haptic_feedback 0.5.0 haptic_feedback: ^0.5.0 copied to clipboard
A Flutter plugin for haptic feedback. While it utilizes standard iOS haptics, it aims to emulate these same haptic patterns on Android for a consistent experience across platforms.
0.5.0 #
- Early return if platform is not supported (instead of an exception). Supported are iOS an Android. Thanks @rizerco!
- Upgrade Android dependencies (Gradle, AGP, Java, Kotlin).
- Widen
flutter_lints
constraints.
0.4.2 #
- Update package description.
0.4.1 #
- Update example.
0.4.0 #
canVibrate()
is now a method.- Catching of native errors on Android: You can call
vibrate()
without checkingcanVibrate()
first. - Improve docs.
0.3.3+1 #
- Fix typo in readme. Thanks @walid-ashik!
0.3.3 #
- Update podspec version.
0.3.2 #
- Maintenance release.
- Update
gradle
,kotlin
, andmockito
.
0.3.1 #
- Update podspec version.
0.3.0 #
- Update package identifier.
0.2.5 #
- Refactor example.
0.2.4 #
- Small refactoring.
0.2.3 #
- Check API level before calling
hasAmplitudeControl()
.
0.2.2 #
- Update version in
podspec
.
0.2.1 #
- Refactor Kotlin code.
0.2.0 #
- Improve docs.
- Add private constructor to
Haptics
.
0.1.1 #
- Improve docs.
0.1.0 #
- Format Swift code.
0.0.9 #
- Call fallback methods on iOS < 13 for
.rigid
and.soft
haptics.
0.0.8 #
- Refactor
canVibrate
implementation for supporting lower iOS versions.
0.0.7 #
- Format native code.
0.0.6 #
- Refactor
canVibrate
method into a getter for improved readability and usage.
0.0.5 #
- Make methods static.
0.0.4 #
- Add
namespace
to build.gradle. - Update
Kotlin
version of example. - Upgrade
Gradle
version of example. - Upgrade
Android Gradle Plugin
version of example.
0.0.3 #
- Fine-tune Android haptics.
0.0.2 #
- Update description.
0.0.1 #
- Initial release.