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Native Apple Liquid Glass UI for Flutter on iOS 26+ — real SwiftUI/UIKit glass widgets (buttons, tab bar, sheets, pickers), not a blur fake. Graceful fallback below iOS 26.

liquid_glass_native #

Native Apple Liquid Glass UI for Flutter — real SwiftUI/UIKit glass widgets, not a BackdropFilter blur fake. Controls are rendered by SwiftUI and embedded via platform views, so on iOS 26+ they use Apple's authentic glassEffect material (interactive, with GlassEffectContainer). Older iOS and other platforms fall back gracefully.

Keywords: liquid glass, iOS 26, SwiftUI, Cupertino, native platform view, glassmorphism, glass UI kit, Apple design.

Why native #

Apple's Liquid Glass samples the real native render tree and reacts to touch. Faking it with a Flutter BackdropFilter looks flat, because the glass needs to wrap real native content. Here the label/switch are rendered natively, so the material looks like the system glass.

Widgets #

Widget Notes
LiquidGlassActivityIndicator Native SwiftUI ProgressView(.circular). Fixed size.
LiquidGlassButton / .heading Native button; label rendered in SwiftUI. Auto-sizes via an intrinsic-size handshake.
LiquidGlassButtonGroup Row of glass buttons sharing one GlassEffectContainer.
LiquidGlassColorPicker Native SwiftUI ColorPicker. Intrinsic size.
LiquidGlassContainer Decorative glass panel. Stack Flutter content on top.
LiquidGlassDatePicker Native SwiftUI DatePicker. Intrinsic size, eager gesture.
LiquidGlassNavigationBar Native top bar with title + leading/trailing actions.
LiquidGlassProgressView Native linear ProgressView. Parent width, fixed height.
LiquidGlassSlider Native SwiftUI Slider. Parent width, fixed height, eager gesture.
LiquidGlassStepper Native SwiftUI Stepper. Auto-sizes via intrinsic-size handshake.
LiquidGlassSwitch Native SwiftUI Toggle; state bridged back to Dart.
LiquidGlassTabBar Native horizontal tab bar with GlassEffectContainer.
LiquidGlassToolbar Native bottom toolbar with action buttons.

Usage #

import 'package:liquid_glass_native/liquid_glass_native.dart';

LiquidGlassButton(
  label: 'Add',
  onPressed: () {},
  tint: Colors.blue,          // optional
  // borderRadius: 16,        // optional; capsule when null
);

LiquidGlassButton.heading(label: 'Glass Todos', onPressed: () {});

LiquidGlassSwitch(
  value: on,
  onChanged: (v) => setState(() => on = v),
);

Platform behaviour #

  • iOS 26+ — authentic Liquid Glass (glassEffect(.regular.interactive())).
  • iOS 16–25 — standard SwiftUI button / toggle styling.
  • iOS 14–15 — system controls.
  • Non-iOS — Material FilledButton / Switch fallbacks.

How it works #

  • Each widget is a UiKitView. The iOS plugin registers a FlutterPlatformViewFactory per control.
  • A per-view FlutterMethodChannel (<viewType>/<id>) carries events (onPressed, onChanged) and updates (updateConfig, setValue).
  • Buttons negotiate their size: native replies to getIntrinsicSize, and Flutter wraps the platform view in a matching SizedBox.

Requirements #

  • Xcode with the iOS 26 SDK (to compile glassEffect, guarded by #available). The deployment target stays at 14.0.

Run the example #

cd example
flutter run

See docs/superpowers/specs/2026-06-24-liquid-glass-plugin-design.md for the design history (native → Flutter shader → back to native).

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Native Apple Liquid Glass UI for Flutter on iOS 26+ — real SwiftUI/UIKit glass widgets (buttons, tab bar, sheets, pickers), not a blur fake. Graceful fallback below iOS 26.

Repository (GitHub)
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Topics

#liquid-glass #ios #cupertino #native #ui

License

unknown (license)

Dependencies

flutter

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