initialize 0.3.1 initialize: ^0.3.1 copied to clipboard
Generic building blocks for doing static initialization.
Initialize #
This package provides a common interface for initialization annotations on top level methods, classes, and libraries. The interface looks like this:
abstract class Initializer<T> {
dynamic initialize(T target);
}
The initialize
method will be called once for each annotation. The type T
is
determined by what was annotated. For libraries it will be the Symbol
representing that library, for a class it will be the Type representing that
class, and for a top level method it will be the Function object representing
that method.
If a future is returned from the initialize method, it will wait until the future completes before running the next initializer.
Usage #
@initMethod #
Ther is one initializer which comes with this package, @initMethod
. Annotate
any top level function with this and it will be invoked automatically. For
example, the program below will print hello
:
import 'package:initialize/initialize.dart';
@initMethod
printHello() => print('hello');
main() => run();
Running the initializers #
In order to run all the initializers, you need to import
package:initialize/initialize.dart
and invoke the run
method. This should
typically be the first thing to happen in your main. That method returns a Future,
so you should put the remainder of your program inside the chained then call.
import 'package:initialize/initialize.dart';
main() {
run().then((_) {
print('hello world!');
});
}
Transformer #
During development a mirror based system is used to find and run the initializers, but for deployment there is a transformer which can replace that with a static list of initializers to be ran.
This will create a new entry point which bootstraps your existing app. If you
supply an htmlEntryPoint
then any script tags whose src is the same as
entryPoint
will be rewritten to the bootstrapped file newEntryPoint
.
Below is an example pubspec with the transformer:
name: my_app
dependencies:
initialize: any
transformers:
- initialize:
entryPoint: web/index.dart
newEntryPoint: web/index.bootstrap.dart
htmlEntryPoint: web/index.html
Creating your own initializer #
Lets look at a slightly simplified version of the @initMethod
class:
class InitMethod implements Initializer<Function> {
const InitMethod();
@override
initialize(Function method) => method();
}
You would now be able to add @InitMethod()
in front of any function and it
will be automatically invoked when the user calls run()
.
For classes which are stateless, you can usually just have a single const instance, and that is how the actual InitMethod implementation works. Simply add something like the following:
const initMethod = const InitMethod();
Now when people use the annotation, it just looks like @initMethod
without any
parenthesis, and its a bit more efficient since there is a single instance. You
can also make your class private to force users into using the static instance.