haptic_feedback 0.3.2 haptic_feedback: ^0.3.2 copied to clipboard
A Flutter plugin for haptic feedback. It uses the standard iOS haptics, and analog haptics on Android.
import 'package:flutter/material.dart';
import 'package:haptic_feedback/haptic_feedback.dart';
import 'package:haptic_feedback_example/haptics_type_description.dart';
void main() => runApp(const MyApp());
///
class MyApp extends StatelessWidget {
/// Example app that uses the plugin.
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
darkTheme: ThemeData.dark(),
home: Scaffold(
appBar: AppBar(
title: const Text('Haptic feedback playground'),
),
body: const _HapticsList(),
),
);
}
}
class _HapticsList extends StatefulWidget {
const _HapticsList();
@override
State<_HapticsList> createState() => _HapticsListState();
}
class _HapticsListState extends State<_HapticsList> {
@override
Widget build(BuildContext context) {
return ListView(
children: [
for (final type in HapticsType.values)
ListTile(
title: Text(type.name),
subtitle: Text(type.description),
onTap: () async {
// Check if device is capable of haptic feedback
final can = await Haptics.canVibrate;
// Show snackbar
if (!mounted) return;
final snackbarMessage = can
? '$type'
: 'This device is not capable of haptic feedback.';
ScaffoldMessenger.of(context).hideCurrentSnackBar();
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(snackbarMessage, textAlign: TextAlign.center),
duration: const Duration(seconds: 1),
),
);
// Vibrate only if device is capable of haptic feedback
if (!can) return;
await Haptics.vibrate(type);
},
),
],
);
}
}