isolate_bloc 0.1.2 isolate_bloc: ^0.1.2 copied to clipboard
A dart package that helps implement the BLoC pattern. BLoC works in Isolate and don't slow down UI.
A dart package that helps implement the BLoC pattern.
Overview #
You can read about BLoC pattern here.
The main difference from another BLoC pattern implementations is what blocs work in Isolate and don't slow down UI.
Attention #
This package now in beta and you should use it in pet projects only. If you find a bug or want some new feature please create a new issue.
Creating a Bloc #
class CounterBloc extends IsolateBloc<CountEvent, int> {
/// The initial state of the `CounterBloc` is 0.
CounterBloc() : super(0);
/// When `CountEvent` is received, the current state
/// of the bloc is accessed via `state` and
/// a new `state` is emitted via `emit`.
@override
void onEventReceived(CountEvent event) {
emit(event == CountEvent.increment ? state+1 : state-1);
}
}
Registering a Bloc #
void main() async {
await initialize(isolatedFunc);
...
}
/// Global function which is used to register blocs and called in Isolate
void isolatedFunc() {
/// Register a bloc to be able to create it in main Isolate
register(create: () => CounterBloc());
}
Using Bloc in UI #
YourWidget(
/// Create CounterBloc and provide it down to the widget tree
child: IsolateBlocProvider<CounterBloc, int>(
child: CounterScreen(),
),
)
...
class CounterScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Counter'),
),
body: Center(
/// Listen for CounterBloc State
child: IsolateBlocListener<CounterBloc, int>(
listener: (context, state) => print("New bloc state: $state"),
/// Build widget based on CounterBloc's State
child: IsolateBlocBuilder<CounterBloc, int>(
builder: (context, state) {
return Text('You tapped $state times');
},
),
),
),
floatingActionButton: Column(
mainAxisSize: MainAxisSize.min,
children: [
FloatingActionButton(
heroTag: 'Increment',
/// Get bloc using extension and add new event
onPressed: () => context.isolateBloc<CounterBloc, int>().add(CountEvent.increment),
child: Icon(Icons.add),
),
SizedBox(height: 10),
FloatingActionButton(
heroTag: 'Decrement',
/// Get bloc using provider class and add new event
onPressed: () => IsolateBlocProvider.of<CounterBloc>(context).add(CountEvent.decrement),
child: Icon(Icons.remove),
),
],
),
);
}
}
All Api #
Initialization #
Initialize all services required to work with IsolateBloc and register an IsolateBloc. isolatedFunc may be a future and MUST be a GLOBAL or STATIC function.
void main() async {
/// Initialize
await initialize(isolatedFunc);
...
}
/// Global function which is used to register blocs and called in Isolate
void isolatedFunc() {
/// Register a bloc to be able to create it in main Isolate
register(create: () => CounterBloc());
}
Create new Bloc instance #
To create a new instance of bloc you can use Widget or function.
