jobservable 0.0.4 jobservable: ^0.0.4 copied to clipboard
A Simple UI Update Framework inspired by SwiftUI
jObservable #
A Simple UI Update Framework inspired by SwiftUI
jObservable
is a Flutter package that provides a lightweight and efficient way to handle state updates and trigger UI redraws based on observable values. Inspired by SwiftUI, this framework uses an observer pattern that lets widgets observe individual state variables (signals) and only redraws affected widgets when the observed state changes.
Features #
- Observable Values: Create observable state variables (
ObservableValue
) that can be individually observed by widgets. - Efficient UI Redraws: Widgets observe specific values, so only the widgets depending on those values redraw when they change, reducing unnecessary UI updates.
- Asynchronous Handling: Automatically batches multiple
setState
calls within a short timeframe to avoid redundant redraws. - Simple API: Easily manage and observe state updates without complex configurations.
Installation #
Add jObservable
to your pubspec.yaml
file:
dependencies:
jobservable: ^0.0.1
Then, run:
flutter pub get
Getting Started #
To begin, import the jObservable
package:
import 'package:jobservable/observable.dart';
Creating an Observable State Variable #
Define an observable state variable using the ObservableValue
class. Here’s an example of a SignalManager
that contains a few observable signals:
class SignalManager {
final ObservableValue<double> signalA = ObservableValue(0.0);
final ObservableValue<double> signalB = ObservableValue(0.0);
final ObservableValue<double> signalC = ObservableValue(0.0);
// Additional signals can be added here
}
final SignalManager globalSignalManager = SignalManager();
Each ObservableValue
instance holds a single value that can be observed individually by any widget.
Observing an Observable Value in a Widget #
- Create a widget that extends
ObserverState
. - Use the
observe
method inObserverState
to register interest in a specificObservableValue
. - When the
ObservableValue
changes, the widget will automatically rebuild.
Here’s a basic example:
import 'package:flutter/material.dart';
import 'package:jobservable/observable.dart';
class SignalWidget extends StatefulWidget {
@override
_SignalWidgetState createState() => _SignalWidgetState();
}
class _SignalWidgetState extends ObserverState<SignalWidget> {
late final ObservableWrapper signalWrapper;
@override
void initState() {
super.initState();
// Observe only the specific signal we care about
signalWrapper = observe(globalSignalManager.signalA);
}
void incrementSignal() {
// Update the signal's value, triggering a redraw only for widgets observing this signal
globalSignalManager.signalA.value += 1.0;
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Signal A: ${globalSignalManager.signalA.value}'), // Displays the specific signal's value
ElevatedButton(
onPressed: incrementSignal,
child: Text('Increment Signal A'),
),
],
);
}
}
In this example:
- The
SignalWidget
observesglobalSignalManager.signalA
. - When
signalA
changes,SignalWidget
rebuilds automatically, showing the updated value.
Usage Summary #
- Define Observable Values: Use
ObservableValue
for each state variable you want to observe independently. - Observe in Widgets: Extend
ObserverState
and useobserve
to start observing a specificObservableValue
. - Automatic Redraws: Observed widgets will automatically update when the
ObservableValue
changes.
API Reference #
- ObservableObject: Base class that supports adding and notifying observers.
- ObservableValue: Wraps a single value and notifies observers when it changes.
- ObservableWrapper: Connects an
ObservableObject
with the widget’sObserverState
to facilitate updates. - ObserverState: A
State
subclass that manages observers and automatically disposes them.
License #
This package is open-source and licensed under the MIT License.
Contribution #
Contributions are welcome! Please see the contribution guidelines in the repository.