manual_speech_to_text 0.0.13 manual_speech_to_text: ^0.0.13 copied to clipboard
ManualSpeechToText allows continuous listening with custom callbacks for start, pause, resume, and stop, without automatic pauses during speech breaks.
manual_speech_to_text #
A Flutter plugin that enhances the standard speech-to-text functionality by providing manual control over speech recognition, including pause and resume capabilities, and improved continuous listening. This package addresses common issues like automatic stopping during silence and lack of manual control in the standard speech-to-text implementation.
Author #
Sagar Kalel
Features #
- 🎯 Manual Control: Full control over the speech recognition process with start, stop, pause, and resume capabilities
- 🔄 Continuous Listening: Automatically restarts listening if interrupted, ensuring no speech is missed
- 📢 Sound Level Monitoring: Track sound levels during speech recognition
- 🌍 Language Support: Option to specify custom locale for recognition
- 📱 Platform Support:
- ✅ Android
- 🚧 iOS (Coming Soon)
Quick Start #
final controller = ManualSttController();
// Set up listeners
controller.listen(
onListeningStateChanged: (state) => print('State: $state'),
onListeningTextChanged: (text) => print('Text: $text'),
onSoundLevelChanged: (level) => print('Level: $level'),
);
// Start recognition
controller.startStt();
Comparison with Standard speech_to_text #
Feature | manual_speech_to_text | speech_to_text |
---|---|---|
Pause/Resume | ✅ | ❌ |
Continuous Listening | ✅ | ❌ |
Sound Level Monitoring | ✅ | ✅ |
Manual Control | ✅ | Limited |
Auto-restart on interrupt | ✅ | ❌ |
Getting Started #
Installation #
Add this to your package's pubspec.yaml
file:
dependencies:
manual_speech_to_text:
Dependencies #
This package depends on the following packages:
dependencies:
permission_handler: ^[latest_version]
speech_to_text: ^[latest_version]
Android Setup #
Add the following permission to your Android Manifest (android/app/src/main/AndroidManifest.xml
):
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
<!-- other tags -->
<queries>
<intent>
<action android:name="android.speech.RecognitionService" />
</intent>
</queries>
Usage #
Basic Implementation #
import 'package:manual_speech_to_text/manual_speech_to_text.dart';
void main() {
final controller = ManualSttController();
// Set up listeners
controller.listen(
onListeningStateChanged: (ManualSttState state) {
print('State changed to: $state');
},
onListeningTextChanged: (String text) {
print('Recognized text: $text');
},
onSoundLevelChanged: (double level) {
print('Sound level: $level');
},
);
// Start listening
controller.startStt();
// Pause recognition
controller.pauseStt();
// Resume recognition
controller.resumeStt();
// Stop recognition
controller.stopStt();
// Don't forget to dispose when done
controller.dispose();
}
Complete Example #
import 'package:flutter/material.dart';
import 'package:manual_speech_to_text/manual_speech_to_text.dart';
class ManualSpeechRecognitionExample extends StatefulWidget {
const ManualSpeechRecognitionExample({super.key});
@override
State<ManualSpeechRecognitionExample> createState() =>
_ManualSpeechRecognitionStateExample();
}
class _ManualSpeechRecognitionStateExample
extends State<ManualSpeechRecognitionExample> {
late ManualSttController _controller;
String _finalRecognizedText = '';
ManualSttState _currentState = ManualSttState.stopped;
double _soundLevel = 0.0;
@override
void initState() {
super.initState();
_controller = ManualSttController(context);
_setupController();
}
void _setupController() {
_controller.listen(
onListeningStateChanged: (state) {
setState(() => _currentState = state);
},
onListeningTextChanged: (recognizedText) {
setState(() => _finalRecognizedText = recognizedText);
},
onSoundLevelChanged: (level) {
setState(() => _soundLevel = level);
},
);
// Optional: Set language
_controller.localId = 'en-US';
// Optional: Enable haptic feedback
_controller.enableHapticFeedback = true;
// Optional: Handle permanently denied microphone permission
_controller.handlePermanentlyDeniedPermission(() {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Microphone permission is required')));
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text("Manual Speech Recognition")),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('State: ${_currentState.name}'),
const SizedBox(height: 16),
Text(
'Final Recognized Text: $_finalRecognizedText',
style: const TextStyle(fontSize: 20),
),
const SizedBox(height: 16),
LinearProgressIndicator(value: _soundLevel),
const SizedBox(height: 16),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: _currentState == ManualSttState.stopped
? _controller.startStt
: null,
child: const Text(
'Start',
),
),
ElevatedButton(
onPressed: _currentState == ManualSttState.listening
? _controller.pauseStt
: _currentState == ManualSttState.paused
? _controller.resumeStt
: null,
child: Text(_currentState == ManualSttState.paused
? 'Resume'
: 'Pause'),
),
ElevatedButton(
onPressed: _currentState != ManualSttState.stopped
? _controller.stopStt
: null,
child: const Text('Stop'),
),
],
),
],
),
),
);
}
}
API Reference #
ManualSttController #
The main controller class for managing speech recognition.
Methods
listen({required onListeningStateChanged, required onListeningTextChanged, onSoundLevelChanged})
: Set up callbacks for state changes, text recognition, and sound level monitoringstartStt()
: Start speech recognitionstopStt()
: Stop speech recognitionpauseStt()
: Pause speech recognitionresumeStt()
: Resume paused speech recognitiondispose()
: Clean up resources
Properties
enableHapticFeedback
: Enable/disable haptic feedback during recognitionlocalId
: Set the locale for speech recognition (e.g., 'en-US')
ManualSttState #
Enum representing the possible states of speech recognition:
enum ManualSttState {
listening, // Currently listening for speech
paused, // Recognition is paused
stopped // Recognition is stopped
}
Best Practices #
-
State Management
// Always check state before operations if (_currentState != ManualSttState.stopped) { await controller.stopStt(); }
-
Resource Management
// Proper disposal in StatefulWidget @override void dispose() { controller.dispose(); super.dispose(); }
-
Error Handling
try { await controller.startStt(); } catch (e) { print('Speech recognition error: $e'); // Handle error appropriately }
Platform-Specific Notes #
Android #
- Minimum SDK version: 21
- Requires Google Play Services for speech recognition
- Works offline for some languages (device-dependent)
iOS (Coming Soon) #
Troubleshooting #
Common Issues #
-
Microphone Permission
- Ensure you've added the RECORD_AUDIO permission in AndroidManifest.xml
- Ensure you've added
<action android:name="android.speech.RecognitionService" />
tag in AndroidManifest.xml between proper tags - The package handles permission requests, but you might need to handle denied permissions in your app
-
Recognition Stops Unexpectedly
- Check if the device is online
- Verify that the locale is properly set
- Ensure the app has proper permissions
-
Recognition Quality Issues
- Ensure proper microphone proximity
- Check for background noise interference
- Verify language settings match spoken language
-
Performance Optimization
- Consider enabling haptic feedback for better user experience
- Implement error handling for network connectivity issues
- Clear disposed controllers to prevent memory leaks
Note: #
- For initial setup, if you need more information, please follow the instructions from the documentation of standard speech_to_text.
- If you encounter any challenges or need additional troubleshooting help, don't forget to refer to the standard speech_to_text package for more insights and best practices.
Contributing #
Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.
License #
This project is licensed under the MIT License - see the LICENSE file for details.
Credits #
This package builds upon the speech_to_text package, adding manual control and continuous listening capabilities.