livekit_client 1.1.1-hotfix livekit_client: ^1.1.1-hotfix copied to clipboard
Flutter Client SDK for LiveKit. Build real-time video and audio into your apps. Supports iOS, Android, and Web.
CHANGELOG #
1.1.1-hotfix #
- Fix compilation error caused by webrtc-interface version jumping.
1.1.1 #
- Add hardware api for camera and audio input/output selection.
- Fixed UI stuck when get thumbnails on screen sharing. (#149)
1.1.0-hotfix #
- Align the version in .podspec with the package version (fix compilation errors under ios/mac).
1.1.0 #
- Set subscription to allowed when subscribed.
- Handle combined participant update.
- Downgrade version settings to support flutter 2.8.0+.
- Fix: camera release.
- Feat: iOS screen share.
- Feat: Screen sharing for desktop.
- Feat: protocol v8.
1.0.1 #
- Re-send tracks permissions after reconnected.
- Add audioBitrate option for publishAudioTrack.
- Bump version for flutter_webrtc (up to 0.8.9).
- Fix: SIGTERM / Crash on connection (Windows) #121
- Fix: Microphone not published on windows build #64
1.0.0 #
- Ready for Flutter 3.
mirrorMode
forVideoTrackRenderer
.- Fix url building logic for validation mode.
- Changed
AVAudioSessionCategory
switch timing to publish / unpublish. - Support for Bluetooth on Android 11.
0.5.9 #
- Fix: iOS audio issue which prevents
AVAudioSessionCategory
to switch correctly.
0.5.8 #
- Support for protocol 7, remote unpublish.
- Fixes simulcast issues with Android devices.
- Adds ability to select capture device by id.
serverRegion
property on Room.- Minor optimizations.
0.5.7 #
- Using WebRTC version M97.
- New track subscription permissions API.
- Improvements to reconnect logic.
- Room metadata update event.
0.5.6 #
- Using WebRTC version M93.
- New
dynacast
option toRoomOptions
. Dynacast dynamically pauses video layers that are not being consumed by any subscribers, significantly reducing publishing CPU and bandwidth usage. (currently defaults to off) - Rename
optimizeVideo
toadaptiveStream
and improve stability. AdaptiveStream lets LiveKit automatically manage quality of subscribed video tracks to optimize for bandwidth and CPU. - Ensure data channel is ready state when
LocalParticipant.publishData
api is called.
0.5.5 #
- Default capture options for setCameraEnabled, setMicrophoneEnabled
- Track stream update events
- Send video layers to server for more video optimization
- Room instance can be created without connecting
- Release Camera/Mic when track is muted
- Better type handling
- Option to unpublish without stopping track
- Fixed RemoteTrackPublication mute events
- Fixed data channel publish bug
- Initial Windows support
0.5.4 #
- Screen sharing support for Android
- Fixed TrackPublication/Track mute status
- Fixed bug with updateTrack
- Fixed being able to apply capture resolution constraints
- Initial macOS support
0.5.3 #
- Connection quality information
- Automatic video optimizations
- Simplified track APIs
- Fix ios camera switch issue
- Looser podspec constraint for WebRTC-SDK to avoid build issues
- Better URL parsing
0.5.2 #
- change ios audio session defaults to support voice isolation
- fix explicit subscribe/unsubscribe issue
- fix WebRTC-SDK resolve issue
0.5.1 #
- include plugins for Android and Web
0.5.0 #
- major update with new event system
- supports simulcast for iOS
- support for background audio for iOS
- support for protocol 3, subscriber as primary connection
- improved audio management for iOS, mic indicator only when audio tracks published
- fires TrackUnpublished for local tracks
- fixed occasional crashes during publishing
0.4.1 #
- fixed video rendering blank after widget changes
0.4.0 #
- fixed audio track playback for web
- fixed publishing tracks for web
- updated constants to be lowerCamelCase
- updated style & formatting guide
0.3.0 #
replaceTrack
API to switch camera sources- example app works on Android
0.2.0 #
- pass more detailed connect error message
- bugfixes with publishing duplicate video tracks
- removed use of media stream during publishing
0.1.1 #
- Minor improvements to error handling
0.1.0 #
- Initial beta release.