live_cells 0.10.2 live_cells: ^0.10.2 copied to clipboard
A replacement for ChangeNotifier and ValueNotifier that is easier to use and more flexible
This package provides a replacement (ValueCell
) for ChangeNotifier
and ValueNotifier
that is simpler to use and more flexible, as well as a library of widgets which expose their properties
via ValueCell
's replacing the need for controller objects and event handlers.
Features #
ValueCell
offers the following benefits over ChangeNotifier
/ ValueNotifier
:
- Implementing a
ValueCell
which is an expression of otherValueCell
's, e.g.a + b
, can be done in a functional manner without manually adding and removing listeners usingaddListener
,removeListener
. - Simpler resource management, no need to call
dispose
. - (Still in early stages) A library of widgets which replaces "controller" objects with
ValueCell
's. This allows for a style of programming which fits in with the reactive paradigm of Flutter. - Effortless state restoration, when your app is resumed after being terminated by the OS, with no additional boilerplate.
This package also has the following advantages over other state management libraries:
- Tightly integrated with a widget library replacing the need for event listeners and controller objects. Other libraries ignore this part and leave it up to the user to integrate the state management library with widgets.
- Supports two-way data flow, whereas most other libraries, if not all, only support one-way data flow.
Table of Contents #
Usage #
Cells #
A cell is an object with a value
and a set of observers which react to changes in the value. A
MutableCell
is a cell which can have its value
property set directly:
final cell = MutableCell(0);
...
cell.value = 1;
When the value
property is set the observers of the cell react to the change.
Cells holding constant values are created using ValueCell.value
or the cell
property on num
,
String
, bool
, null
and Enum
values:
final a = 1.cell;
final b = 'hello'.cell;
final c = ValueCell.value(someValue);
Computed cells #
A computed cell is a cell with a value that is a function of the values of other cells. Computed
cells are created using ValueCell.computed
:
final a = MutableCell(0);
final b = MutableCell(1);
final sum = ValueCell.computed(() => a() + b());
In the above example, cell sum
computes the sum of the values of cells a
and b
. Whenever the
value of either a
or b
changes the value of sum
is recomputed:
print(sum.value); // Prints 1
a.value = 2;
print(sum.value); // Prints 3
NOTE: The values of cells are referenced using the function call syntax within
ValueCell.computed
.
When ValueCell.none()
is called within a computed cell, the computation of the cell's value is
aborted and its current value is preserved. This can be used to prevent a cell's value from
being recomputed when a condition is not met:
final a = MutableCell(4);
final b = ValueCell.computed(() => a() < 10 ? a() : ValueCell.none());
a.value = 6;
print(b.value); // Prints 6
a.value = 15;
print(b.value); // Prints 6
a.value = 8;
print(b.value); // Prints 8
ValueCell.none()
takes an optional argument which is the value to which the cell is initialized to
if it is used during the computation of the cell's initial value.
Observing cells #
ValueCell.watch
registers a watch function to be called when the values of the cells referenced
within it change:
Example:
final a = MutableCell(0);
final b = MutableCell(1);
final watcher = ValueCell.watch(() => print('a = ${a()}, b = ${b()}'));
a.value = 3; // Prints: a = 3, b = 1
ValueCell.watch
returns a CellWatcher
object which provides a stop()
method. The watch
function is not called again after stop()
is called:
b.value = 5; // Prints: a = 3, b = 5
watcher.stop(); // Watch function not called after this
b.value = 10; // Nothing is printed
Batch updates #
MutableCell.batch
performs a batch update of cells. The values of cells set within
MutableCell.batch
are set simultaneously with the observers only reacting to the change after
all the cell values have been set:
final a = MutableCell(0);
final b = MutableCell(1);
final watcher = ValueCell.watch(() => print('a = ${a()}, b = ${b()}'));
MutableCell.batch(() {
a.value = 5;
b.value = 6;
}); // Only prints: a = 5, b = 6
Using cells in widgets #
CellWidget.builder
creates a widget which is rebuilt whenever the values of the cells referenced
within it, using the function call syntax, change.
An example of a simple counter:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cells.dart';
class CounterDemo extends StatefulWidget {
@override
State<CounterDemo> createState() => _CounterDemoState();
}
class _CounterDemoState extends State<CounterDemo> {
final counter = MutableCell(0);
@override
Widget build(BuildContext context) {
return Column(
children: [
CellWidget.builder((context) =>
Text('You clicked the button ${counter()} times')
),
ElevatedButton(
child: const Text('Increment Counter'),
onPressed: () => counter.value += 1,
)
],
);
}
}
NOTE: You don't have to call a dispose
method on cells when they are no longer used.
