liquid_ui 1.0.0+8 liquid_ui: ^1.0.0+8 copied to clipboard
Liquid is an open source UI toolkit for developing cross platform apps using Flutter.
Liquid #
Build fast, responsive, cross platform apps with Liquid. #
Liquid is an open source UI toolkit for developing cross platform apps in Flutter. Quickly create apps for Android, IOS, Web or Desktop with our powerful grid system, text processor, forms, extensive prebuilt components and dozens of utilities.
Visit Liquid Expo and Documentation #
#MadeWithLiquid
Salient Features #
- Powerful grid system that support upto 12 column
- Extensive array of UI Elements ( With more than 1000+ configuration )
- A powerful text processor to use CSS like text styling in flutter
- Liquid Form (support all html form features)
- Responive utilities to use with non-liquid components
- Stable and optmized for Web
- And More to explore 😁
Getting Started #
Step 1: Add liquid to pubspec.yaml
dependencies:
flutter:
sdk: flutter
liquid_ui: <latest-version>
Step 2: Wrap Your MaterialApp widget with LiquidApp
import 'package:liquid_ui/liquid_ui.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return LiquidApp(
materialApp: MaterialApp(...)
);
}
}
Step 3: Visit Liquid Expo for demo and tutorials.
Note #
Liquid is compatible with MaterialApp for now. LiquidCupertinoApp will be available in next major update
Authors #
1. Introduction #
Liquid is divided into 3 sub-libraries
- Liquid Base - holds layout, theme, extensions, text processor, etc.
- Liquid Components - holds components like buttons, scrollspy, dropdown, form, etc.
- Liquid Core - holds validators for LForm.
2. Layout #
Breakpoints #
Breakpoints are the point in which your sites/apps content will respond to provide the user with the best possible layout to consume the information.
Liquid support 5 breakpoints #
Breakpoint | Width | Devices |
---|---|---|
xs | < 576px | mobile (portrait) |
sm | >= 576px | mobile (landscape) |
md | >= 768px | tablet (portrait) |
lg | >= 992px | tablet (landscape) laptop (small) |
xl | >= 1200px | Desktop laptop(large) |
Layout Mechanism #
Liquid has 4 Layout Building mechanism
1. Responisve Builder #
A builder that builds its childrens based on active breakpoints.
LResponsiveBuilder(
onXS: (context) => buildOnXS(context), // required
onSM: (context) => buildOnSM(context), // build only on SM breakpoint
onMD: (context) => buildOnMD(context), // build only on MD breakpoint
onLG: (context) => buildOnLG(context), // build only on LG breakpoint
onXL: (context) => buildOnXL(context), // build only on XL breakpoint
)
NOTE: LResponsiveBuilder will build onXS by default for other breakpoints if they are not defined.
NOTE: By default LResponsiveBuilder will use parents width to determine the active breakpoint.
To use screen width instead of parent width to determine breakpoint #
LResponsiveBuilder(
... // builders
useMediaQuery: true, // this will make responsive builder to use screen width to build layout
)
Note: Responsive builder helps to build layout based on screen size but its too much work to build layout for 5 breakpoints. use Responisve Columns to build responsive layout in liquid.
2. Responisve Columns #
Liquid comes with Rows (LRow) and Columns (LColumn) which helps to create a responsive grid thats layout their children according to active breakpoint.
Rows (LRow)
LRow is a responsive layout component in liquid that accepts a list of columns. It can change its axis based on breakpoint by using axis property.
LRow(
columns: <LColumn>[
... //list of columns
]
)
LRow support maximum of 12 columns in fixedSize mode (default mode). i.e, if on a particular breakpoint the sum of all the column span is greater than 12 than mode will be changed to ratio.
LRow(
columns: <LColumn>[
LColumn( // first column
lg: 8, // span to 8 column space in lg
xl: 6, // span to 6 column space in xl
children: <Widget>[...]
),
LColumn( // second column
lg: 4, // span to 4 column space in lg
xl: 3, // span to 3 column space in xl
children: <Widget>[...]
),
]
)
LRow support 2 mode to render its columns.
- fixedSize (columns will takes exact span space)
- ratio (uses ratio/percentage to determine available space)
LRow(
mode: LGridMode.ratio
columns: <LColumn>[
LColumn( // first column
lg: 8, // takes ~53% space in lg
xl: 6, // takes ~50% space in xl
children: <Widget>[...]
),
LColumn( // second column
lg: 4, // takes ~26% space in lg
xl: 3, // takes ~25% space in xl
children: <Widget>[...]
),
LColumn( // third column
lg: 3, // takes ~26% space in lg
xl: 3, // takes ~25% space in xl
children: <Widget>[...]
