lottie 0.2.2 lottie: ^0.2.2 copied to clipboard
Render After Effects animations natively on Flutter. This package is a pure Dart implementation of a Lottie player.
Lottie for Flutter #
Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!
This repository is a unofficial conversion of the Lottie-android library in pure Dart.
It works on Android, iOS and macOS. (Web support is coming)
Usage #
Simple animation #
This example shows how to display a Lottie animation in the simplest way.
The Lottie
widget will load the json file and run the animation indefinitely.
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ListView(
children: [
// Load a Lottie file from your assets
Lottie.asset('assets/LottieLogo1.json'),
// Load a Lottie file from a remote url
Lottie.network(
'https://raw.githubusercontent.com/xvrh/lottie-flutter/master/example/assets/Mobilo/A.json'),
// Load an animation and its images from a zip file
Lottie.asset('assets/lottiesfiles/angel.zip'),
],
),
),
);
}
}
To load an animation from the assets folder, we need to add an assets
section in the pubspec.yaml
:
flutter:
assets:
- assets/
Specify a custom AnimationController
#
This example shows how to have full control over the animation by providing your own AnimationController
.
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: ListView(
children: [
Lottie.network(
'https://raw.githubusercontent.com/xvrh/lottie-flutter/master/sample_app/assets/Mobilo/C.json',
controller: _controller,
onLoaded: (composition) {
// Configure the AnimationController with the duration of the
// Lottie file and start the animation.
_controller
..duration = composition.duration
..forward();
},
),
],
),
),
);
}
}
Control the size of the Widget #
The Lottie
widget takes the same arguments and have the same behavior as the Image
widget
in term of controlling its size.
Lottie.asset(
'assets/LottieLogo1.json',
width: 200,
height: 200,
fit: BoxFit.fill,
)
width
and height
are optionals and fallback on the size imposed by the parent or on the intrinsic size of the lottie
animation.
Custom loading #
This example shows how to load and parse a Lottie composition from a json file.
The Lottie
widget has several convenient constructors (Lottie.asset
, Lottie.network
, Lottie.memory
) to load, parse and
cache automatically the json file.
Sometime you may prefer to have full control over the loading of the file. Use LottieComposition.fromByteData
to
parse the file from a list of bytes.
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
Future<LottieComposition> _composition;
@override
void initState() {
super.initState();
_composition = _loadComposition();
}
Future<LottieComposition> _loadComposition() async {
var assetData = await rootBundle.load('assets/LottieLogo1.json');
return await LottieComposition.fromByteData(assetData);
}
@override
Widget build(BuildContext context) {
return FutureBuilder<LottieComposition>(
future: _composition,
builder: (context, snapshot) {
var composition = snapshot.data;
if (composition != null) {
return Lottie(composition: composition);
} else {
return Center(child: CircularProgressIndicator());
}
},
);
}
}
Custom drawing #
This example goes low level and shows you how to draw a LottieComposition
on a custom Canvas at a specific frame in
a specific position and size.
class CustomDrawer extends StatelessWidget {
final LottieComposition composition;
const CustomDrawer(this.composition, {Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: _Painter(composition),
size: Size(400, 400),
);
}
}
class _Painter extends CustomPainter {
final LottieComposition composition;
_Painter(this.composition);
@override
void paint(Canvas canvas, Size size) {
var drawable = LottieDrawable(composition);
var frameCount = 40;
var columns = 10;
for (var i = 0; i < frameCount; i++) {
var destRect = Offset(i % columns * 50.0, i ~/ 10 * 80.0) & (size / 5);
drawable.draw(canvas, destRect, progress: i / frameCount);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
Limitations #
This is a new library so usability, documentation and performance are still work in progress.
The following features are not yet implemented:
- Dash path effects
- Transforms on gradients (stroke and fills)
- Expose
Value callback
to modify dynamically some properties of the animation - Text in animations has very basic support (unoptimized and buggy)
Flutter Web #
Run the app with flutter run -d Chrome --dart-define=FLUTTER_WEB_USE_SKIA=true --release
The performance are not great and some features are missing.
See a preview here: https://xvrh.github.io/lottie-flutter/index.html
Complete example #
See the Sample app (in the example
folder) for a complete example of the various possibilities.