Disposal is taken care of automatically.
Subclassing CellWidget
creates a widget which is rebuilt whenever the values of the cells
referenced within its build
method change.
The CellInitializer
mixin provides the cell
method which allows cells to be defined directly
within the build
method. On the first build, cell
creates a new cell using the provided function.
On subsequent builds, cell
returns the instance created during the first build.
The counter example using CellWidget
and CellInitializer.cell
:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cells.dart';
class CounterExample extends CellWidget with CellInitializer {
@override
Widget build(BuildContext context) {
final counter = cell(() => MutableCell(0));
return Column(
children: [
Text('You clicked the button ${counter()} times'),
ElevatedButton(
child: const Text('Increment Counter'),
onPressed: () => counter.value += 1,
)
],
);
}
}
CellInitializer
also provides a watch
method which is like ValueCell.watch
but automatically
calls stop()
when the widget is removed from the tree.
The following example demonstrates computed cells:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cells.dart';
class ComputedExample extends CellWidget with CellInitializer {
@override
Widget build(BuildContext context) {
final a = cell(() => MutableCell(0));
final b = cell(() => MutableCell(0));
final sum = cell(() => ValueCell.computed(() => a() + b()));
return Column(
children: [
Row(
children: [
Expanded(
child: TextField(
onChanged: (value) {
a.value = int.tryParse(value) ?? 0;
},
keyboardType: const TextInputType.numberWithOptions(decimal: false),
),
),
const SizedBox(width: 5),
const Text('+'),
const SizedBox(width: 5),
Expanded(
child: TextField(
onChanged: (value) {
b.value = int.tryParse(value) ?? 0;
},
keyboardType: const TextInputType.numberWithOptions(decimal: false),
),
),
],
),
const SizedBox(height: 10),
CellWidget.builder((_) => Text(
'${a()} + ${b()} = ${sum()}',
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20
)
))
],
);
}
}
Cell expressions #
The arithmetic and relational (<
, <=
, >
, >=
) operators, when applied to cells holding num
values, return cells which compute the result of the expression.
The definition of the sum
cell from the previous example can be simplified to the following:
final sum = cell(() => a + b);
This is not only simpler but more efficient since the argument cells are determined at compile time.
The eq
and neq
methods create cells which compare two cells for equality and inequality,
respectively.
final isEq = a.eq(b); // isEq() == true when a() == b()
final notEq = a.neq(b); // notEq() == true when a() != b()
Cells holding bool
values are extended with the following methods:
and
: Creates a cell with a value that is the logical and of two cellsor
: Creates a cell with a value that is the logical or of two cellsnot
: Creates a cell with a value which is the logicalnot
of a cellselect
: Creates a cell which selects between the values of two cells based on a condition
final cond = a.or(b); // cond() is true when a() || b() is true
final cell = cond.select(c, d); // when cond() is true, cell() == c() else cell() == d()
a.value = true;
c.value = 1;
d.value = 2;
print(cell.value); // Prints 1
a.value = false;
b.value = false;
print(cell.value); // Prints 2
The second argument of select
can be omitted, in which case the cell's value will not be updated
if the condition is false:
final cell = cond.select(c);
cond.value = true;
a.value = 2;
print(cell.value); // Prints 2
cond.value = false;
a.value = 4;
print(cell.value); // Prints 2
Exception handling #
If an exception is thrown during the computation of a cell's value, it will be propagated to all
points where the value is referenced. This allows exceptions to be handled using try
and catch
inside computed cells:
final str = MutableCell('0');
final n = ValueCell.computed(() => int.parse(str()));
final isValid = ValueCell.computed(() {
try {
return n() > 0;
}
catch (e) {
return false;
}
});
print(isValid.value); // Prints false
str.value = '5';
print(isValid.value); // Prints true
str.value = 'not a number';
print(isValid.value); // Prints false
Exceptions can also be handled using the onError
method which creates a cell that selects the
value of another cell when an exception is thrown:
final str = MutableCell('0');
final m = MutableCell(2);
final n = ValueCell.computed(() => int.parse(str()));
final result = n.onError(m); // Equal to n(). If n() throws, equal to m();
str.value = '3';
print(result.value); // Prints 3
str.value = 'not a number';
print(result.value); // Prints 2
onError
is a generic method with a type argument which when given, only exceptions of the given
type are handled.
final result = n.onError<FormatException>(m); // Only handles FormatException
The error
method creates a cell which evaluates to the exceptions thrown by another cell.
