isolate_handler 0.2.0+hotfix2 isolate_handler: ^0.2.0+hotfix2 copied to clipboard
Effortless isolates abstraction layer with support for inter-isolate communication.
/// Welcome to the Isolate Handler example
///
/// In this example we will take a look at how to spawn an isolate and allow it
/// to communicate with the main isolate.
///
/// This will be a simple, but complete project. We will start an isolate and
/// send it an integer, have it add one to our count and return the value.
///
/// We will also give our isolate a name to make it easy to access from
/// anywhere.
// First, let's do our imports
import 'package:isolate_handler/isolate_handler.dart';
// With that out of the way, let's create a new IsolateHandler instance. This
// is what we will use to spawn isolates.
final isolates = IsolateHandler();
// Variable where we can store the current count.
int counter = 0;
void main() {
// Start the isolate at the `entryPoint` function. We will be dealing with
// int types here, so we will restrict communication to that type. If no type
// is given, the type will be dynamic instead.
isolates.spawn<int>(entryPoint,
// Here we give a name to the isolate, by which we can access is later,
// for example when sending it data and when disposing of it.
name: "counter",
// onReceive is executed every time data is received from the spawned
// isolate. We will let the setCounter function deal with any incoming
// data.
onReceive: setCounter,
// Executed once when spawned isolate is ready for communication. We will
// send the isolate a request to perform a count right away.
onInitialized: () => isolates.send(counter, to: "counter"));
}
void setCounter(int count) {
// Set new count and display current count.
counter = count;
// Show the new count.
print("Counter is now $counter");
// We will no longer be needing the isolate, let's dispose of it.
isolates.kill("counter");
}
// This function happens in the isolate.
void entryPoint(HandledIsolateContext context) {
// Calling initialize from the entry point with the context is
// required if communication is desired. It returns a messenger which
// allows listening and sending information to the main isolate.
final messenger = HandledIsolate.initialize(context);
// Triggered every time data is received from the main isolate.
messenger.listen((count) async {
// Add one to the count and send the new value back to the main
// isolate.
messenger.send(++count);
});
}