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Standalone 2D/3D physics engine for Flutter — pure-Dart fallback + native Box2D v3.0 FFI backend.

1.0.0 - 2026-05-15 #

Stable release introducing native Box2D backend support with platform-aware engine selection.

Added #

  • Native Box2D v3.0 backend via Dart FFI for Android, iOS, Windows, macOS, and Linux.
  • Platform-aware backend selection through PhysicsEngineFactory.create().
  • New Box2D API surface: Box2DPhysicsEngine, Box2DWorld, Box2DBody, PhysicsGameLoop, and TransformInterpolator.
  • Native collision/contact bridge utilities including begin-contact polling and impact callback registration.
  • Bulk transform extraction from native memory to reduce per-frame overhead.
  • Native assets/tooling integration (hook/build.dart, ffigen.yaml, generated bindings, and C/C++ wrappers).
  • Graceful fallback to pure-Dart simulation when native binaries are unavailable.
  • Web-safe Box2D public stubs so the package API remains import-compatible on Flutter Web.

Changed #

  • Library exports now conditionally expose native or web Box2D APIs.
  • PhysicsEngine now includes setGravity(double gx, double gy) for runtime gravity updates across backends.
  • Collision shape math was updated to use Vector2 helpers directly and remove internal Offset extension utilities.

Notes #

  • On native platforms, PhysicsEngineFactory.create() returns the Box2D backend; on web, it returns the pure-Dart backend.
  • Box2D native sources are provided via a git submodule under src/native/third_party/box2d.

0.1.0 - 2026-05-11 #

Initial release of just_physics_engine.

Added #

  • 2D rigid-body simulation with PhysicsEngine and PhysicsBody.
  • Core physical properties including gravity, drag, restitution, friction, torque, and sleeping.
  • Collision shapes: CircleShape, RectangleShape, and PolygonShape.
  • Broad-phase collision culling via SpatialGrid.
  • Collision resolution with impulse response, friction, and positional correction.
  • Runtime simulation stats via engine.stats.
  • Debug rendering support via engine.renderDebug.
  • 2D ray utility helpers with Ray and Ray.fromPoints.
  • Initial 3D API scaffolding stubs: PhysicsEngine3D

Notes #

  • This release targets Dart SDK ^3.11.0 and Flutter >=1.17.0.
  • 2D simulation is production-ready; 3D APIs are currently stubs/scaffolding.
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verified publisherjustunknown.com

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Standalone 2D/3D physics engine for Flutter — pure-Dart fallback + native Box2D v3.0 FFI backend.

Repository (GitHub)
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License

unknown (license)

Dependencies

code_assets, ffi, flutter, hooks, just_dart, native_toolchain_c

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