The above validation logic can be implemented more succintly using:
final str = MutableCell('0');
final n = ValueCell.computed(() => int.parse(str()));
final isValid = (n > 0.cell).onError(false.cell);
Previous values #
The previous
property can be used to retrieve the previous values of cells:
final a = MutableCell(0);
final prev = a.previous;
final sum = ValueCell.computed(() => a() + prev());
a.value = 1;
print(a.value); // Prints 1
print(prev.value); // Prints 0
print(sum.value); // Prints 1
a.value = 5;
print(a.value); // Prints 5
print(prev.value); // Prints 1
print(sum.value); // Prints 6
NOTE:
- The
previous
property returns a cell, which can be used like any other cell. - On creation
prev
does not hold a value. Accessing it will throw anUninitializedCellError
. - For
prev
to actually keep track of the previous value ofa
,prev
must be observed, either by another cell, aCellWidget
or a watch function.
Cell widgets #
So far we've used the onChanged
callback with the stock TextField
provided by Flutter. This has
two disadvantages:
- The content of the
TextField
cannot be set externally without aTextEditingController
. - You have to manually synchronize the state of the cells with the state of the text field, in an event handler.
The live_cell_widgets
library provides a collection of widgets which allow their properties to be
controlled directly by cells.
CellTextField
is a TextField
with its content accessed and controlled by a cell, which is provided
in the content
parameter of the CellTextField
constructor. Whenever the content of the field
changes, the value of the content
cell is updated to reflect the content. Similarly, whenever
the value of the content
cell changes, the content of the field is updated to reflect the value
of the cell.
Example:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cell_widgets.dart';
import 'package:live_cells/live_cells.dart';
class CellTextFieldDemo extends CellWidget with CellInitializer {
@override
Widget build(BuildContext context) {
final input = cell(() => MutableCell(''));
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const SizedBox(height: 10),
CellTextField(content: input),
const SizedBox(height: 10),
const Text(
'You wrote:',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20
)
),
const SizedBox(height: 10),
CellWidget.builder((_) => Text(input())),
ElevatedButton(
child: const Text('Clear'),
onPressed: () {
input.value = '';
},
)
],
);
}
}
The input
cell is used as the content cell of the CellTextField
. When text is entered in the
text field, the value of the input
cell is set to the text that was entered. The "Clear" button
clears the text field by setting the input
cell to the empty string.
The benefits of this approach are:
- No need for a
TextEditingController
- No need for event handlers allowing for a declarative style of programming
- The content of the text field is a cell and can be referenced by a computed cell
In addition to CellTextField
, the live_cell_widgets
library currently provides the following widgets:
CellCheckbox
- ACheckbox
with thevalue
property controlled by a cellCellCheckboxListTile
- ACheckboxListTile
with thevalue
property controlled by a cellCellRadio
- ARadio
with thegroupValue
property controlled by a cellCellRadioListTile
- ARadioListTile
with thegroupValue
property controlled by a cell`CellSlider
- ASlider
with thevalue
property controlled by a cellCellSwitch
- ASwitch
with thevalue
property controlled by a cellCellSwitchListTile
- ASwitchListTile
with thevalue
property controlled by a cell
Two-way data flow #
Whilst the above is an improvement over what is offered by the stock Flutter TextField
, it is still
quite limited in that the content cell has to be a string cell. You'll run into difficulties,
if instead of string input you require numeric input, as in the sum example.
A Mutable computed cell is a cell which ordinarily functions like a normal computed cell,
created with ValueCell.computed
, but can also have its value changed by setting its value
property
as though it is a MutableCell
. When the value of a mutable computed cell is set, it reverses
the computation by setting the argument cells to a value such that when the mutable computed
cell is recomputed, the same value will be produced as the value that was set. Thus mutable
computed cells support two-way data flow, which is what sets Live Cells apart from other reactive
state management libraries.
Mutable computed cells can be created using the MutableCell.computed
constructor, which takes the
computation function and reverse computation function. The computation function computes the cell's
value as a function of argument cells, like ValueCell.computed
. The reverse computation
function reverses the computation by assigning a value to the argument cells. It is given the
value that was assigned to the value
property.
