localized 1.0.0 localized: ^1.0.0 copied to clipboard
String extensions for localization
localized #
String extensions for localization
Getting Started #
- Go inside pubspec.yaml file
- Add this to your package's pubspec.yaml file:
dependencies:
localized: ^1.0.0
- Get dependencies
flutter pub get
How to use #
The package generates assets with i18n empty content as JSON files for future localized strings.
First think about the localization you want to use and run the script (as an example EN, DE, RU are provided) specifying the localizations in a line separated with commas
flutter pub run localized:main -l en,de,ru
As a result this will be added to the project tree:
- assets
- i18n
- de.json
- en.json
- ru.json
A generated assets folder with i18n folder inside and generated JSON files.
Next step is to add these assets in a pubspec.yaml file
flutter:
assets:
- assets/i18n/
Next is to do some coding
- Import the library
import 'package:localized/localized.dart';
- Create a set of Locales
final locales = [
Locale('de', 'DE'),
Locale('en', 'EN'),
Locale('ru', 'RU'),
];
- In your MateralApp widget set the created supportedLocales with the created set
supportedLocales: locales,
- In your MateralApp widget set the list of localizationsDelegates
localizationsDelegates: [
LocalizationService.delegate(locales),
],
Result:
class MyApp extends StatelessWidget {
final locales = [
// TODO: add new lang in array
Locale('de', 'DE'),
Locale('en', 'EN'),
Locale('ru', 'RU'),
];
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
supportedLocales: locales,
localizationsDelegates: [
LocalizationService.delegate(locales),
],
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(),
);
}
}
The settings finished, next is to try to localise strings.
appBar: AppBar(
title: Text('title'.localized(context)), // Home page (en), Startseite (de), Домашняя страница (ru)
),
Depending on the localization currently installed on the phone or the simulator, the appropriate value for the string will be called. For instance if the current localization is en-EN, then en.json file will be used.
Here is the full example
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:localized/localized.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
final locales = [
// TODO: add new lang in array
Locale('de', 'DE'),
Locale('en', 'EN'),
Locale('ru', 'RU'),
];
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
supportedLocales: locales,
localizationsDelegates: [
LocalizationService.delegate(locales),
],
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('title'.localized(context)),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'amount_of_clicks'.localized(context),
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'increase'.localized(context),
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}