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A Flutter package to enable localizations using JSON files.

Lit Localization Service #

A Flutter package to create localizations using JSON files.

Screenshots #

English Localization German Localization
'Hello Word' in English Localization 'Hello Word' in German Localization

How it works #

The JSON file is fetched on the localization delegate. Its content will then be extracted into a local Map and made accessible using the BuildContext. The localized strings can then be read by calling LitLocalizations.of(context).getLocalizedValue("your_key_you_specified_on_the_json_file") on the build method.

Reading essential values like texts from local storage will require a status check of the current fetch process on startup. This will increase the loading time of your application. It's used best when already depending on a persistent storage solution where loading processes on startup are required anyway.

How to use #

Setup #

  • Provide a JSON file containing all localized strings in a predefined structure (Vide infra).
  • Include the JSON file asset on your pubspec.yaml file of your app.
assets:
  - assets/json/
  • Include lit_localization_service as git dependency on your pubspec.yaml file of your app:
lit_localization_service:
  git: https://github.com/litlifesoftware/lit_localization_service.git

or as a pub dependency:

lit_localization_service:
  • Set the localizationsDelegates property value of your MaterialApp by initializing the LitLocalizationServiceDelegate. Provide your JSON file's location.
  localizationsDelegates: [
    // The LitLocalizationServiceDelegate will be passed here.
    LitLocalizationServiceDelegate(
      // Set your asset url
      jsonAssetURL: 'assets/json/localized_strings.json',
      // Set all language code whose localization are available on the json file
      supportedLanguages: ['en', 'de'],
      // State whether to output logs.
      debug: true,
    ),
    GlobalMaterialLocalizations.delegate,
    GlobalWidgetsLocalizations.delegate,
    GlobalCupertinoLocalizations.delegate,
  ],
  • Create a FutureBuilder to call the initLocalizations method in order to montitor the parsing state and conditionally returning either your screen containing your localized strings or a fallback/loading screen
class ParsingStateBuilder extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      future: LitLocalizationController()
          .initLocalizations('assets/json/localized_strings.json'),
      builder: (context, localizatonsInitalization) {
        return localizatonsInitalization.connectionState ==
                ConnectionState.waiting
            ? LoadingScreen()
            : MyHomeScreen();
      },
    );
  }
}
  • Call your localized strings by accessing the BuildContext once the parsing has been finished.
  Text(LitLocalizations.of(context).getLocalizedValue("hello")),
  • This should display the string 'Hello' extracted from your JSON file as a Flutter Text widget.

JSON file structure #

The JSON file should contain a list of objects, whose keys can be arbitrary. Each of these objects will in turn have a list of key-value pairs, representing the language and the localized string "languageCode": "Localized String".

{
  "hello": {
    "en": "Hello",
    "de": "Hallo"
  },
  "world": {
    "en": "World",
    "de": "Welt"
  }
}

Getting Started with Flutter #

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

Example #

The example folder contains an example app demonstrating the most basic implementation using a local JSON asset file.

License #

The source code of this repository is distributed under the BSD 3-Clause license as specified in the LICENSE file.

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A Flutter package to enable localizations using JSON files.

Repository (GitHub)
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Documentation

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License

BSD-3-Clause (LICENSE)

Dependencies

flutter

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