Here's a simple example:
final a = MutableCell<num>(0);
final strA = MutableCell.computed(() => a().toString(), (value) {
a.value = num.tryParse(value) ?? 0;
});
The above mutable computed cell converts the value of its argument cell a
, which is a num
in this case, to a string. The reverse computation function parses a num
from the string which was
assigned to the cell. Assigning a string value to strA
will result in the num
parsed from the
string being assigned to cell a
.
strA.value = '100';
print(a.value + 1); // Prints 101
The above definition will prove useful when implementing a text field for numeric input. In-fact, this
library already provides a definition for this cell with the mutableString
extension
method on MutableCell
's holding int
, double
and num
values.
final a = MutableCell<num>(0);
final strA = a.mutableString();
We can now reimplement the sum example from earlier using CellTextField
and mutableString
:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cell_widgets.dart';
import 'package:live_cells/live_cells.dart';
class ComputedExample extends CellWidget with CellInitializer {
@override
Widget build(BuildContext context) {
final a = cell(() => MutableCell<num>(0));
final b = cell(() => MutableCell<num>(0));
final strA = cell(() => a.mutableString());
final strB = cell(() => b.mutableString());
final sum = cell(() => a + b);
return Column(
children: [
Row(
children: [
Expanded(
child: CellTextField(
content: strA,
keyboardType: TextInputType.number,
),
),
const SizedBox(width: 5),
const Text('+'),
const SizedBox(width: 5),
Expanded(
child: CellTextField(
content: strB,
keyboardType: TextInputType.number,
),
),
],
),
const SizedBox(height: 10),
CellWidget.builder((_) => Text(
'${a()} + ${b()} = ${sum()}',
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20
)
)),
ElevatedButton(
child: const Text('Reset'),
onPressed: () {
MutableCell.batch(() {
a.value = 0;
b.value = 0;
});
},
)
],
);
}
}
In the above example two mutable computed cells strA
and strB
are created using mutableString
,
which are used as the content cells for the text fields for a
and b
respectively. There is also
a "Reset" button which resets the values of cells a
and b
to 0
when pressed. When the values of
a
and b
are set, the value of sum
is automatically recomputed and the content of the text
fields is updated to reflect the new values of a
and b
.
The benefits of using CellTextField
and mutable computed cells are:
- No need for a
TextEditingController
which you have to remember todispose
. - No manual synchronization of state between the
TextEditingController
and the widgetState
/ChangeNotifier
object. Your state is instead stored in one place and in one representation. - No need to use
StatefulWidget
or make ugly empty calls tosetState(() {})
to force the widget to update when thetext
property of theTextEditingController
is updated.
Fun with mutable computed cells
Let's say we want the user to be able to enter the result of the addition and have the values for
a
and b
automatically computed and displayed in the corresponding fields:
We can do this with another mutable computed cell, this time with two arguments:
final sum = MutableCell.computed(() => a() + b(), (sum) {
final half = sum / 2;
a.value = half;
b.value = half;
});
The reverse computation cell assigns the sum divided by two to both cells a
and b
.
Here's the full example with a CellTextField
for the result of the addition:
import 'package:flutter/material.dart';
import 'package:live_cells/live_cell_widgets.dart';
import 'package:live_cells/live_cells.dart';
class ComputedExample extends CellWidget with CellInitializer {
@override
Widget build(BuildContext context) {
final a = cell(() => MutableCell<num>(0));
final b = cell(() => MutableCell<num>(0));
final sum = cell(() => MutableCell.computed(() => a() + b(), (sum) {
final half = sum / 2;
a.value = half;
b.value = half;
}));
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const SizedBox(height: 10),
Row(
children: [
Expanded(
child: CellTextField(
content: cell(() => a.mutableString()),
keyboardType: TextInputType.number,
),
),
const SizedBox(width: 5),
const Text('+'),
const SizedBox(width: 5),
Expanded(
child: CellTextField(
content: cell(() => b.mutableString()),
keyboardType: TextInputType.number,
),
),
const SizedBox(width: 5),
const Text('='),
const SizedBox(width: 5),
Expanded(
child: CellTextField(
content: cell(() => sum.mutableString()),
keyboardType: TextInputType.number,
),
)
],
),
const SizedBox(height: 10),
CellWidget.builder((_) => Text(
'${a()} + ${b()} = ${sum()}',
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20
)
)),
ElevatedButton(
child: const Text('Reset'),
onPressed: () {
MutableCell.batch(() {
a.value = 0;
b.value = 0;
});
},
)
],
);
}
}
For brevity the definitions of the string conversion cells are placed directly in the CellTextField
constructor. When a value for a
and b
is entered, the result of the addition is displayed in the
result text field. When a value for the result is entered in the result text field, the values of a
and b
and reflected in their corresponding text fields. This example also demonstrates how
mutable computed cells can be chained.
