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A blocking-async overlay that never flickers. Wrap any Future in one call: delayed reveal, minimum display time, reference counting, cancellation, and themed presets.

0.3.1 #

Documentation only — no API changes.

  • README code blocks now parse. Several listed variants one per line without terminating semicolons, so copying a block gave a syntax error even though each individual line was fine. Every snippet in this README is now checked through the analyser.

0.3.0 #

Breaking, though probably not for you. The barrel used to re-export whole files, which made every public member in them public API by accident. Three package internals were reachable as a result — LoadingOperation, ResolvedLoadingStyle and LoadingIndicatorPainter. Two of them say "internal" in their own doc comments. They are hidden now.

Nothing else changed, and nothing documented has moved. If you were importing one of those three, you were reaching into the plumbing; open an issue and say what for, and it can be exposed deliberately instead of by accident.

The exports are written with explicit show clauses now, so what is public is a decision rather than a side effect of file layout.

Documentation. The Usage section opened with Loading.run(...), while the README went on to recommend context.loading.run(...) three hundred lines later. A newcomer copies the first example, so the first example now shows both and says which to prefer and why.

0.2.1 #

Packaging only — no API or behaviour changes.

  • The demo animations now ship inside the package, so they appear as screenshots on the pub.dev page rather than only in the README on GitHub.
  • .pubignore excludes the raw recorder frames, so shipping them costs about 1.7 MB rather than the 11 MB the frame directory would have added.

0.2.0 #

Everything is now a token. Nothing about the indicator, the card, or the toasts is hardcoded any more.

Added #

  • LoadingMotion controls animation speed: spinPeriod, morphDuration, progressDuration, barSweepPeriod, crossFadeDuration. Ships with standard, brisk and calm profiles.
  • LoadingToastStyle controls toast chrome: padding, radius, icon size and stroke, gaps, enter duration.
  • Card metrics as tokens: cardMinWidth, textGap, cancelMinimumSize, cancelPadding.
  • LoadingProgressBar takes sweepPeriod and fillDuration directly.
  • LoadingController takes toastExitDuration, defaultToastDuration and maxVisibleToasts.

Fixed #

  • A cardMinWidth above maxCardWidth produced non-normalized constraints and threw. The pair is now clamped, since both come from the caller.

Breaking #

  • LoadingController.toastExitDuration, defaultToastDuration and maxVisibleToasts moved from statics to instance fields set on the constructor. The duration argument to toast is now nullable and falls back to the controller's own default.

0.1.0 #

Initial release.

Indicators #

  • Six indeterminate forms — arc, dots, bars, orbit, pulse, ripple — all settling into the same check or cross.
  • indicatorBuilder replaces the built-in indicator with any widget, so Lottie, Rive, or another spinner package can be dropped straight in.
  • LoadingProgressStyle.bar draws determinate progress as a linear bar.

Beyond the full-screen overlay #

  • Loading.toast / toastSuccess / toastError for transient, non-blocking messages that never intercept input.

  • LoadingBarrier scopes the overlay to a single subtree while still applying the timing policy.

  • Loading.run / runTask wrap a future behind the overlay in one call.

  • Timing policy with a reveal delay and a minimum-visible window, so fast operations paint nothing and slow ones do not blink out.

  • Reference counting across concurrent operations, with a running operation outranking one that has already settled.

  • Determinate progress, cooperative cancellation, and timeouts.

  • Success and error states drawn as one continuous morph of the arc rather than a widget swap.

  • Five presets — cupertino, material, glass, minimal, neon — plus adaptive, all resolving against the ambient theme in light and dark.

  • Route awareness via LoadingNavigatorObserver.

  • Input blocking, focus trapping, live-region announcements, BlockSemantics, and reduced-motion support.

  • LoadingIndicator usable standalone, with no overlay or controller.

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Documentation

Documentation

Publisher

verified publisherjumyn.com

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A blocking-async overlay that never flickers. Wrap any Future in one call: delayed reveal, minimum display time, reference counting, cancellation, and themed presets.

Repository (GitHub)
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Topics

#loading #overlay #progress #async #ui

License

unknown (license)

Dependencies

flutter

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