itwillrock_mobile_ui 0.0.8 itwillrock_mobile_ui: ^0.0.8 copied to clipboard
Neumorphic controls and controls environment implementation.
import 'package:flutter/material.dart';
import 'package:itwillrock_mobile_ui/constants/colors.dart';
import 'package:itwillrock_mobile_ui/neumorphism.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'Flutter Demo',
home: Scaffold(
//Here you can set what ever background color you need.
backgroundColor: Colors.white,
body: MyHomePage(title: 'Flutter Demo Home Page'),
),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
double intensity1 = 1;
late AnimationController _animationController;
late Animation<double> _heightAnimation;
@override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 500),
);
_heightAnimation = Tween<double>(begin: 10, end: 260).animate(
CurvedAnimation(parent: _animationController, curve: Curves.easeInOut),
);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return AnimatedBuilder(
animation: _heightAnimation,
builder: (context, child) {
return Stack(
children: [
child!,
Positioned(
left: 0,
right: 0,
bottom: 0,
child: Neumorphism.frostedGlassContainer(
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(10),
dropShadow: true,
dropInnerShadow: true,
child: SizedBox(
height: _heightAnimation.value,
)),
),
],
);
},
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Neumorphism.emailFormField(
hint: 'some hint2',
),
Row(
children: [
Neumorphism.container(
dropInnerShadow: false,
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(10),
accentAligment: const Alignment(1, 0),
renderAccent: true,
accentIntensity: intensity1,
child: Container(
child: Neumorphism.softRoundButton(
size: const Size(60, 60),
toggle: true,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30)),
margin: const EdgeInsets.all(10),
icon: const Icon(
Icons.home,
color: accentColor,
size: 32,
)),
)),
Neumorphism.container(
dropInnerShadow: false,
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(10),
accentAligment: const Alignment(1, 0),
renderAccent: true,
accentIntensity: intensity1,
child: Container(
child: Neumorphism.softRoundButton(
size: const Size(60, 60),
toggle: true,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30)),
margin: const EdgeInsets.all(10),
icon: const Icon(
Icons.home,
color: accentColor,
size: 32,
)),
)),
Neumorphism.container(
dropInnerShadow: false,
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(10),
child: Neumorphism.accentButton(
size: const Size(60, 60),
toggle: false,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(30)),
margin: const EdgeInsets.all(10),
accentChanged: (intensity) {
setState(() {
intensity1 = intensity;
});
},
child: Icon(
Icons.fingerprint,
color: AppColors.mainColor,
size: 32,
)),
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Neumorphism.softRoundButton(
accentAligment: const Alignment(1, -1),
renderAccent: true,
accentIntensity: intensity1,
size: const Size(74, 74),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(37)),
margin: const EdgeInsets.all(10),
icon: const Icon(
Icons.fingerprint,
color: Color(0xFFADBAC7),
size: 32,
)),
Neumorphism.indicatorButton(
accentAligment: const Alignment(1, -1),
accentColor: accentColor,
accentIntensity: intensity1 * 0.5,
size: 74,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(37)),
margin: const EdgeInsets.all(10),
icon: const Icon(
Icons.fingerprint,
color: Color(0xFFADBAC7),
size: 32,
)),
Neumorphism.checkBox(
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(0),
),
],
),
Neumorphism.softRoundButton(
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(0),
size: const Size(96, 42),
text: "Login"),
Neumorphism.softRoundButton(
main: true,
margin: const EdgeInsets.all(10),
padding: const EdgeInsets.all(0),
size: const Size(96, 42),
onTap: () {
if (_animationController.status == AnimationStatus.completed) {
_animationController.reverse();
} else {
_animationController.forward();
}
},
text: "Login")
],
),
);
}
}