lottie 0.3.3 lottie: ^0.3.3 copied to clipboard
Render After Effects animations natively on Flutter. This package is a pure Dart implementation of a Lottie player.
Lottie for Flutter #
Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!
This repository is a unofficial conversion of the Lottie-android library in pure Dart.
It works on Android, iOS and macOS. (Web support is coming)
Usage #
Simple animation #
This example shows how to display a Lottie animation in the simplest way.
The Lottie
widget will load the json file and run the animation indefinitely.
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ListView(
children: [
// Load a Lottie file from your assets
Lottie.asset('assets/LottieLogo1.json'),
// Load a Lottie file from a remote url
Lottie.network(
'https://raw.githubusercontent.com/xvrh/lottie-flutter/master/example/assets/Mobilo/A.json'),
// Load an animation and its images from a zip file
Lottie.asset('assets/lottiefiles/angel.zip'),
],
),
),
);
}
}
Specify a custom AnimationController
#
This example shows how to take full control over the animation by providing your own AnimationController
.
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ListView(
children: [
Lottie.asset(
'assets/LottieLogo1.json',
controller: _controller,
onLoaded: (composition) {
// Configure the AnimationController with the duration of the
// Lottie file and start the animation.
_controller
..duration = composition.duration
..forward();
},
),
],
),
),
);
}
}
Control the size of the Widget #
The Lottie
widget takes the same arguments and have the same behavior as the Image
widget
in term of controlling its size.
Lottie.asset(
'assets/LottieLogo1.json',
width: 200,
height: 200,
fit: BoxFit.fill,
)
width
and height
are optionals and fallback on the size imposed by the parent or on the intrinsic size of the lottie
animation.
Custom loading #
This example shows how to load and parse a Lottie composition from a json file.
The Lottie
widget has several convenient constructors (Lottie.asset
, Lottie.network
, Lottie.memory
) to load, parse and
cache automatically the json file.
Sometime you may prefer to have full control over the loading of the file. Use LottieComposition.fromByteData
to
parse the file from a list of bytes.
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
Future<LottieComposition> _composition;
@override
void initState() {
super.initState();
_composition = _loadComposition();
}
Future<LottieComposition> _loadComposition() async {
var assetData = await rootBundle.load('assets/LottieLogo1.json');
return await LottieComposition.fromByteData(assetData);
}
@override
Widget build(BuildContext context) {
return FutureBuilder<LottieComposition>(
future: _composition,
builder: (context, snapshot) {
var composition = snapshot.data;
if (composition != null) {
return Lottie(composition: composition);
} else {
return Center(child: CircularProgressIndicator());
}
},
);
}
}
Custom drawing #
This example goes low level and shows you how to draw a LottieComposition
on a custom Canvas at a specific frame in
a specific position and size.
class CustomDrawer extends StatelessWidget {
final LottieComposition composition;
const CustomDrawer(this.composition, {Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: _Painter(composition),
size: Size(400, 400),
);
}
}
class _Painter extends CustomPainter {
final LottieDrawable drawable;
_Painter(LottieComposition composition)
: drawable = LottieDrawable(composition);
@override
void paint(Canvas canvas, Size size) {
var frameCount = 40;
var columns = 10;
for (var i = 0; i < frameCount; i++) {
var destRect = Offset(i % columns * 50.0, i ~/ 10 * 80.0) & (size / 5);
drawable
..setProgress(i / frameCount)
..draw(canvas, destRect);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
Modify properties at runtime #
This example shows how to modify some properties of the animation at runtime. Here we change the text,
the color, the opacity and the position of some layers.
For each ValueDelegate
we can either provide a static value
or a callback
to compute a value for a each frame.
class _Animation extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Lottie.asset(
'assets/Tests/Shapes.json',
delegates: LottieDelegates(
text: (initialText) => '**$initialText**',
values: [
ValueDelegate.color(
const ['Shape Layer 1', 'Rectangle', 'Fill 1'],
value: Colors.red,
),
ValueDelegate.opacity(
const ['Shape Layer 1', 'Rectangle'],
callback: (frameInfo) => (frameInfo.overallProgress * 100).round(),
),
ValueDelegate.position(
const ['Shape Layer 1', 'Rectangle', '**'],
relative: Offset(100, 200),
),
],
),
);
}
}
Limitations #
This is a new library so usability, documentation and performance are still work in progress.
Only the supported features of Lottie Android are supported in this port.
Flutter Web #
Run the app with flutter run -d Chrome --dart-define=FLUTTER_WEB_USE_SKIA=true --release
The performance are not great and some features are missing.
See a preview here: https://xvrh.github.io/lottie-flutter/index.html
Complete example #
See the Sample app (in the example
folder) for a complete example of the various possibilities.