),
]
)
Gutters The space between columns is known as gutter
default: 5px
LRow(
gutter: 10.0, // add 10px space between columns
columns: <LColumn>[
... //list of columns
]
)
Margin The space around the row
default: bottom margin equals to gutter/2
NOTE: by default LRow is in horizontal axis except in xs breakpoint which is vertical. you can change this using axis property of LRow
Hiding a column on particular breakpoint
You can prevent a column from rendering on breakpoint by using visibility property of LColumn
LRow(
columns: <LColumn>[
LColumn( // first column
lg: 8, // span to 8 column space in lg
xl: 6, // span to 6 column space in xl
children: <Widget>[...]
),
LColumn( // second column
visibility: LBoxVisibility.belowXL(false),
xl: 3, // span to 6 column space in xl
children: <Widget>[...]
),
LColumn( // third column
lg: 4, // span to 4 column space in lg
xl: 3, // span to 3 column space in xl
children: <Widget>[...]
),
]
)
In above code, the second column will not render on XS, SM, MD and LG breakpoints.
3. Responisve Container (LBox and LAnimatedBox) #
Liquid comes with a container that can change its property based on breakpoint. properties like alignment, height, width, decoration, visibility, padding and margin.
LBox #
Creates a widget that combines common painting, positioning, rendering and sizing widgets according to breakpoint.
LBox(
visibility: LBoxVisibility(
xs: false, // will not render child in XS breakpoint
sm: false, // will not render child in SM breakpoint
),
height: LBoxDimension( // height based on active breakpoint
xs: 250.0,
sm: 280.0,
md: 350.0,
lg: 450.0,
xl: 500.0,
),
padding: LBoxEdgeInsets( // padding based on active breakpoint
lg: EdgeInsets.all(10.0),
xl: EdgeInsets.all(20.0),
),
child: Image.network("https://source.unsplash.com/random/"), // child widget
)
LAnimatedBox #
Animated version of LBox that animate any change in box property.
LAnimatedBox(
//duration: Duration(milliseconds: 150), //default
//curve: Curves.linear, //default
visibility: LBoxVisibility(
xs: false, // will not render child in XS breakpoint
sm: false, // will not render child in SM breakpoint
),
height: LBoxDimension( // height based on active breakpoint
xs: 250.0,
sm: 280.0,
md: 350.0,
lg: 450.0,
xl: 500.0,
),
padding: LBoxEdgeInsets( // padding based on active breakpoint
lg: EdgeInsets.all(10.0),
xl: EdgeInsets.all(20.0),
),
child: Image.network("https://source.unsplash.com/random/"), // child widget
)
1. Responisve Utilities #
To know the currently active breakpoint use MediaQuery
To know if a particular breakpoint is active use
MediaQuery.of(context).isXS // true if XS is active
MediaQuery.of(context).isSM // true if SM is active
MediaQuery.of(context).isMD // true if MD is active
MediaQuery.of(context).isLG // true if LG is active
MediaQuery.of(context).isXL // true if XL is active
To get active breakpoint use
MediaQuery.of(context).activeBreakpoint // active breakpoint
Using Utilities
Example 1. Build child based on active breakpoint
final mq = MediaQuery.of(context);
Container(
child: mq.isXS || mq.isSM ? buildWidget() : buildAnotherWidget(),
)
Example 2. Get different values based on active breakpoint
// This class will produce value based on active breakpoint
class ResponsiveValue<T> {
final BuildContext context;
final T xs, sm, md, lg, xl;
const ResponsiveValue(
this.context,{
this.xs,
this.sm,
this.md,
this.lg,
this.xl
});
T getActiveValue(LBreakPoint breakPoint) {
switch (breakPoint) {
case LBreakPoint.xl:
return xl;
case LBreakPoint.lg:
return lg;
case LBreakPoint.md:
return md;
case LBreakPoint.sm:
return sm;
case LBreakPoint.xs:
default:
return xs;
}
}
T get value => getActiveValue(MediaQuery.of(context).activeBreakpoint);
}
...
final String forSmallDevices = "This message is for \l.bold{small} devices";
final String forLargeDevices = "This message is for \l.bold{larger} devices";
@override
Widget build(BuildContext context) {
return LText(
ResponsiveValue<String>(
context,
// for smaller devices
xs: forSmallDevices,
sm: forSmallDevices,
md: forSmallDevices,
// for larger devices
lg: forLargeDevices,
xl: forLargeDevices,
).value,
);
}
3. LText #
Visit Liquid Expo or download Android App for more details and tutorials. #
Liquid's text processor helps to use css like style classes to style your inline text elements.
LText(
"This message is \l.bold.underline{Important}."
)
4. Liquid Components #
Visit Liquid Expo or download Android App for live demo and tutorials. #
5. Liquid Forms #
Forms in liquid is highly inspired by html form also they are much effecient than normal flutter forms.