local_auth_windows 1.0.3 local_auth_windows: ^1.0.3 copied to clipboard
Windows implementation of the local_auth plugin.
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// ignore_for_file: public_member_api_docs
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:local_auth_platform_interface/local_auth_platform_interface.dart';
import 'package:local_auth_windows/local_auth_windows.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
_SupportState _supportState = _SupportState.unknown;
bool? _deviceSupportsBiometrics;
List<BiometricType>? _enrolledBiometrics;
String _authorized = 'Not Authorized';
bool _isAuthenticating = false;
@override
void initState() {
super.initState();
LocalAuthPlatform.instance.isDeviceSupported().then(
(bool isSupported) => setState(() => _supportState = isSupported
? _SupportState.supported
: _SupportState.unsupported),
);
}
Future<void> _checkBiometrics() async {
late bool deviceSupportsBiometrics;
try {
deviceSupportsBiometrics =
await LocalAuthPlatform.instance.deviceSupportsBiometrics();
} on PlatformException catch (e) {
deviceSupportsBiometrics = false;
print(e);
}
if (!mounted) {
return;
}
setState(() {
_deviceSupportsBiometrics = deviceSupportsBiometrics;
});
}
Future<void> _getEnrolledBiometrics() async {
late List<BiometricType> availableBiometrics;
try {
availableBiometrics =
await LocalAuthPlatform.instance.getEnrolledBiometrics();
} on PlatformException catch (e) {
availableBiometrics = <BiometricType>[];
print(e);
}
if (!mounted) {
return;
}
setState(() {
_enrolledBiometrics = availableBiometrics;
});
}
Future<void> _authenticate() async {
bool authenticated = false;
try {
setState(() {
_isAuthenticating = true;
_authorized = 'Authenticating';
});
authenticated = await LocalAuthPlatform.instance.authenticate(
localizedReason: 'Let OS determine authentication method',
authMessages: <AuthMessages>[const WindowsAuthMessages()],
options: const AuthenticationOptions(
stickyAuth: true,
),
);
setState(() {
_isAuthenticating = false;
});
} on PlatformException catch (e) {
print(e);
setState(() {
_isAuthenticating = false;
_authorized = 'Error - ${e.message}';
});
return;
}
if (!mounted) {
return;
}
setState(
() => _authorized = authenticated ? 'Authorized' : 'Not Authorized');
}
Future<void> _authenticateWithBiometrics() async {
bool authenticated = false;
try {
setState(() {
_isAuthenticating = true;
_authorized = 'Authenticating';
});
authenticated = await LocalAuthPlatform.instance.authenticate(
localizedReason:
'Scan your fingerprint (or face or whatever) to authenticate',
authMessages: <AuthMessages>[const WindowsAuthMessages()],
options: const AuthenticationOptions(
stickyAuth: true,
biometricOnly: true,
),
);
setState(() {
_isAuthenticating = false;
_authorized = 'Authenticating';
});
} on PlatformException catch (e) {
print(e);
setState(() {
_isAuthenticating = false;
_authorized = 'Error - ${e.message}';
});
return;
}
if (!mounted) {
return;
}
final String message = authenticated ? 'Authorized' : 'Not Authorized';
setState(() {
_authorized = message;
});
}
Future<void> _cancelAuthentication() async {
await LocalAuthPlatform.instance.stopAuthentication();
setState(() => _isAuthenticating = false);
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: ListView(
padding: const EdgeInsets.only(top: 30),
children: <Widget>[
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
if (_supportState == _SupportState.unknown)
const CircularProgressIndicator()
else if (_supportState == _SupportState.supported)
const Text('This device is supported')
else
const Text('This device is not supported'),
const Divider(height: 100),
Text(
'Device supports biometrics: $_deviceSupportsBiometrics\n'),
ElevatedButton(
onPressed: _checkBiometrics,
child: const Text('Check biometrics'),
),
const Divider(height: 100),
Text('Enrolled biometrics: $_enrolledBiometrics\n'),
ElevatedButton(
onPressed: _getEnrolledBiometrics,
child: const Text('Get enrolled biometrics'),
),
const Divider(height: 100),
Text('Current State: $_authorized\n'),
if (_isAuthenticating)
ElevatedButton(
onPressed: _cancelAuthentication,
child: Row(
mainAxisSize: MainAxisSize.min,
children: const <Widget>[
Text('Cancel Authentication'),
Icon(Icons.cancel),
],
),
)
else
Column(
children: <Widget>[
ElevatedButton(
onPressed: _authenticate,
child: Row(
mainAxisSize: MainAxisSize.min,
children: const <Widget>[
Text('Authenticate'),
Icon(Icons.perm_device_information),
],
),
),
ElevatedButton(
onPressed: _authenticateWithBiometrics,
child: Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(_isAuthenticating
? 'Cancel'
: 'Authenticate: biometrics only'),
const Icon(Icons.fingerprint),
],
),
),
],
),
],
),
],
),
),
);
}
}
enum _SupportState {
unknown,
supported,
unsupported,
}