Handling errors in two-way data flow #
The user might enter text in the text field from which a number cannot be parsed. mutableString
,
as used in the previous examples, handles this by assigning a default value to its argument cell,
which is controlled by the errorValue
argument.
Example:
final strA = a.mutableString(
errorValue: -1.cell
);
strA.vaue = 'not a valid number';
print(a.value); // Prints -1
In the above example a default vaue of -1
was set in the case that a number cannot be parsed from
the value of the string cell.
NOTE: The errorValue
argument is a ValueCell
, which allows the default value to be changed
dynamically.
Usually, however, we want to handle the error rather than assigning a default value. This can be
done with Maybe
cells. A Maybe
object either holds a value or an exception that was thrown
while computing a value.
A Maybe
cell can easily be created from aMutableCell
with the maybe()
method. The resulting
Maybe
cell is a mutable computed cell with the following behaviour:
- Its computed value is the value of the argument cell wrapped in a
Maybe
. - When the cell's value is set, it sets the value of the argument cell to the value wrapped in the
Maybe
if it is holding a value.
The Maybe
cell provides an error
property which retrieves a ValueCell
that evaluates to the
exception held in the Maybe
or null
if the Maybe
is holding a value. This can be used to
determine whether an error occurred while computing a value.
To handle errors while parsing a number, mutableString
should be called on a cell containing
a Maybe<num>
rather than a num
. We can then check whether the error
cell is non-null to check
if an error occurred.
Putting it all together the cell definition for a
now becomes:
final a = cell(() => MutableCell<num>(0));
final maybeA = cell(() => a.maybe());
final strA = cell(() => maybeA.mutableString());
final errorA = cell(() => maybeA.error);
maybeA
holds the the value ofa
wrapped in aMaybe
.strA
will be used as the content cell fora
which binds the value of the text field tomaybeA
.errorA
holds the error which occurred while parsing a number fromstrA
.
The definition of the text field for a
becomes:
CellTextField(
content: strA,
keyboardType: TextInputType.number,
decoration: InputDecoration(
errorText: errorA() != null
? 'Please enter a valid number'
: null
),
)
Here we're testing whether errorA
is non-null, that is whether an error occurred while parsing a
number from strA
, and if so providing an error message in the errorText
of the InputDecoration
.
The error message can be made more descriptive by also checking whether the field is empty, or not.
For example:
final isEmptyA = cell(() => ValueCell.computed(() => strA().isEmpty));
...
CellTextField(
content: strA,
keyboardType: TextInputType.number,
decoration: InputDecoration(
errorText: isEmpty()
? 'Cannot be empty'
: error() != null
? 'Not a valid number'
: null
),
);
)
Here we've created a new cell isEmptyA
which depends directly on strA
(the content cell) and has
a value of true if the strA
holds an empty string.
You'll notice the cell definitions are becoming a bit unwieldy. To clean things up the definition for the text field, along with its related cells, can be packaged in a function:
Widget inputField(MutableCell<num> cell) {
return CellWidget.builder((context) {
final maybe = context.cell(() => cell.maybe());
final content = context.cell(() => maybe.mutableString());
final error = context.cell(() => maybe.error);
final isEmpty = context.cell(() => ValueCell.computed(() => content().isEmpty));
return CellTextField(
content: content,
keyboardType: TextInputType.number,
decoration: InputDecoration(
errorText: isEmpty()
? 'Cannot be empty'
: error() != null
? 'Not a valid number'
: null
),
);
});
}
Note we've used CellWidget.builder
to create a CellWidget
without subclassing and the cells are
defined using the cell
method of the context
object provided to the builder function. This is
identical to the cell
method provided by the CellInitializer
mixin. NOTE: This method may
only be called on the BuildContext
of a CellWidget
with the CellInitializer
mixin or a
CellWidget
created using CellWidget.builder
.
