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Edit your image data and output to file/memory, Use objc/kotlin to handle it.

image_editor #

BUILD

The version of readme pub and github may be inconsistent, please refer to github.

Use native(objc,kotlin) code to handle image data, it is easy to process pictures, and can be used for saving/uploading/preview images.

Screenshot #

img

Platform of support #

Android, iOS.

Support #

  • flip
  • crop
  • rotate
  • scale
  • matrix
  • add text
  • mix image
  • merge multi image
  • draw somethings
    • draw point
    • draw line
    • draw rect
    • draw circle
    • draw path
    • draw Bezier
  • Gaussian blur

ImageEditor Usage #

pub package GitHub GitHub stars

dependencies:
  image_editor: ^0.6.0

Import

import 'package:image_editor/image_editor.dart';

Method list:

ImageEditor.editImage();
ImageEditor.editFileImage();
ImageEditor.editFileImageAndGetFile();
ImageEditor.editImageAndGetFile();

Example used alone

Example of extended_image

ImageEditor method params #

Name Description
image dart.typed_data.Uint8List
file dart.io.File
imageEditorOption flutter_image_editor.ImageEditorOption

ImageEditorOption #

final editorOption = ImageEditorOption();
editorOption.addOption(FlipOption());
editorOption.addOption(ClipOption());
editorOption.addOption(RotateOption());
editorOption.addOption(); // and other option.

editorOption.outputFormat = OutputFormat.png(88);

Option #

Flip

FlipOption(horizontal:true, vertical:false);

Clip

ClipOption(x:0, y:0, width:1920, height:1920);

Rotate

RotateOption(degree: 180);

Color Martix

ColorOption();

it's use 5x4 matrix : https://developer.android.google.cn/reference/android/graphics/ColorMatrix.html Although it is an Android document, the color matrix is also applicable to iOS.

a, b, c, d, e,
f, g, h, i, j,
k, l, m, n, o,
p, q, r, s, t


In iOS, it's use 4x4 matrix. The last of line will be ignored.

a, b, c, d,
f, g, h, i,
k, l, m, n,
p, q, r, s

Scale

ScaleOption(width,height);

After specifying the width and height, it is not clipped, but stretched to the specified width and height (Does not maintain the aspect ratio of the image).

AddText

All of unit is pixel.

final textOption = AddTextOption();
textOption.addText(
  EditorText(
    offset: Offset(0, 0),
    text: this._controller.text,
    fontSizePx: size,
    color: Colors.red,
  ),
);

MixImage

void mix(BlendMode blendMode) async {
  final src = await loadFromAsset(R.ASSETS_SRC_PNG);
  final dst = await loadFromAsset(R.ASSETS_DST_PNG);
  final optionGroup = ImageEditorOption();
  optionGroup.outputFormat = OutputFormat.png();
  optionGroup.addOption(
    MixImageOption(
      x: 300,
      y: 300,
      width: 150,
      height: 150,
      target: MemoryImageSource(src),
      blendMode: blendMode,
    ),
  );
  final result =
      await ImageEditor.editImage(image: dst, imageEditorOption: optionGroup);
  this.image = MemoryImage(result);
  setState(() {});
}
BlendMode

Support next BlendMode, other will be ignored.

iOS android(PorterDuff.Mode) flutter(BlendMode)
kCGBlendModeClear CLEAR clear
SRC src
DST dst
kCGBlendModeNormal SRC_OVER srcOver
kCGBlendModeDestinationOver DST_OVER dstOver
kCGBlendModeSourceIn SRC_IN srcIn
kCGBlendModeDestinationIn DST_IN dstIn
kCGBlendModeSourceOut SRC_OUT srcOut
kCGBlendModeDestinationOver DST_OUT dstOut
kCGBlendModeSourceAtop SRC_ATOP srcATop
kCGBlendModeDestinationAtop DST_ATOP dstATop
kCGBlendModeXOR XOR xor
kCGBlendModeDarken DARKEN darken
kCGBlendModeLighten LIGHTEN lighten
kCGBlendModeMultiply MULTIPLY multiply
kCGBlendModeScreen SCREEN screen
kCGBlendModeOverlay OVERLAY overlay

OutputFormat #

var outputFormat = OutputFormat.png();
var outputFormat = OutputFormat.jpeg(95);

ImageMerge #

    final slideLength = 180.0;
    final option = ImageMergeOption(
      canvasSize: Size(slideLength * count, slideLength * count),
      format: OutputFormat.png(),
    );

    final memory = await loadFromAsset(R.ASSETS_ICON_PNG);
    for (var i = 0; i < count; i++) {
      option.addImage(
        MergeImageConfig(
          image: MemoryImageSource(memory),
          position: ImagePosition(
            Offset(slideLength * i, slideLength * i),
            Size.square(slideLength),
          ),
        ),
      );
    }
    for (var i = 0; i < count; i++) {
      option.addImage(
        MergeImageConfig(
          image: MemoryImageSource(memory),
          position: ImagePosition(
            Offset(
                slideLength * count - slideLength * (i + 1), slideLength * i),
            Size.square(slideLength),
          ),
        ),
      );
    }

    final result = await ImageMerger.mergeToMemory(option: option);
    provider = MemoryImage(result);
    setState(() {});

Common issue #

iOS #

Privacy of camera

Because, I include GPUImage to handle image data, and the library have Camera api, so you must add next Usage String in info.plist. It was introduced in version 0.3.x, if you don't need the new features added after 0.3, you can keep using the old version.

Why need add it by apple
How to add it by apple

LICENSE #

MIT Style.

Third party #

Under BSD3 style: GPUImage

Under Apache 2.0 style: Some martix code come from android sdk.

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Publisher

verified publisherfluttercandies.com

Edit your image data and output to file/memory, Use objc/kotlin to handle it.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter

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