hetu_script_flutter 0.0.5+1 hetu_script_flutter: ^0.0.5+1 copied to clipboard
Extension for Hetu Script. Makes it easier to use Hetu Script in Flutter apps.
import 'package:flutter/material.dart';
import 'package:hetu_script/hetu_script.dart';
import 'package:hetu_script_flutter/hetu_script_flutter.dart';
void main() async {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Hetu Script Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Hetu Script Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late final Hetu hetu;
bool _isHetuReady = false;
String _scriptResult = '';
void init() async {
const root = 'scripts/';
final filterConfig = HTFilterConfig(root, extension: [
HTResource.hetuModule,
HTResource.hetuScript,
HTResource.json,
HTResource.jsonWithComments,
]);
final sourceContext = HTAssetResourceContext(root: root, includedFilter: [
filterConfig
], expressionModuleExtensions: [
HTResource.json,
HTResource.jsonWithComments,
]);
hetu = Hetu(sourceContext: sourceContext);
await hetu.initFlutter();
_isHetuReady = true;
}
void _runScript() {
if (!_isHetuReady) {
return;
}
setState(() {
_scriptResult = hetu.evalFile('main.ht', invokeFunc: 'hello');
});
}
@override
void initState() {
super.initState();
init();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Push the button to run a script.',
),
Text(
_scriptResult,
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _runScript,
tooltip: 'Run Script',
child: const Icon(Icons.play_arrow),
),
);
}
}