The UI definition now becomes the following:
Widget build(BuildContext context) {
final a = cell(() => MutableCell<num>(0));
final b = cell(() => MutableCell<num>(0));
final sum = cell(() => a + b);
return Column(
children: [
Row(
children: [
Expanded(
child: inputField(a),
),
const SizedBox(width: 5),
const Text('+'),
const SizedBox(width: 5),
Expanded(
child: inputField(b),
),
],
),
const SizedBox(height: 10),
CellWidget.builder((_) => Text(
'${a()} + ${b()} = ${sum()}',
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20
)
)),
ElevatedButton(
child: const Text('Reset'),
onPressed: () {
MutableCell.batch(() {
a.value = 0;
b.value = 0;
});
},
)
],
);
}
State restoration #
A mobile application may be terminated at any point when the user is not interacting with it. When it is resumed, due to the user navigating back to it, it should restore its state to the point where it was when terminated.
RestorableCellWidget
is like CellWidget
but also automatically restores the state of cells,
created within its build
method using cell
, when the application is resumed. Therefore
all you need to do, for the most part, to make your widgets restorable is to replace CellWidget
with RestorableCellWidget
.
Here is an example:
class CellRestorationExample extends RestorableCellWidget {
@override
String get restorationId => 'cell_restoration_example';
@override
Widget build(BuildContext context) {
final sliderValue = cell(() => MutableCell(0.0));
final switchValue = cell(() => MutableCell(false));
final checkboxValue = cell(() => MutableCell(true));
final textValue = cell(() => MutableCell(''));
return Column(
children: [
const Text('A Slider'),
Row(
children: [
CellWidget.builder((context) => Text(sliderValue().toStringAsFixed(2))),
Expanded(
child: CellSlider(
min: 0.0,
max: 10,
value: sliderValue
),
)
],
),
CellSwitchListTile(
value: switchValue,
title: const Text('A Switch'),
),
CellCheckboxListTile(
value: checkboxValue,
title: Text('A checkbox'),
),
const Text('Enter some text:'),
CellTextField(content: textValue),
CellWidget.builder((context) => Text('You wrote: ${textValue()}')),
],
);
}
}
Notice there is an additional restorationId
property. When using RestorableCellWidget
, you'll
need to provide a unique identifier, via this property, to associate the saved state with the widget. See
RestorationMixin.restorationId
,
for more information.
The build
method defines four widgets, a slider, a switch, a checkbox and a text field as well as
four cells, creating using cell
for holding the state of the widgets. The code defining the cells
is exactly the same as it would be with CellWidget
, however when the app is resumed the
state of the cells, and likewise the widgets which are dependent on the cells, is restored.
NOTE:
CellSlider
,CellSwitchListTile
andCellCheckboxListTile
are the live cell equivalents, provided bylive_cell_widgets
, ofSlider
,SwitchListTile
andCheckboxListTile
which allow their state to be controlled by aValueCell
.- You can use any widgets not just those provided by
live_cell_widgets
. The state of the cells defined byRestorableCellWidget.cell
will be restored regardless of the widgets you use.
In order for cell state restoration to be successful there are some things you need to take into account:
- Only cells implementing the
RestorableCell
interface can have their state restored. All cells provided by Live Cells implement this interface except:- Lightweight computed cells, which do not have a state
DelayCell
- The values of the cells to be restored must be encodable by
StandardMessageCodec
. This means that only cells holding primitive values (num
,bool
,null
,String
,List
,Map
) can have their state saved and restored. - To support state restoration of cells holding values not supported by
StandardMessageCodec
, aCellValueCoder
has to be provided.
CellValueCoder
is an interface for encoding (and decoding) a value to a primitive value
representation that is supported by StandardMessageCodec
. Two methods have to be implemented:
encode()
which takes a value and encodes it to a primitive value representationdecode()
which decodes a value from its primitive value representation
The following example demonstrates state restoration
of a radio button group using a CellValueCoder
to encode the group value which is an enum
.
