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Flutter UI widgets with simplified API compared to Flutter's native widgets

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:im/im.dart';
import 'package:intl/locale.dart';
import 'localization_generator.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      // localizationsDelegates: AppLocalizations.localizationsDelegates,
      // supportedLocales: AppLocalizations.supportedLocales,
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
        extensions: const [
          ImTheme(buttonLoaderPadding: EdgeInsets.all(6)),
        ],
      ),
      title: 'Flutter Demo',
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  @override
  void initState() {
    // final Parser parser = Parser(
    //   '1',
    //   'some_filename.json',
    //   '{count, plural, one {have one} few {have # unread messages} other {have # unread messages}}',
    // );

    // final node = parser.parse();

    LocalizationGenerator({
      Locale.parse('en'): {
        '@@locale': 'en',
        'message': '''Bob and Charlie {
              count,
              plural,
                =0 {have no messages}
                one {have one}
                few {have # unread messages}
                =7 {have seven}
                other {have # unread messages}
            } for {name}''',
      }
    });

    super.initState();
  }

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Container(
        // color: Colors.black87,
        child: Center(
          // Center is a layout widget. It takes a single child and positions it
          // in the middle of the parent.
          child: Column(
            // Column is also a layout widget. It takes a list of children and
            // arranges them vertically. By default, it sizes itself to fit its
            // children horizontally, and tries to be as tall as its parent.
            //
            // Column has various properties to control how it sizes itself and
            // how it positions its children. Here we use mainAxisAlignment to
            // center the children vertically; the main axis here is the vertical
            // axis because Columns are vertical (the cross axis would be
            // horizontal).
            //
            // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
            // action in the IDE, or press "p" in the console), to see the
            // wireframe for each widget.
            mainAxisAlignment: MainAxisAlignment.center,
            children: <Widget>[
              const Text(
                'You have pushed the button this many times:',
              ),
              Text(
                '$_counter',
                style: Theme.of(context).textTheme.headlineMedium,
              ),
              // ImElevatedButton(
              //   onPressed: _incrementCounter,
              //   child: const Icon(Icons.add),
              // ),
              // ImElevatedButton.loading(
              //   onPressed: _incrementCounter,
              //   child: const Icon(Icons.add),
              // ).primary(),
              // ImElevatedButton(
              //   onPressed: _incrementCounter,
              //   child: const Icon(Icons.add),
              // ).primary(),
              // ImElevatedButton(
              //   onPressed: _incrementCounter,
              //   child: const Icon(Icons.add),
              // ).secondary(),
              const SizedBox(height: 10),
              ImButton(
                onPressed: _incrementCounter,
                child: const Icon(Icons.add),
              ),
              ImButton.loading(
                onPressed: _incrementCounter,
                child: const Icon(Icons.add),
              ).primary(),
              ImButton(
                onPressed: _incrementCounter,
                child: const Icon(Icons.add),
              ).primary(),
              ImButton(
                onPressed: _incrementCounter,
                child: const Icon(Icons.add),
              ).secondary(),
              ImButton(
                onPressed: _incrementCounter,
                child: const Icon(Icons.add),
              ).error(),
            ],
          ),
        ),
      ),
    );
  }
}
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Publisher

unverified uploader

Flutter UI widgets with simplified API compared to Flutter's native widgets

Documentation

API reference

License

BSD-3-Clause (license)

Dependencies

flutter

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