leopard_flutter 2.0.0 leopard_flutter: ^2.0.0 copied to clipboard
A Flutter plugin for Picovoice's Leopard Speech-to-Text engine
Leopard Binding for Flutter #
Leopard Speech-to-Text Engine #
Made in Vancouver, Canada by Picovoice
Leopard is an on-device speech-to-text engine. Leopard is:
- Private; All voice processing runs locally.
- Accurate
- Compact and Computationally-Efficient
- Cross-Platform:
- Linux (x86_64), macOS (x86_64, arm64), Windows (x86_64)
- Android and iOS
- Chrome, Safari, Firefox, and Edge
- Raspberry Pi (4, 3) and NVIDIA Jetson Nano
Compatibility #
This binding is for running Leopard on Flutter 2.8.1+ on the following platforms:
- Android 5.0+ (API 21+)
- iOS 13.0+
Installation #
To start, you must have the Flutter SDK installed on your system. Once installed, you can run flutter doctor
to determine any other missing requirements.
To add the Leopard plugin to your app project, you can reference it in your pub.yaml:
dependencies:
leopard_flutter: ^<version>
AccessKey #
Leopard requires a valid Picovoice AccessKey
at initialization. AccessKey
acts as your credentials when using Leopard SDKs.
You can get your AccessKey
for free. Make sure to keep your AccessKey
secret.
Signup or Login to Picovoice Console to get your AccessKey
.
Permissions #
To enable recording with the hardware's microphone, you must first ensure that you have enabled the proper permissions on both iOS and Android.
On iOS, open your Info.plist and add the following line:
<key>NSMicrophoneUsageDescription</key>
<string>[Permission explanation]</string>
On Android, open your AndroidManifest.xml and add the following line:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.INTERNET" />
Leopard Model File Integration #
Add the Leopard model file to your Flutter application:
- Create a model in Picovoice Console or use one of the default language models.
- Add the model file to an
assets
folder in your project directory. - Add the asset to your
pubspec.yaml
:
flutter:
assets:
- assets/leopard_model.pv
- In this example, the path to the model file in code would then be as follows:
String modelPath = "assets/leopard_model.pv";
Alternatively, if the model file is deployed to the device with a different method, the absolute path to the file on device can be used.
Usage #
An instance of Leopard
is created by passing a model file path into its static constructor create
:
import 'package:leopard_flutter/leopard.dart';
String accessKey = '{ACCESS_KEY}' // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
String modelPath = '{LEOPARD_MODEL_PATH}' // path relative to the assets folder or absolute path to file on device
void createLeopard() async {
try {
_leopard = await Leopard.create(accessKey, modelPath);
} on LeopardException catch (err) {
// handle Leopard init error
}
}
Transcribe an audio file by passing in the path:
try {
LeopardTranscript result = await _leopard.processFile("${AUDIO_FILE_PATH}");
print(result.transcript);
} on LeopardException catch (err) { }
When done, resources have to be released explicitly:
leopard.delete();
Demo App #
For example usage, refer to our Flutter demo application.