ios_physical_memory 0.0.6 copy "ios_physical_memory: ^0.0.6" to clipboard
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A new Flutter plugin to retrieve device's Physical Memory and current available Memory (This plugin is for IOS Only). Written in Obj-C.

example/lib/main.dart

import 'package:flutter/material.dart';
import 'dart:async';

import 'package:flutter/services.dart';
import 'package:ios_physical_memory/ios_physical_memory.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String _platformVersion = 'Unknown';
  String _physicalMemory = 'Unknown';
  String _availableMemory = 'Unknown';

  @override
  void initState() {
    super.initState();
    initPlatformState();
    initPhysicalMemory();
    initAvailableMemory();
  }

  // Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initPlatformState() async {
    String platformVersion;
    // Platform messages may fail, so we use a try/catch PlatformException.
    // We also handle the message potentially returning null.
    try {
      platformVersion = await IosPhysicalMemory.platformVersion ?? 'Unknown platform version';
    } on PlatformException {
      platformVersion = 'Failed to get platform version.';
    }

    // If the widget was removed from the tree while the asynchronous platform
    // message was in flight, we want to discard the reply rather than calling
    // setState to update our non-existent appearance.
    if (!mounted) return;

    setState(() {
      _platformVersion = platformVersion;
    });
  }

  // Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initPhysicalMemory() async {
    String physicalMemory;
    try {
      physicalMemory = await IosPhysicalMemory.physicalMemory ?? 'Unknown platform version';
    } on PlatformException {
      physicalMemory = 'Failed to get platform version.';
    }
    if (!mounted) return;

    setState(() {
      _physicalMemory = physicalMemory;
    });
  }

  Future<void> initAvailableMemory() async {
    String availableMemory;
    try {
      availableMemory = await IosPhysicalMemory.availableFreeMemory ?? 'Unknown platform version';
    } on PlatformException {
      availableMemory = 'Failed to get platform version.';
    }
    if (!mounted) return;

    setState(() {
      _availableMemory = availableMemory;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Plugin example app'),
        ),
        body: Center(
          child: Column(
            children: [
              Text('Running on: $_platformVersion\n'),
              Text('Total Memory: $_physicalMemory\n'),
              Text('Available Memory: $_availableMemory\n'),
            ],
          ),
        ),
      ),
    );
  }
}
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Publisher

unverified uploader

A new Flutter plugin to retrieve device's Physical Memory and current available Memory (This plugin is for IOS Only). Written in Obj-C.

Repository (GitHub)
View/report issues

Documentation

API reference

License

BSD-2-Clause (LICENSE)

Dependencies

filesize, flutter

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Packages that depend on ios_physical_memory