impulse_signals 0.8.0
impulse_signals: ^0.8.0 copied to clipboard
An integration of signals into the impulse_flutter package.
import 'package:flutter/material.dart';
import 'package:impulse_signals/impulse_signals.dart';
// 1. Define a reference to a Controller
final counterRef = Ref((store) => CounterController());
class CounterController extends Controller {
late final count = createSignal(0);
late final countEven = createComputed(() => count.value % 2 == 0);
void increment() => count.value++;
}
void main() {
runApp(
// 2. Wrap your application in a StoreScope
const StoreScope(child: MyApp()),
);
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return const MaterialApp(home: CounterPage());
}
}
class CounterPage extends SignalWidget {
const CounterPage({super.key});
@override
Widget build(BuildContext context) {
// 3. Depend on the controller
final controller = context.use(counterRef);
return Scaffold(
appBar: AppBar(title: const Text('Impulse Counter Example')),
body: Center(
child: Column(
children: [
// read signals from the controller
Text(
'Count: ${controller.count.value}',
style: Theme.of(context).textTheme.headlineMedium,
),
Text(
'Count is ${controller.countEven.value ? 'even' : 'odd'}.',
style: Theme.of(context).textTheme.labelSmall,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: controller.increment,
child: const Icon(Icons.add),
),
);
}
}