luster 0.4.0
luster: ^0.4.0 copied to clipboard
Mints SVG artwork into a lit 3D badge, rendered with flutter_scene. The engine is Luster's Rust core.
0.4.0 #
- Pinch the badge up to five times closer, and slide two fingers, or a
trackpad's, to look about it; a double tap puts it back.
zoomEnabled: falseleaves it at its size. - A rolled edge keeps its normals and tangents whole where an inset pinches it, so some documents' GLB files differ from 0.3.0's.
0.3.0 #
- On iOS and macOS the engine comes prebuilt through Swift Package Manager, checked against its checksum, instead of through CocoaPods; it is no longer built from source where Rust is installed. Flutter uses Swift Package Manager by default; an app that has turned it off cannot use the package on iOS and macOS.
0.2.0 #
LusterViewtakes aplaceholder, shown while its first badge is struck and if that fails.- The first badge is on screen sooner: it is struck while the view sets up its studio, and the mipmaps of its colours are made off the UI thread.
- A line's colour no longer glints along the metal's walls as a badge turns.
0.1.0 #
- First release:
LusterView,Luster.mint,LusterSnapshotand GLB export.