enum RadioValue {
value1,
value2,
value3
}
class RadioValueCoder implements CellValueCoder {
@override
RadioValue? decode(Object? primitive) {
if (primitive != null) {
final name = primitive as String;
return RadioValue.values.byName(name);
}
return null;
}
@override
Object? encode(covariant RadioValue? value) {
return value?.name;
}
}
class CellRestorationExample extends RestorableCellWidget {
@override
String get restorationId => 'cell_restoration_example';
@override
Widget build(BuildContext context) {
final radioValue = cell(
() => MutableCell<RadioValue?>(RadioValue.value1),
coder: RadioValueCoder.new
);
return Column(
children: [
const Text('Radio Buttons:',),
CellWidget.builder((context) => Text('Selected option: ${radioValue()?.name}')),
Column(
children: [
CellRadioListTile(
groupValue: radioValue,
value: RadioValue.value1,
title: const Text('value1'),
),
CellRadioListTile(
groupValue: radioValue,
value: RadioValue.value2,
title: const Text('value2'),
),
CellRadioListTile(
groupValue: radioValue,
value: RadioValue.value3,
title: const Text('value3'),
),
],
),
],
);
}
}
RadioValueCoder
is a CellValueCoder
subclass which encodes the RadioValue
enum class to a
string. In the definition of the radioValue
cell, the constructor of RadioValueCoder
(RadioValueCoder.new
) is provided to cell()
in the coder
argument.
If a cell's value is not restored, its value is recomputed. As a result, it is not necessary that a cell's state be saved if it can be recomputed.
Example:
class CellRestorationExample extends RestorableCellWidget {
@override
String get restorationId => 'cell_restoration_example';
@override
Widget build(BuildContext context) {
final numValue = cell(() => MutableCell<num>(1));
final numMaybe = cell(() => numValue.maybe(), restorable: false);
final numError = cell(() => numMaybe.error);
return Column(
children: [
const Text('Text field for numeric input:'),
CellTextField(
content: cell(() => numMaybe.mutableString()),
decoration: InputDecoration(
errorText: numError() != null
? 'Not a valid number'
: null
),
),
const SizedBox(height: 10),
CellWidget.builder((context) {
final a1 = context.cell(() => numValue + 1.cell);
return Text('${numValue()} + 1 = ${a1()}');
}),
ElevatedButton(
child: const Text('Reset'),
onPressed: () => numValue.value = 1
)
],
);
}
}
The above is an example of a text field for numeric input with error handling. The only cells in the
above example which have their state restored are numValue
, the cell holding the numeric value
that was entered in the field, and numMaybe.mutableString()
which is the content cell
for the text field. When the state of the app is restored the values of the remaining cells are
recomputed, which in-effect restores their state without it actually being saved.
When you leave the app and return to it, you'll see the exact same state, including erroneous input and the associated error message, as when you left.
Some points to note from this example:
- We've used
restorable: false
, in thecell()
call fornumMaybe
to prevent its state from being saved, sinceMaybe
values cannot be saved. - If
restorable
is omitted (null
) the cell's state is saved only if it is aRestorableCell
. Ifrestorable
istrue
the cell's state is saved and an assertion is violated if the given cell is not aRestorableCell
. - Computed cells don't require their state to be saved, e.g. the state of the
a1
cell is not saved, since it is defined within aCellWidget
rather than aRestorableCellWidget
, however it is restored (the same state is recomputed on launch) nevertheless.
As a general rule of thumb only mutable cells which are either set directly, such as numValue
which has its value set in the "Reset" button, or hold user input from widgets, such as the content
cells of text fields, are required to have their state saved.
Other features #
This readme demonstrates the most prominent features of the library and a basic guide on how to use it. The library also offers the following features:
-
Utilities for working with cells holding a
Duration
:final cell = MutableCell(const Duration(minutes: 10)); final minutes = cell.inMinutes; print(minutes.value); // Prints 10 minutes.value = 30 print(cell.value.inMinutes); // Prints 30
-
CellObserverModel
which provides thewatch
method to subclasses for observing changes in cells. This is similar toValueCell.watch
however callingdispose
also calls stops all watch functions registered with thewatch
method.class MyModel extends CellObserverModel { MyModel(ValueCell<int> a, ValueCell<String> b, ValueCell<num> c) { watch(() { foo(a(), b()); }); watch(() => bar(c())); } } ... final model = MyModel(a,b,c); ... model.dispose(); // Removes all watch functions created by `model` using `watch` method.
-
CellTextField
also takes an optionalselection
cell argument in its constructor, which if provided allows the field's selection to be observed and set via the provided cell.
Please check out the API documentation for more information and also take a look at the example, in the example directory, for a more detailed and complete examples of this library's features.
Additional information #
If you discover any issues or have any feature requests, please open an issue on the package's Github repository.
Take a look at the example
directory for more complete examples of how to use this library.