low_latency_sync 0.1.5
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QUIC datagram and reliable stream transport for low-latency realtime multiplayer Flutter apps on Android and iOS.
Changelog #
0.1.5 #
- Added Android x86_64 support for emulators and x86_64 devices.
- Added reproducible arm64-v8a and x86_64 quiche native build automation.
- Extended native artifact and APK packaging verification to both supported Android ABIs.
0.1.4 #
- Improved pub.dev metadata with focused topics, repository, issue tracker, and API documentation links.
- Clarified support for QUIC datagrams and reliable streams in low-latency Flutter multiplayer applications.
- Added discoverability terms for LAN multiplayer, realtime networking, and Android/iOS peer-to-peer transport.
0.1.3 #
- Preserved the existing QUIC DATAGRAM API behind a unified endpoint event router.
- Added typed connection lifecycle events.
- Separated the portable quiche C engine from the Android JNI bridge.
- Added a generic typed native event callback ABI.
- Added experimental Android bidirectional and unidirectional QUIC Streams.
- Added bounded Dart-side stream backpressure, partial-write retries, FIN, reset and stop-sending support.
- Validated simultaneous QUIC DATAGRAM and bidirectional Stream traffic on two physical Android devices.
0.1.2 #
- Update Readme
0.1.1 #
- Declare the example certificate as a false secret
0.1.0 #
- Initial Flutter plugin package scaffold for Android and iOS.
- Public Dart API for QUIC datagram clients and servers.
- Android native path wired through MethodChannel, Kotlin, JNI, CMake, and a package-owned C ABI stub.
- iOS Swift facade and Podspec prepared for the same C ABI.
- quiche selected as the first native backend target.
- Example app with particle simulation and QUIC runtime status.