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Game logic and rules for Insanichess game

0.3.6 #

  • Apply new linter rules

0.3.5 #

  • Fix a bug when a move can be undone after the OTB game is over.

0.3.4 #

  • Game.flagged() not takes optional parameter for who ran out of time. (This is used by client applications.)

0.3.3 #

  • Group Game.whiteFlagged() and Game.blackFlagged() into simpler Game.flagged().

0.3.2 #

  • Fix a bug with wrong row parsing in Square.fromICString() and Square.toICString().

0.3.1 #

  • Add support for distinguishing how a game has ended.

0.3.0 #

  • Remove flutter from dependencies.

0.2.0 #

  • Lower board size to 16 and adjust initial position.

0.1.6 #

  • Add Move.fromICString and Square.fromICString factories.
  • Add GameStatus to library exports.

0.1.5 #

  • Fix not being able to promote with black pieces.

0.1.4 #

  • Switch row and column in Square.toICString().

0.1.3 #

  • Always copy initial position when using it to prevent bugs with changing the actual initial position.

0.1.2 #

  • Fix a bug with undo not working after going backward and not forward.

0.1.1 #

  • Fix a bug with wrong legal moves calculation.

0.1.0 #

  • Add computation of legal moves.
  • Add GameStatus and calculation of game status.

0.0.4 #

  • Add Piece.fromFenSymbol(String) method.

0.0.3 #

  • Fix bug with undo move and forward / backward.

0.0.2 #

  • Add documentation and more functions.

0.0.1 #

  • Initial untested game logic.
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Game logic and rules for Insanichess game

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