isolate_pool_2 1.0.7 isolate_pool_2: ^1.0.7 copied to clipboard
Just like a thread pool, but with isolates. The package allows creating up-and-running isolates that can accept requests and do heavy lifting outside main isolate
import 'dart:isolate';
import 'dart:math';
import 'dart:typed_data';
import 'package:isolate_pool_2/isolate_pool_2.dart';
void main(List<String> arguments) async {
// Start and await for the pool to complete launching
var pool = IsolatePool(4);
await pool.start();
// SAMPLE 1, Poold Job
await multiplierJobs(pool);
// SAMPLE 2, Pooled Instance
await randomViaPooledInstances(pool);
// Stop isolate and let the process finish
pool.stop();
}
////////////////////////////
// SAMPLE 1, PooledJob<T> //
////////////////////////////
Future<void> multiplierJobs(IsolatePool pool) async {
print('\n\nEXAMPLE1\n');
var futures = <Future<int>>[];
// Schedule mutliple jobs on the isolate pool and store all futures returned
for (var i = 0; i < 15; i++) {
futures.add(pool.scheduleJob<int>(DoubleNumbersJob(101 + i)));
}
// Wait for all futures to complete and collect the results
var sum = (await Future.wait<int>(futures)).fold(0, (p, c) => p + c);
print('Multiplication result: $sum');
}
// `DoubleNumbersJob` class inherits `PooledJob` and implements an operation to be executed in the pool.
// In this case we do multiplication in `job()` method that is overriden.
// `T` in `PooledJob<T>` defines the result type returned by `job()`, it is `int` here
class DoubleNumbersJob extends PooledJob<int> {
final int number;
DoubleNumbersJob(this.number);
@override
Future<int> job() async {
print('DoubleNumbersJob: $number');
return number * 2;
}
}
//////////////////////////////
// SAMPLE 2, PooledInstance //
//////////////////////////////
Future<void> randomViaPooledInstances(IsolatePool pool) async {
print('\n\nEXAMPLE2\n');
var proxies = List<PooledInstanceProxy>.empty(growable: true);
// Create pooled instances in isolates inside pool,
// collect proxy objects to comminucate with them from within main isolate
for (var i = 0; i < 4; i++) {
proxies.add(await pool.addInstance(RandomBytesGenerator()));
}
// Call remote methods via proxies
var futures = List<Future<RandomBytes>>.generate(proxies.length,
(i) => proxies[i].callRemoteMethod(GetNBytesAction(1024 * 1024)));
// Await for remote method results
var results = await Future.wait(futures);
for (var r in results) {
print('Min: ${r.min}, Max: ${r.max}, Avg: ${r.avg.toStringAsFixed(1)},');
}
// Repeating stats computation by trnasferig to isolaes bytes
print('Recalculating stats');
var i = 0;
futures = results
.map((r) =>
proxies[i++].callRemoteMethod<RandomBytes>(ComputeStats(r.bytes)))
.toList();
results = await Future.wait(futures);
for (var r in results) {
print('Min: ${r.min}, Max: ${r.max}, Avg: ${r.avg.toStringAsFixed(1)},');
}
}
// Pooled instance implementation that will run all operations outside main isolate.
// Generating random numbers (which can be slow) and computing basic stats.
class RandomBytesGenerator extends PooledInstance {
late Random _rand;
@override
Future init() async {
_rand = Random();
}
// Internal imnplementation, generating random bytes
RandomBytes getBytes(int n) {
var items = [Uint8List(n)];
for (var i = 0; i < n; i++) {
items[0][i] = _rand.nextInt(256);
}
var (min, max, avg) = getStats(items[0]);
var t = TransferableTypedData.fromList(items);
return RandomBytes(t, min, max, avg);
}
// And calculating stats
(int min, int max, double avg) getStats(Uint8List items) {
var min = 255;
var max = 0;
var avg = 0.0;
for (var i = 0; i < items.length; i++) {
if (items[i] < min) {
min = items[i];
}
if (items[i] > max) {
max = items[i];
}
avg += items[i];
}
avg /= items.length;
return (min, max, avg);
}
// This method is called by isolate pool whenever there's
// a call to `callRemoteMethod()` on a proxy object in main isolate
// `Action` object is used to determine the operation requested (type of the object)
// and transfer a payload - the Action obhject is passed in from the main isolate as-is
@override
Future<dynamic> receiveRemoteCall(Action action) async {
// Pre Dart 3.0
// switch (action.runtimeType) {
// case GetNBytesAction:
// return getBytes((action as GetNBytesAction).numberOfBytes);
// case ComputeStats:
// var (min, max, avg) = getStats(
// (action as ComputeStats).bytes.materialize().asUint8List());
// Using object patterns introduced in Dart 3.0
switch (action) {
case GetNBytesAction():
return getBytes(action.numberOfBytes);
case ComputeStats():
var (min, max, avg) =
getStats(action.bytes.materialize().asUint8List());
return RandomBytes(TransferableTypedData.fromList([]), min, max, avg);
default:
throw 'Unknown action ${action.runtimeType}';
}
}
}
// Action that requests N random bytes
class GetNBytesAction extends Action {
final int numberOfBytes;
GetNBytesAction(this.numberOfBytes);
}
// An action that sends a list of bytes and receives statistics for that numbers
class ComputeStats extends Action {
// Using TransferableTypedData, a more verbose alternative to Uint8List (yet possibly faster)
final TransferableTypedData bytes;
ComputeStats(this.bytes);
}
// Payload that is used as return value for GetNBytes and
class RandomBytes {
final TransferableTypedData bytes;
final int min;
final int max;
final double avg;
RandomBytes(this.bytes, this.min, this.max, this.avg);
}