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Use lottie in flutter to render animations for iOS and Android. This package is a pure Dart implementation of a Lottie player.

Lottie for Flutter #

Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!

This repository is a unofficial conversion of the Lottie-android library in pure Dart.

It works on Android, iOS and macOS. (Web support is coming)

Usage #

Simple animation #

This example shows how to display a Lottie animation in the simplest way.
The Lottie widget will load the json file and run the animation indefinitely.

Add a Lottie .json file in your asset folder (example assets/LottieLogo1.json).
Specify the asset folder in your pubspec.yaml:

flutter:
  assets:
    - assets/

Run this code:

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      child: Lottie.asset('assets/LottieLogo1.json'),
    );
  }
}

Specifiy a custom AnimationController #

This example shows how you can have full control over the animation with a custom AnimationController.

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  @override
  _MyApp2State createState() => _MyApp2State();
}

class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
  AnimationController _controller;

  @override
  void initState() {
    super.initState();

    _controller = AnimationController(vsync: this);
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      child: Lottie.asset(
        'assets/LottieLogo1.json',
        controller: _controller,
        onLoaded: (composition) {
          _controller
            ..duration = composition.duration
            ..forward();
        },
      ),
    );
  }
}

Control the size of the Widget #

The Lottie widget takes the same arguments and have the same behavior as the Image widget in term of controlling its size.

Lottie.asset(
  'assets/LottieLogo1.json',
  width: 200,
  height: 200,
  fit: BoxFit.fill,
)

Custom loading #

This example shows how to load and parse a Lottie composition from a json file.

The Lottie widget has several convenient constructors (Lottie.asset, Lottie.network, Lottie.memory) to load, parse and cache automatically the json file.

Sometime you may prefer to have full control over the loading of the file. Use LottieComposition.fromByteData to parse the file from a list of bytes.

class MyWidget extends StatefulWidget {
  @override
  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  Future<LottieComposition> _composition;

  @override
  void initState() {
    super.initState();

    _composition = _loadComposition();
  }

  Future<LottieComposition> _loadComposition() async {
    var assetData = await rootBundle.load('assets/LottieLogo1.json');
    return LottieComposition.fromByteData(assetData);
  }

  @override
  Widget build(BuildContext context) {
    return FutureBuilder<LottieComposition>(
      future: _composition,
      builder: (context, snapshot) {
        var composition = snapshot.data;
        if (composition != null) {
          return Lottie(composition: composition);
        } else {
          return Center(child: CircularProgressIndicator());
        }
      },
    );
  }
}

Custom drawing #

This example goes low level and shows you how to draw a LottieComposition on a custom Canvas at a specific frame in a specific position and size.

class CustomDrawer extends StatelessWidget {
  final LottieComposition composition;

  const CustomDrawer(this.composition, {Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return CustomPaint(
      painter: _Painter(composition),
      size: Size(400, 400),
    );
  }
}

class _Painter extends CustomPainter {
  final LottieComposition composition;

  _Painter(this.composition);

  @override
  void paint(Canvas canvas, Size size) {
    var drawable = LottieDrawable(composition);

    for (int i = 0; i < 10; i++) {
      drawable.draw(canvas, Offset(i * 20.0, i * 20.0) & (size / 5),
          progress: i / 10);
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

Limitations #

This is a new library so usability, documentation and performance are still work in progress.

The following features are not implemented:

  • Images in animations (will come soon)
  • Text in animations (will come soon)
  • Dash path effects
  • Transforms on gradients (stroke and fills)
  • Loading an animation and its images from a ZIP file

Flutter Web support #

Run the app with flutter run -d Chrome --dart-define=FLUTTER_WEB_USE_SKIA=true --release

The performance are not great, some features are missing and they are a few errors.

Complete example #

See the Sample app (in the sample_app folder) for a complete example of the various possibilities. http://xvrh.github.io/lottie-flutter/sample.html

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Publisher

verified publisherxaha.dev

Use lottie in flutter to render animations for iOS and Android. This package is a pure Dart implementation of a Lottie player.

Repository (GitHub)
View/report issues

License

unknown (LICENSE)

Dependencies

charcode, flutter, logging, meta, vector_math

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