lua_dardo 0.0.5 copy "lua_dardo: ^0.0.5" to clipboard
lua_dardo: ^0.0.5 copied to clipboard

A Lua virtual machine written in Dart, which implements Lua5.3 version.

LuaDardo #

logo


A Lua virtual machine written in Dart, which implements Lua5.3 version.

Example: #

dependencies:
  lua_dardo: ^0.0.3
import 'package:lua_dardo/lua.dart';


void main(List<String> arguments) {
  LuaState state = LuaState.newState();
  state.openLibs();
  state.loadString(r'''
a=10
while( a < 20 ) do
   print("a value is", a)
   a = a+1
end
''');
  state.call(0, 0);
}

Usage #

The LuaDardo library is compatible with most Lua C APIs. For the mutual call between Dart and Lua, please refer to the Lua C API guide.

Some simple examples:

LuaState state = LuaState.newState();
// Load the Lua standard library
state.openLibs();
state.loadString("print('hello')");
state.call(0, 0);

Dart calls Lua #

Get Lua variables:

-- test.lua
a = 100
b = 120

Dart code:

LuaState ls = LuaState.newState();
ls.openLibs();
ls.doFile("test.lua");

// a push into the stack
ls.getGlobal("a");
if(ls.isNumber(-1)){
    var a = ls.toNumber(-1);
    print("a=$a");
}
// b push into the stack
ls.getGlobal("b");
if(ls.isNumber(-1)){
    var b = ls.toNumber(-1);
    print("b=$b");
}

Get lua global table:

-- test.lua
mytable = {k1 = 1, k2 = 2.34, k3 = "test"}

Dart:

    ls.getGlobal("mytable");
    ls.pushString("k1");
    // Pop the key at the top of the stack, get the value of the key, and push the result onto the top of the stack
    ls.getTable(-2);

    if(ls.isInteger(-1)){
      // Get the value of key k1
      var k1 = ls.toInteger(-1);
    }

    // Repeat
    ls.pushString("k2");
    ls.getTable(-2);
    
    if(ls.isNumber(-1)){
      var k2 = ls.toNumber(-1);
    }

A simpler alternative: getField

    ls.getGlobal("mytable");
    ls.getField(-1, "k1");
    if(ls.isInteger(-1)){
      var k1 = ls.toInteger(-1);
    }

Call lua function:

-- test.lua

function myFunc()
    print("myFunc run")
end

Dart:

ls.doFile("test.lua");

ls.getGlobal("myFunc");
if(ls.isFunction(-1)){
    ls.pCall(0, 0, 0);
}

The pCall method has three parameters. The first parameter indicates the number of parameters of the called Lua function, and the second parameter indicates the number of return values of the called Lua function.

Lua calls Dart #

// Push value onto stack
ls.pushString("Alex");
// Set variable name
ls.setGlobal("name");

Lua:

-- Get global variable name
print(name) -- Alex

Define global table in Dart:

    // Create a table and push it onto the stack
    ls.newTable();
    // Push a key onto the stack
    ls.pushString("name");
    // Push the value onto the stack. Note that at this time the index of the table in the stack becomes -3
    ls.pushString("Alex");
    // Set the above key-value pair to the table, and pop up the key and value
    ls.setTable(-3);
    // Set the variable name to the table, and pop up the table
    ls.setGlobal("students");

Lua:

-- Equivalent to a table:students = {name="Alex"}
print(students.name)

Call Dart function:

import 'package:lua_dardo/lua.dart';
import 'dart:math';

//  wrapper function must use this signature:int Function(LuaState ls)
//  the return is the number of returned values
int randomInt(LuaState ls) {
  int max = ls.checkInteger(1);
  ls.pop(1);

  var random = Random();
  var randVal = random.nextInt(max);
  ls.pushInteger(randVal);
  return 1;
}

void main(List<String> arguments) {
  LuaState state = LuaState.newState();
  state.openLibs();

  state.pushDartFunction(randomInt);
  state.setGlobal('randomInt');

  // execute the Lua script to test the randomInt function
  state.loadString('''
rand_val = randomInt(10)
print('random value is '..rand_val)
''');
  state.call(0, 0);
}

Some people are curious about how to access Lua tables in Dart. Here is a simple example:

  state.loadString('''
rand_val = randomInt(10,{ ["hello"] = "World", ["hello22"] = "World132414" })
print('random value is '..rand_val)
''');
int randomInt(LuaState ls) {
  int? max = ls.checkInteger(1);
  ls.getField(2, "hello");
  // This is a debugging method that looks at the stack
  ls.printStack();
  var hello = ls.toStr(-1);
  print(hello);
  ls.pop(1);

  ls.getField(2, "hello22");
  var hello22 = ls.toStr(-1);
  print(hello22);
  ls.pop(1);

  var random = Random();
  var randVal = random.nextInt(max!);
  ls.pushInteger(randVal);
  return 1;
}

Try on Flutter #

function getContent1()
    return Row:new({
        children={
            GestureDetector:new({
                onTap=function()
                    flutter.debugPrint("--------------onTap--------------")
                end,

                child=Text:new("click here")}),
            Text:new("label1"),
            Text:new("label2"),
            Text:new("label3"),
        },
        mainAxisAlign=MainAxisAlign.spaceEvenly,
    })
end

function getContent2()
    return Column:new({
        children={
            Row:new({
                children={Text:new("Hello"),Text:new("Flutter")},
                mainAxisAlign=MainAxisAlign.spaceAround
            }),
            Image:network('https://gitee.com/arcticfox1919/ImageHosting/raw/master/img/flutter_lua_test.png'
                ,{fit=BoxFit.cover})
        },
        mainAxisSize=MainAxisSize.min,
        crossAxisAlign=CrossAxisAlign.center
    })
end

For use in flutter, see here.


一些中文资料:

Flutter 热更新及动态UI生成

Lua 15分钟快速上手(上)

Lua 15分钟快速上手(下)

Lua与C语言的互相调用

LuaDardo中Dart与Lua的相互调用

36
likes
125
pub points
67%
popularity

Publisher

unverified uploader

A Lua virtual machine written in Dart, which implements Lua5.3 version.

Repository (GitHub)
View/report issues

Documentation

API reference

License

Apache-2.0 (license)

Dependencies

sprintf

More

Packages that depend on lua_dardo