawBitmap = MapBitmapOptions(bitmapScaling: MapBitmapScaling.none);

Behavior rules:

  • If width, height, and imagePixelRatio are omitted, marker_widget uses the rendered logicalSize
  • If bitmapScaling is MapBitmapScaling.none, width, height, and imagePixelRatio must stay null
  • toGroundOverlayBitmap() is a discoverability alias for the raw MapBitmapScaling.none path

Images inside markers: declare them #

The renderer captures one deterministic frame. Network, file, asset, and memory images decode asynchronously, so a widget that displays them would capture blank unless the renderer waits for the decode. Declare every ImageProvider the widget displays and the renderer guarantees they are decoded before capture:

final avatar = NetworkImage(user.avatarUrl);

final marker = await DriverBadge(avatar: avatar).toMarker(
  context: context,
  base: Marker(markerId: MarkerId(user.id), position: user.position),
  renderOptions: MarkerRenderOptions(
    logicalSize: const Size(56, 56),
    cacheKey: MarkerCacheKey(user.id, extra: user.status),
    imageDependencies: [MarkerImageDependency(avatar)],
  ),
);

The contract:

  • Each MarkerImageDependency is resolved against the captured render environment (pixel ratio, locale, text direction, asset bundle, and its declared configurationSize) and awaited to full decode before the widget tree is built.
  • The decoded images are kept alive until the capture completes, so they cannot be evicted mid-render.
  • Use the same provider instances (or providers with equal cache keys) as the widget itself displays.
  • For a provider whose key depends on ImageConfiguration.size, set configurationSize to the exact size Flutter uses at the image site. For an Image with explicit width and height, use those dimensions; for a DecorationImage, use its painted box size.
  • A provider that fails to load throws MarkerImageLoadException instead of capturing a marker with a hole in it. Catch it to fall back to a placeholder icon.
  • Provider decode readiness does not settle wrapper-owned placeholders, animations, or later-frame state. Those wrappers paint whatever their single build-and-paint pass produces.

Use MarkerRenderOptions.prepare for runtime fonts or asynchronous data that must be ready before capture:

MarkerRenderOptions(
  cacheKey: MarkerCacheKey(user.id, extra: user.contentRevision),
  prepare: () async {
    await runtimeFontLoader.load();
    await user.ensureBadgeData();
  },
)

Preparation runs only on a real cache miss, before image decoding and render slot acquisition. Errors propagate to the caller. Include any prepared content revision in the cache key.

Render once, reuse everywhere #

class MarkerAssets {
  static late final MarkerIcon restaurant;

  static Future<void> preload(BuildContext context) async {
    restaurant = await RestaurantPin().toMarkerIcon(
      context: context,
      renderOptions: MarkerRenderOptions(
        logicalSize: Size(64, 64),
      ),
    );
  }
}

final marker = MarkerAssets.restaurant.toMarker(
  base: const Marker(
    markerId: MarkerId('restaurant'),
    position: LatLng(37.4279, -122.0857),
  ),
);

This pattern gives you:

  • one async render up front
  • synchronous marker creation later
  • consistent reuse across multiple maps

API overview #

Main widget extensions:

Future<BitmapDescriptor> toBitmapDescriptor({BuildContext? context, ... })
Future<BytesMapBitmap> toMapBitmap({BuildContext? context, ... })
Future<BytesMapBitmap> toGroundOverlayBitmap({BuildContext? context, ... })
Future<BitmapGlyph> toBitmapGlyph({BuildContext? context, ... })
Future<PinConfig> toPinConfig({BuildContext? context, ... })
Future<MarkerIcon> toMarkerIcon({BuildContext? context, ... })
Future<Marker> toMarker({required Marker base, BuildContext? context, ... })
Future<AdvancedMarker> toAdvancedMarker({
  required AdvancedMarker base,
  BuildContext? context,
  ...
})
Future<AdvancedMarker> toAdvancedPinMarker({
  required AdvancedMarker base,
  BuildContext? context,
  ...
})

You can omit context when you do not need to inherit theme, directionality, MediaQuery, or the current asset bundle. The context locale is also used for image-provider resolution. Pass already resolved localized strings into the marker widget; localization delegates are not reloaded inside the detached render tree.

MarkerIcon exposes the same bitmap, glyph, and builder methods synchronously after rendering. Its bytes are defensively copied and unmodifiable, so an icon can never change after construction.

