internationalization 3.1.0 internationalization: ^3.1.0 copied to clipboard
A project to easily implement internationalization on flutter projects
internationalization #
A project to easily implement internationalization on flutter projects
Configure Internationalization #
Go to pubspec.yaml
then do the configurations like this:
internationalization:
output-path: lib/infrastructure/resources/
path: assets/translations
locales:
- locale:
language-code: pt
countries-code:
- BR
- PT
- locale:
language-code: en
- output-path → where de generated file will be placed. Internationalization have a codegen. so run
flutter pub run internationalization
to generate a file that will helps you to translate your strings. If nooutout-path
provided, it'll be placed onlib/
- path → where're the JSON files
- locales → Array of locales. Locales have
language-code
andcountries-code
.- language-code → A string that representes the language (Ex.:
pt
,en
) - countries-code → Array of countries.
countries-code
is optional.
- language-code → A string that representes the language (Ex.:
Now go to main.dart and configure the InternationalizationDelegate
and inform flutter the supported locales. Intl
is the class generated by after ran flutter pub run internationalization
.
MaterialApp(
supportedLocales: Intl.suportedLocales,
localizationsDelegates: [
InternationalizationDelegate(
translationsPath: Intl.stringsPath,
suportedLocales: Intl.suportedLocales,
files: Intl.files,
),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
);
IMPORTANT!!
Don't forget to expose the JSON files
flutter:
uses-material-design: true
assets:
- ./assets/strings/en/
- ./assets/strings/pt/BR/
Folder structure #
The folder structure is very import. So you have to create as same as informed in pubspec.yaml
Translation #
Intl.usage.simpleString()
Intl.usage.interpolationString(args: ["( ͡° ͜ʖ ͡°)"])
Intl.usage.interpolationStringWithNamedArgs(
namedArgs: {"named_arg_key": "( ͡° ͜ʖ ͡°)"},
),
Intl.usage.simplePlurals(pluralValue: 0)),
Intl.usage.simplePlurals(pluralValue: 1)),
Intl.usage.simplePlurals(pluralValue: 123456789)),
Intl.usage.interpolationPlurals(
pluralValue: 0,
args: ["( ͡° ͜ʖ ͡°)"],
),
Intl.usage.interpolationPlurals(
pluralValue: 1,
args: ["( ͡° ͜ʖ ͡°)"],
),
Intl.usage.interpolationPlurals(
pluralValue: 123456789,
args: ["123456789"],
),
You also use extensions on strings to translate. Just use a string with the key and call .translate()
"simple_string".translate()
BuildContext #
You moust have to, or not, inform the BuildContext
to Internationalization
. If you do, it allows Internationalization to listener when you change language of your app and avoid to close and reopen the app to apply the changes.
Internationalization.of(context);
To inform BuildContext
just do it in every new screen (don't need to do in a simple widget)
NumberFormat & DateFormat #
These are features from intl library that was incoporated in Internationalization