holding_gesture 1.0.0 holding_gesture: ^1.0.0 copied to clipboard
A customized GestureDetector that acts on holding a determined Widget.
holding_gesture #
A customized GestureDetector that acts on holding a determined Widget.
Getting Started #
import 'package:holding_gesture/holding_gesture.dart';
After importing, all you have to do is use HoldDetector
the same way you already used GestureDetector
! As it is on the documentation, its onTap
override won't work when using a child that has onPressed
or a similar callback, so you should pass the single tap behaviour to that.
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(16.0),
child: Text(
'You have pushed (or held) the button this many times:',
textAlign: TextAlign.center,
),
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: HoldDetector(
onHold: _incrementCounter,
holdTimeout: Duration(milliseconds: 200),
enableHapticFeedback: true,
child: FloatingActionButton(
child: Icon(Icons.add),
onPressed: _incrementCounter,
),
),
),
);
The main example, above and in example/
, is the same as the default Flutter app, with the adition of a haptic feedback to each tick and the ability to hold the button to keep adding to the counter.
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For help on editing package code, view the documentation.