What can be rendered #

The output is a static PNG snapshot of one widget, rendered once in a detached tree. Self-contained visual widgets (containers, text, icons, decorations, images declared as dependencies) render reliably. Not supported as marker content:

  • platform views and texture-backed widgets (maps, video players, web views)
  • widgets that only settle in later frames or post-frame callbacks
  • live animation (the snapshot freezes the first frame)
  • widgets that require ancestors such as a Navigator, Overlay, Scaffold, or a state-management scope; wrap the marker widget in what it needs before rendering

Passing context captures inherited themes, MediaQuery accessibility values (text scaling, brightness, bold text), Directionality, and the asset bundle. Its locale is used for image-provider configuration, but localization resources and arbitrary InheritedWidgets such as provider scopes are not copied. Pass resolved localized values into the widget. Screen geometry (notch padding, keyboard insets, display features) is deliberately zeroed out, so a SafeArea inside a marker renders edge to edge.

Interactivity flattens: buttons and gestures inside the widget do nothing on the map. Marker taps and drags come from the Marker / AdvancedMarker you build, and when the widget's state changes you rerender and swap the icon.

Images are covered by imageDependencies and declared asynchronous setup by prepare (see above). Undeclared asynchronous work is captured in whatever state it reached in the single frame.

Caching #

The convenience extensions use MarkerIconRenderer.shared, which is exposed so you can inspect, clear, or prewarm the cache:

// Clear on logout or theme change
MarkerIconRenderer.shared.clearCache();

// Inspect
print(MarkerIconRenderer.shared.cacheSize);
print(MarkerIconRenderer.shared.cacheSizeInBytes);

MarkerIconRenderer supports:

  • maxCacheEntries
  • maxCacheBytes
  • in-flight render deduplication
  • invalidation-safe cache clearing while renders are still in flight
  • explicit cache inspection via cacheSize, cacheSizeInBytes, isCached, and peekCache

Cache entries are identified by cacheKey combined with the resolved logical size and pixel ratio, so one key can never return an icon rendered at another size. Everything else that changes the rendered pixels belongs in the key itself; MarkerCacheKey structures the common inputs:

final key = MarkerCacheKey(
  user.id,
  brightness: Theme.of(context).brightness,
  locale: Localizations.maybeLocaleOf(context),
  extra: (selected: isSelected, badge: badgeCount),
);

extra is compared with ==, so use values with structural equality; records work well. For cluster badges, MarkerCacheKey.cluster(count: 27, ...) builds count-aware keys that never collide with plain keys. Any custom object with value semantics also works as a cacheKey; MarkerCacheKey is a convenience, not a requirement.

maxCacheBytes counts the encoded PNG bytes held by the cache, not the decoded bitmap memory the platform map allocates. Icons larger than the limit are returned to the caller but not cached.

Repeated toMapBitmap() / toBitmapDescriptor() calls on the same MarkerIcon return the identical descriptor instance. Google Maps compares icons by identity, so rebuilt markers stay equal to their previous versions and the map skips redundant platform-side icon updates. Cache hits therefore avoid both re-rendering and marker churn.

Render limits #

MarkerIconRenderer bounds resource usage during batch rendering:

  • maxConcurrentRenders (default 1): additional renders wait in FIFO order, capping how many detached render trees and uncompressed images exist at the same time (relevant when prewarming many markers at once). Set to null to disable the gate.
  • maxConcurrentImageLoads (default 1): image-backed jobs use a separate FIFO gate and retain its permit through capture. This bounds decoded native images, while an image-free render can bypass a stalled provider. Set to null to disable the image gate.
  • maxRasterPixels (default 4194304, a 2048 x 2048 physical bitmap): a render whose rounded physical output area exceeds the budget throws ArgumentError instead of allocating an enormous bitmap. Set to null to disable the check.

Important notes #

  • Call this package on the UI isolate only
  • PinConfig currently has an upstream iOS caveat where the marker may fail to render: https://issuetracker.google.com/issues/370536110
  • Web advanced markers require the Google Maps JavaScript marker library
  • The package only renders widgets and builds marker objects; you still need normal Google Maps API key and manifest setup
  • In multi-view scenarios, pass context so the renderer resolves the FlutterView the marker belongs to
  • Google Maps types come from the supported google_maps_flutter facade; marker_widget re-exports the subset used by its API

Example #

See example/lib/main.dart for a runnable demo that includes:

  • classic marker creation through Widget.toMarker() with a declared image dependency
  • advanced marker pin creation through Widget.toAdvancedPinMarker()
  • ground overlay creation through Widget.toGroundOverlayBitmap()

License #

See LICENSE.

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Documentation

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Publisher

verified publishertomars.tech

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Render Flutter widgets into google_maps_flutter bitmaps, glyphs, markers, and ground overlays with caching and modern Flutter View APIs.

Repository (GitHub)
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Topics

#google-maps #google-maps-flutter #map #marker #widget

License

MIT (license)

Dependencies

flutter, google_maps_flutter

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