isolate_handler 1.0.0 isolate_handler: ^1.0.0 copied to clipboard
Effortless isolates abstraction layer with support for inter-isolate communication.
Isolate Handler #
Effortless isolates abstraction layer with support for inter-isolate communication. These isolates (unlike the standard ones in Flutter) can call platform plugins.
Getting Started #
What's an isolate? #
In the words of the Dart documentation itself, isolates are:
Independent workers that are similar to threads but don't share memory, communicating only via messages.
In short, Dart is a single-threaded language, but it has support for concurrent execution of code through isolates.
This means that you can use isolates to execute code you want to run alongside your main thread, which is particularly useful for keeping your Flutter application running smoothly.
For more detailed information, please read this excellent article by Didier Boelens.
Why should I use Isolate Handler? #
Short answer: Isolate Handler allows easy spawning of—as well as communication between—isolates.
Dart already has a very clean interface for spawning and interacting with isolates, using Isolate Handler instead of the regular interface only provides a slightly simpler way of keeping track of and communicating with them. Besides, it allows the isolates to call platform plugins, overcoming a limitation of the original ones.
Plugins in Flutter parlance mean
packages that contain native code. When you depend on something in your pubspec.yaml
file,
that might be either a package (containing Dart code only) or a plugin (containing platform code,
usually Android and iOS, maybe even more).
Plugins use a mechanism called platform channel to communicate between the Dart and the native sides,
a message passing mechanism using the MethodChannel
type. This mechanism depends on elements
of the underlying UI engine to function. Standard isolates don't have that underlying engine because
it's not something they normally need but this means that any call to a plugin (eg. to something as simple
as path_provider) will fail.
The FlutterIsolate
type used by this package, however, does set up that mechanism (technically by
creating a background view on the platform side) so that calls to plugins go through completely transparently,
without any code modification at all: just call as you would normally call from your main thread code.
It is worth noting, however, that running native plugins from a Dart isolate does not
offer any real performance advantage as all native code is run on the main (UI)
thread by default. In simple terms, using an isolate (unlike async/await
itself)
will create parallel execution on a different thread. But as soon as you call a plugin from that isolate,
the platform side of that plugin will run on the UI thread again. Calling a plugin from an isolate
instead of the main app will not create a new thread on the native platform: only the Dart code
will enjoy the benefits, not the native part.
If your tasks are computationally intensive on the Dart side, isolates will help a lot. If the time is spent in the plugin native side, you won't gain much unless you create your own native threads on the native side, in the plugin itself. There is nothing you can do about it in your main Dart app.
Using Isolate Handler #
Spawning an isolate #
Spawning an isolate with Isolate Handler is really simple:
IsolateHandler().spawn(entryPoint);
This is similar to how isolates are spawned normally, with the exception that Isolate Handler does not expect a message parameter, only an entry point. Messaging has been abstracted away and a communications channel is instead opened automatically.
Communicating with an isolate #
Just spawning an isolate provides no benefit over simply using
Isolate.spawn
, so let's move on to a slightly more useful example;
sending data to an isolate and receiving some back.
Let's do a complete project where we start an isolate and send it an integer, have it add one to our count and return the value. We will also give our isolate a name to make it easy to access from anywhere.
final isolates = IsolateHandler();
int counter = 0;
void main() {
// Start the isolate at the `entryPoint` function.
isolates.spawn<int>(entryPoint,
name: "counter",
// Executed every time data is received from the spawned isolate.
onReceive: setCounter,
// Executed once when spawned isolate is ready for communication.
onInitialized: () => isolates.send(counter, to: "counter")
);
}
// Set new count and display current count.
void setCounter(int count) {
counter = count;
print("Counter is now $counter");
// We will no longer be needing the isolate, let's dispose of it.
isolates.kill("counter");
}
// This function happens in the isolate.
// Important: `entryPoint` should be either at root level or a static function.
// Otherwise it will throw an exception.
void entryPoint(Map<String, dynamic> context) {
// Calling initialize from the entry point with the context is
// required if communication is desired. It returns a messenger which
// allows listening and sending information to the main isolate.
final messenger = HandledIsolate.initialize(context);
// Triggered every time data is received from the main isolate.
messenger.listen((count) {
// Add one to the count and send the new value back to the main
// isolate.
messenger.send(++count);
});
}
Breaking changes from 0.2.0 #
Due to a change in the Flutter framework, the previously used method to set up an extra communication channel cannot be used any more. From now on, this package depends on flutter_isolate to use an alternative method to establish the platform channel so that the isolates can call platform plugins.
This solution is mostly transparent but it results in two changes. First, as it can be
seen in the code above, the parameter passed to the entryPoint()
function changed type.
It was a HandledIsolateContext
earlier but it is a Map<String, dynamic>
now.
It still has the same two elements as before, 'messenger' (a SendPort
) and 'name' (a String
).
The second change pertains to the way external plugins are called from the isolates.
There is no need for any setup now, just call the plugin just like you would call
it from the main thread. See the example
subproject for a sample.