idle_core 0.3.1
idle_core: ^0.3.1 copied to clipboard
Core idle game engine SDK for Dart with deterministic ticks, offline progress, replay, and versioned saves.
Changelog #
0.3.1 #
- Refresh README with a compact SDK-focused guide and contact info.
- Update package description to reflect SDK positioning.
0.3.0 #
- Add save/versioning helpers with
IdleStateCodecandIdleSaveCodec. - Add
IdleSessionandIdleGameto reduce boilerplate and prevent last-seen mistakes. - Document recommended SDK flow with migrations and save snapshots.
0.2.2 #
- Deprecate the
advancealias to prevent argument-order mistakes. - Add integration contract and UpgradeRate snippet to README.
0.2.1 #
- Use UpgradeRate in determinism tool and document its usage.
- Remove doc folder and move guidance into README.
- Strengthen determinism tool with replay and upgrade actions.
- Remove non-core save/load and RNG demos from idle_core.
- Clarify companion packages and narrow docs to core usage.
- Add save/load and deterministic RNG demos.
- Add determinism check tool script.
- Remove Flutter demo assets to keep package pure Dart focused.
- Expand README/guide with save/load and RNG recipes.
- Expand README and guide with capability demos.
- Add replay demo example showcasing deterministic replay and caps.
- Add manual clock for tests and replays.
- Add offline diagnostics for leftover time and backwards clocks.
- Expand README/guide/example to highlight safe offline patterns.
- Add named-parameter offline helper and last-seen helper.
- Expand docs with safer offline usage tips.
0.1.2 #
- Documentation update.
0.1.1 #
- Documentation update.
0.1.0 #
- Initial release with deterministic tick engine and offline progress.