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Self-optimizing state management engine for Flutter: BLoC-style domain models, Signals-level micro-rebuild precision, and register-level CPU bitmask diffing.

Graft ๐ŸŒฑ #

Graft is a self-optimizing state management engine for Flutter: combining BLoC-style domain models, Signals-level micro-rebuild precision, and register-level CPU bitmask diffing โ€” with strictly zero code generation.

pub package graft_lint license tests coverage Flutter 3.10+

Note

๐Ÿš€ Graft v1.0.0-alpha.1 โ€” Public Alpha Release #

Graft is currently in active public alpha across iOS, Android, Web (JS & WASM), macOS, Windows, Linux, and Embedded targets. We invite developers to take it for a spin, test its slot diffing, DI engine, and Frame-0 persistence across diverse architectures, and help us discover edge cases, ideas, and feedback on GitHub Issues as we march toward 1.0!


๐Ÿ“š Dedicated Technical Guides & Documentation Hub #

For deep dives into specific subsystems, architecture philosophy, empirical benchmarks, and test matrices:

  • ๐Ÿ›๏ธ ARCHITECTURE.md: Deep dive into the 6 Core Engineering Pillars, bitmask diffing, monotonic TypeId, DAG teardowns, automated async gates, and dry persistence.
  • ๐Ÿ’‰ DI_GUIDE.md: Major dedicated guide for the DI engine (developer enum scopes, zero-scope boot, singleton lock, non-blocking async DB/network, route leasing).
  • ๐Ÿ’พ GRAFT_GUIDE.md: Major dedicated guide for State Management & Frame-0 Persistence (propsOf, surgical slots, zero-controller forms, Option B GraftModel, Frame-0 dry state).
  • ๐Ÿ“Š BENCHMARK_REPORT.md: Empirical benchmark methodology, hardware specs, and full logs across all 21 benchmark scenarios.
  • ๐Ÿงช TEST_REPORT.md: Comprehensive test verification report across 283 passing tests.

๐Ÿ“‘ Table of Contents #


๐Ÿ“ฆ Installation & Linter Setup #

1. Add Dependencies #

Add graft along with the official analyzer plugin, graft_lint:

flutter pub add graft
flutter pub add dev:custom_lint dev:graft_lint

2. Configure analysis_options.yaml #

Activate the plugin in your root analysis_options.yaml. To display ๐Ÿ”ด red error squiggles in your IDE whenever propsOf(...) is forgotten or slots are illegally nested, configure the rules under errors:

analyzer:
  plugins:
    - custom_lint
  errors:
    avoid_nested_graft_slot: error       # ๐Ÿ”ด Flags illegal nested slot builders
    prefer_props_in_graft_state: error   # ๐Ÿ”ด Flags GraftState missing propsOf(...)
    require_graft_route_observer: error  # ๐Ÿ”ด Flags MaterialApp missing route observer

Tip

If squiggles do not appear immediately in your IDE after saving analysis_options.yaml:

  • VS Code: Press Cmd + Shift + P (or Ctrl + Shift + P) and select Dart: Restart Analysis Server.
  • Android Studio: In the bottom Dart Analysis window, click the Restart Dart Analysis Server icon.

3. Verify in Terminal / CI #

dart run custom_lint --fatal-warnings

๐Ÿ› ๏ธ Quick Start #

1. Define State & Controller #

Extend GraftState and declare domain properties in props using propsOf(...). No copyWith or code-gen needed:

class UserState extends GraftState {
  String name = 'Alice';
  String email = 'alice@example.com';
  int points = 0;

  @override
  GraftProps get props => propsOf(name, email, points);

  @override
  void onReset() {
    name = 'Alice';
    email = 'alice@example.com';
    points = 0;
  }
}

class UserGraft extends Graft<UserState> {
  UserGraft() : super(UserState());

  // Option A: Fluent cascade mutation
  void updateName(String newName) {
    state
      ..name = newName
      ..update(); // Synchronous 1-cycle bitmask diff & surgical UI dispatch
  }

  // Option B: Functional lambda mutation
  void addPoints(int amount) {
    mutate((s) => s.points += amount);
  }

  void reset() {
    state.reset(); // Restores initial baseline values via onReset() synchronously
  }
}

2. The Core Innovations: slot, slots, builder, & GraftBoundary #

Graft eliminates wasteful Flutter subtree rebuilds using 4 dedicated UI primitives:

A. Single-Child Leaf Slot (graft.slot or callable graft(...))

Isolates individual dynamic widgets with Depth-$N$ parent rebuild insulation. Outer containers (Card, Padding, AppBar) experience 0 rebuilds:

// The Card, Padding, and outer layout NEVER rebuild!
Card(
  child: Padding(
    padding: const EdgeInsets.all(16),
    child: graft((s) => Text('Points: ${s.points}')), // ๐Ÿ”„ Rebuilds ONLY when points change
  ),
)

B. Multi-Child Layout Diff Engine (graft.slots(...))

Universal layout diffing (Column, Row, Wrap, Stack, Flex). Each child becomes an independent diff slot. Unchanged slots, const widgets, and conditional branches evaluate with 0 rebuilds:

graft.slots(
  layout: Column(crossAxisAlignment: CrossAxisAlignment.start, children: slots),
  slots: (s) => [
    ProfileHeader(), // 0 rebuilds (even though it is not const)
    Text('Name: ${s.name}'), // 0 rebuilds when name is unchanged
    Text('Email: ${s.email}'), // 0 rebuilds when email is unchanged
    if (s.points > 100) const VipBadge(), // Dynamic branch
  ],
)

C. Virtualized Lazy Lists (graft.builder(...))

100% lazy collections (ListView.builder, GridView.builder) with per-item slot isolation. Modifying one item triggers 1 rebuild only for that item, while all other items experience 0 rebuilds:

// Zero-plumbing: automatically creates an optimized ListView.builder
graft.builder<TaskItem>(
  items: (s) => s.tasks,
  itemBuilder: (task, index) => ListTile(
    title: Text(task.title),
    trailing: Checkbox(
      value: task.isDone,
      onChanged: (_) => graft.toggleTask(index),
    ),
  ),
)

D. Multi-Graft Rebuild Firewall (GraftBoundary)

An Element-level rebuild barrier with Ambient Auto-Discovery and Backward Adaptive Learning.

When placed inside heavy layout containers or inside graft.slots(...), it auto-discovers and listens to multiple controllers simultaneously, completely preventing expensive parent containers and sibling slots from rebuilding:

dashboardGraft.slots(
  layout: Column(children: slots),
  slots: (s) => [
    const HeaderBanner(), // 0 rebuilds (const pointer match)
    Text('Section: ${s.title}'), // Slot 1: Diffed by dashboardGraft

    // ๐Ÿ›ก๏ธ Heavy layout container wrapping a multi-controller GraftBoundary:
    // Parent container and sibling slots do NOT rebuild when inner boundary states update.
    HeavyContainer(
      child: GraftBoundary(
        builder: (context) {
          // Ambiently discovers and listens to userGraft & themeGraft:
          return Row(
            children: [
              Text(userGraft.state.name),
              const SizedBox(width: 8),
              Text(themeGraft.state.accentColor),
            ],
          );
        },
      ),
    ),

    const FooterBanner(), // 0 rebuilds (const pointer match)
  ],
)
๐Ÿ” Rebuild Breakdown: Why GraftBoundary Inside Slots is Essential

Without GraftBoundary, updating userGraft or themeGraft inside a complex slot would force the surrounding container or parent layout to rebuild. With GraftBoundary:

State Mutation Event HeavyContainer (Above Boundary) Sibling Slots (s.title, Header, Footer) Inside GraftBoundary (Row)
userGraft.state..name = 'Bob'..update() 0 Rebuilds (Insulated) 0 Rebuilds (Diff engine bypass) ๐Ÿ”„ 1 Rebuild
themeGraft.state..accentColor = 'red'..update() 0 Rebuilds (Insulated) 0 Rebuilds (Diff engine bypass) ๐Ÿ”„ 1 Rebuild
dashboardGraft.state..title = 'Reports'..update() 0 Rebuilds (GraftEquivalent) ๐Ÿ”„ 1 Rebuild (s.title slot only) 0 Rebuilds
userGraft.state..email = 'new'..update() (Unused) 0 Rebuilds 0 Rebuilds 0 Rebuilds (Adaptive bypass)

3. Route-Stack Lifecycle & Zero-Setup Injection (context.use) #

Attach GraftRouteTracker.observer to your MaterialApp in main.dart, and borrow controllers on-demand anywhere in your widget tree:

void main() {
  Graft.observer = GraftDevObserver(logRebuilds: true); // Colorized terminal logs
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      navigatorObservers: [GraftRouteTracker.observer], // or GraftRouteObserver()
      home: const UserScreen(),
    );
  }
}

class UserScreen extends StatelessWidget {
  const UserScreen({super.key});

