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Conventional SpringSimulations

春先 Harusaki #

A super simple SpringSimulation API for Flutter, providing conventional defaults.

Usage #

import 'package:harusaki/harusaki.dart';

final controller = AnimationController(/* ... */)

/// 1) just animate with the simulation...

controller.animateWith(
  Harusaki.spring(
    Harusaki.normal.
    from: 0.0,
    to: 1.0,
  ),
);

/// 2) or grab a velocity value to animate with:

onDragEnd: (details) {

  // assumes we're dragging something the size of the screen in a vertical direction
  final velocity = details.primaryVelocity / MediaQuery.of(context).size.height;

  controller.animateWith(
    Harusaki.spring(
      Harusaki.normal,
      from: controller.value,
      to: 1.0,
      velocity: velocity,
    )
  );
}

API #

We use the same defaults as react-spring, so you have the following spring simulations to choose from

  • SpringDescription Harusaki.normal([double velocity = 0]) ("default" in react-spring)
  • SpringDescription Harusaki.gentle([double velocity = 0])
  • SpringDescription Harusaki.wobbly([double velocity = 0])
  • SpringDescription Harusaki.stiff([double velocity = 0])
  • SpringDescription Harusaki.slow([double velocity = 0])
  • SpringDescription Harusaki.molasses([double velocity = 0])

and you can create a conventional simulation with

  • SpringSimulation Harusaki.spring(double stiffness, double damping, [double velocity])

and get the default tolerance with

  • Tolerance Harusaki.tolerance

Inspo #

harusaki is inspired by lukepighetti/sprung and react-spring/react-spring.

The haru packagename was already taken, so we'll go with "the beginning of spring" as a motif ¯\_(ツ)_/¯

Notes #

As far as I can tell, stiffness and tension are the same concept and damping and friction are the same concept.

I've implemented a HarusakiAnimationController that replaces all of the normal linear animations with spring-based simulations. Since it conforms to AnimationController, it can be passed to any widgets that expect one. Then when those widgets call .forward or .reverse or .fling, it'll use the spring description you've provided to animate the value, rather than the default linear interpolation.

I haven't decided if this is useful or not yet.

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Publisher

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Conventional SpringSimulations

Repository (GitHub)
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License

BSD-2-Clause (LICENSE)

Dependencies

flutter

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