/// Create with Widget
IsolateBlocProvider<BlocA, BlocAState>(
child: ChildA(),
)
/// Create multiple blocs with Widget
MultiIsolateBlocProvider(
providers: [
IsolateBlocProvider<BlocA, BlocAState>(),
IsolateBlocProvider<BlocB, BlocBState>(),
IsolateBlocProvider<BlocC, BlocCState>(),
],
child: ChildA(),
)
/// Create with function
final blocA = createBloc<BlocA, BlocAState>();
Get a Bloc #
IsolateBlocBuilder<CounterBloc, int>(
buildWhen: (state, newState) {
/// return true/false to determine whether or not
/// to rebuild the widget with state
builder: (context, state) {
/// return widget here based on BlocA's state
},
)
IsolateBlocListener<CounterBloc, int>(
listenWhen: (state, newState) {
/// return true/false to determine whether or not
/// to listen for state
},
listener: (context, state) {
/// listen for state
},
child: ChildWidget(),
)
IsolateBlocConsumer<CounterHistoryBloc, List<int>>(
listenWhen: (state, newState) {
/// return true/false to determine whether or not
/// to listen for state
},
listener: (context, state) {
/// listen for state
},
buildWhen: (state, newState) {
/// return true/false to determine whether or not
/// to rebuild the widget with state
},
builder: (context, state) {
/// return widget here based on BlocA's state
},
)
Create Bloc Observer #
void isolatedFunc() {
IsolateBloc.observer = SimpleBlocObserver();
register(create: () => CounterBloc());
}
class SimpleBlocObserver extends IsolateBlocObserver {
void onEvent(IsolateBloc bloc, Object event) {
print("New $event for $bloc");
super.onEvent(bloc, event);
}
void onTransition(IsolateBloc bloc, Transition transition) {
print("New state ${transition.nextState} from $bloc");
super.onTransition(bloc, transition);
}
void onError(IsolateBloc bloc, Object error, StackTrace stackTrace) {
print("$error in $bloc");
super.onError(bloc, error, stackTrace);
}
}
Use Bloc in another Bloc #
You can use Bloc in another Bloc. You need to use getBloc<BlocA>()
function which
return Future<BlocA>
to do so. Also, you may use BlocInjector typedef which is just
a signature for getBloc.
getBloc<BlocA>()
function works this way: firstly it is wait for user's initialization function
secondly it is looks for created bloc with type BlocA. If it is finds any, so it
returns this bloc. Else it is creates a new bloc and add to the pull of free blocs.
So when UI will call create<BlocA, BlocAState>()
, it will not create a new bloc but
return free bloc from pull.
This mean you should call this function only once to prevent unexpected bloc creation.
void isolatedFunc() {
register(create: () => CounterBloc());
register(create: () => CounterHistoryBloc(getBloc));
}
class CounterBloc extends IsolateBloc<CountEvent, int> {
CounterBloc() : super(0);
@override
void onEventReceived(CountEvent event) {
emit(event == CountEvent.increment ? state + 1 : state - 1);
}
}
class CounterHistoryBloc extends IsolateBloc<int, List<int>> {
/// BlocInjector: Future<T> Function<T extends IsolateBloc>()
final BlocInjector injector;
final _history = <int>[];
CounterHistoryBloc(this.injector) : super([]) {
injector<CounterBloc>().then((bloc) => bloc.listen(onEventReceived));
}
@override
void onEventReceived(int event) {
emit(_history..add(event));
}
}
Or you can use getBlocWrapper<BlocA, BlocAState>()
if you don't want to work with
future and don't need to contact the bloc directly. This function return IsolateBlocWrapper
instance and works the same way as getBloc
and have same effects.
void isolatedFunc() {
IsolateBloc.observer = SimpleBlocObserver();
register(create: () => CounterBloc());
register(create: () => CounterHistoryBloc(getBlocWrapper));
}
class CounterHistoryBloc extends IsolateBloc<int, List<int>> {
/// WrapperInjector: IsolateBlocWrapper<State> Function<T extends IsolateBloc, State>()
final WrapperInjector injector;
final _history = <int>[];
CounterHistoryBloc(this.injector) : super([]) {
injector<CounterBloc, int>().listen(onEventReceived);
}
@override
void onEventReceived(int event) {
emit(_history..add(event));
}
}
Limitations #
Your events and states cannot contain any objects. If you will try to send one
of the following items you will get Illegal argument in isolate message
runtime exception.
Lambda functions #
Your event/state cannot contain anonymous functions (something like this final callback = () {}
).
Because of it you can't send BuildContext or ThemeData.
StackTrace #
If you will try to send exception with StackTrace you will also get runtime exception.
ReceivePort #
Just don't send this object.
IsolateBlocWrapper #
IsolateBlocWrapper work like a client for IsolateBloc. It receives IsolateBloc's
states and send events added by wrapperInstance.add(YourEvent())
. So you can
listen for origin bloc's state with wrapperInstance.listen((state) { })
and add
events as shown above.
createBloc function create IsolateBloc in Isolate and return IsolateBlocWrapper.