  @override
  Widget build(BuildContext context) {
    // Resolves or inherits UserGraft across the route stack with zero boilerplate:
    final graft = context.use(UserGraft.new);

    return Scaffold(
      appBar: AppBar(
        title: graft((s) => Text(s.name)), // Surgical leaf title
      ),
      body: graft.slots(
        layout: Column(children: slots),
        slots: (s) => [
          const ProfileHeader(),
          Text('Email: ${s.email}'),
          Text('Points: ${s.points}'),
          ElevatedButton(
            onPressed: () => graft.addPoints(10),
            child: const Text('Add 10 Points'),
          ),
        ],
      ),
    );
  }
}

๐Ÿ›๏ธ The 6 Core Pillars (Philosophy) #

State management in Flutter has historically forced developers to choose between two extremes:

  1. Architectural Cleanliness with Rebuild Overhead: Clean domain classes (BLoC/Provider) that rebuild entire widget subtrees unless wrapped in dozens of verbose BlocSelector or Selector widgets.
  2. Rebuild Precision with Domain Fragmentation: Fine-grained reactivity (Signals/GetX/MobX) that shatters cohesive domain models into fragmented primitive wrappers (signal(), .obs, .value, rx), cluttering business logic and polluting UI code.

Graft rejects this compromise through 6 foundational pillars:

  1. Zero-Wrapper Domain State: State models are pure Dart classes extending GraftState. No Signal<T>, no .obs, no .value, and strictly zero code generation (build_runner is never required).
  2. Mandatory props & Recursive Snapshot Contract: Domain properties are declared via GraftProps get props => propsOf(...), an abstract compiler-enforced contract. Graft uses recursive deep snapshotting for nested GraftState sub-states and collections, eliminating forgotten fields and ensuring 100% snapshot integrity during in-place cascade mutations.
  3. Unbounded Hardware-Aligned GraftMask: State field modifications are mapped into an unbounded, 32-bit chunked word-based bitset (GraftMask). It diffs โ‰ค 64 fields in CPU registers and effortlessly scales to 128, 500, or 1,000+ fields with 100% web JS compatibility and 0 GC heap allocations.
  4. Synchronous In-Place Cascade Mutation & In-Place Reset: Direct synchronous updates via state..field = val..update() and complete baseline resets via state.reset(). Primitives, nested models, and collection items are accurately diffed without requiring immutable copyWith methods.
  5. Two-Wrapper Architecture & Context Decoupling:
    • GraftBoundary: Subtree-level rebuild barrier featuring Ambient Auto-Discovery (zero manual lists via GraftScopeTracker) and Backward Adaptive Learning with multi-field bitwise union accumulation.
    • graft((s) => ...): Fine-grained surgical leaf slot with Depth-$N$ parent rebuild insulation, powered by NoSubscriptionContext to prevent Theme/MediaQuery subscription bleeding during widget diffing.
    • graft.slots(...): Universal multi-child layout slot diffing with self-optimizing ignoredMask pre-flight bypass.
  6. Automatic Route-Aware Lifecycle & PopupRoute Protection: Controllers automatically inherit down predecessor routes and cleanly self-dispose when their owning screen route pops. Transient routes (showDialog, showModalBottomSheet) borrow safely without prematurely disposing host controllers via resolveOwnerRoute.

๐Ÿ† Late-2026 Flutter State Management Benchmark Scorecard #

Empirically verified across 15+ measured runs per scenario against Riverpod, flutter_bloc / Cubit, Signals, GetX, and Provider on both Native IO and Web.

๐Ÿ“Š For the complete statistical breakdown (Mean, Median, p95, Min, Max, StdDev, Rebuilds), see BENCHMARK_REPORT.md.

Benchmark Scenario Metric Native IO Winner Native IO Graft (Rank & Gap) Web Browser Winner Web Browser Graft (Rank & Gap)
A1: 10,000 Synchronous Increments Latency (ms) ๐Ÿฅ‡ Graft (0.10 ms) โ€” ๐Ÿฅ‡ Provider (0.62 ms) ๐Ÿฅ‰ 1.21 ms (#3, +0.59ms)
A2: 100,000 Micro-State Mutations Latency (ms) ๐Ÿฅ‡ Graft (0.66 ms) โ€” ๐Ÿฅ‡ Provider (4.77 ms) ๐Ÿฅ‰ 13.10 ms (#3, +8.33ms)
A3: 5-Field Atomic Batch Mutation Latency (ms) ๐Ÿฅ‡ Graft (0.12 ms) โ€” ๐Ÿฅ‡ Provider (0.72 ms) 4th ยท 3.69 ms (#4, +2.97ms)
A4: Depth-8 Nested Sub-State Mutation Latency (ms) ๐Ÿฅ‡ Graft (0.01 ms) โ€” ๐Ÿฅ‡ Provider (0.11 ms) ๐Ÿฅˆ 0.13 ms (#2, +0.02ms)
B1: 10-Slot Column Layout (120 Frames) Render (ms) ๐Ÿฅ‡ Provider (16.06 ms) ๐Ÿฅˆ 23.36 ms (#2, +7.30ms) ๐Ÿฅ‡ Riverpod (76.37 ms) 4th ยท 78.29 ms (#4, +1.92ms)
B2: 50-Slot Heavy Layout (120 Frames) Render (ms) ๐Ÿฅ‡ Riverpod (24.74 ms) ๐Ÿฅˆ 24.83 ms (#2, +0.09ms) ๐Ÿฅ‡ Graft (168.55 ms) โ€”
C1: 5,000 Item List (300 Rapid Updates) Throughput (ms) ๐Ÿฅ‡ Graft (28.99 ms) โ€” ๐Ÿฅ‡ Graft (136.11 ms) โ€”
C2: 20,000 Item List (300 Rapid Updates) Throughput (ms) ๐Ÿฅ‡ Graft (31.02 ms) โ€” ๐Ÿฅ‡ Graft (136.29 ms) โ€”
C3: Random Item Insert / Delete (100x) Latency (ms) ๐Ÿฅ‡ Graft (0.30 ms) โ€” ๐Ÿฅ‡ Graft (0.07 ms) โ€”
D1: Product Catalog & Shopping Cart Latency (ms) ๐Ÿฅ‡ Graft (0.02 ms) โ€” ๐Ÿฅ‡ Graft (0.03 ms) โ€”
D2: Form (12 Interdependent Fields) Latency (ms) ๐Ÿฅ‡ Graft (0.06 ms) โ€” ๐Ÿฅ‡ BLoC (0.06 ms) ๐Ÿฅˆ 0.07 ms (#2, +0.01ms)
D3: Navigation & Dialog State Sharing Latency (ms) ๐Ÿฅ‡ Graft (2.54 ms) โ€” ๐Ÿฅ‡ Graft (8.17 ms) โ€”
E1: Route Stack Push / Pop Lifecycle Latency (ms) ๐Ÿฅ‡ Graft (6.05 ms) โ€” ๐Ÿฅ‡ Graft (17.28 ms) โ€”
E2: Hot Reload Reassemble Simulation Latency (ms) ๐Ÿฅ‡ Graft (0.92 ms) โ€” ๐Ÿฅ‡ Graft (3.35 ms) โ€”
E3: Disposed Controller Access Safety Safety (ms) ๐Ÿฅ‡ Graft (0.00 ms) โ€” ๐Ÿฅ‡ Graft (0.00 ms) โ€”

๐Ÿ“š Complete Public API Reference #

Graft exposes a focused, cohesive API surface designed to remain orthogonal to Flutter's native layout engine.


A. Reactive Slots & Rebuild Boundaries (The Core Innovations) #

Extension methods on Graft<S> and isolated boundary widgets that eliminate unnecessary Flutter renders:

1. graft((s) => Widget) (Callable Shortcut) & graft.slot(...)

The signature entry point for fine-grained leaf reactions. Provides Depth-$N$ parent rebuild insulation:

// The outer Card and Padding NEVER rebuild:
Card(
  child: Padding(
    padding: const EdgeInsets.all(16),
    child: graft((s) => Text('Balance: \$${s.balance}')),
  ),
)

Or use explicit named syntax:

AppBar(
  title: graft.slot(
    builder: (s) => Text(s.title),
  ),
)

2. graft.slots({required layout, required slots})

The universal multi-child slot diffing engine. Evaluates child widgets against learned fieldDependenciesMask and ignoredMask, bypassing unchanged slots with 0 element rebuilds:

graft.slots(
  layout: Column(children: slots),
  slots: (s) => [
    const HeaderBanner(), // 0 rebuilds (const pointer match)
    Text('Name: ${s.name}'), // 0 rebuilds when name is unchanged
    Text('Email: ${s.email}'), // 0 rebuilds when email is unchanged
    if (s.isVerified) const VerifiedBadge(),
  ],
)

3. GraftBoundary({required builder, key})

An Element-level rebuild firewall that isolates multi-controller subscriptions.

  • Ambient Auto-Discovery: Automatically discovers and subscribes to any Graft controller whose .state is read within builderโ€”no manual listener registration required.
  • Backward Adaptive Learning: Traps state mutations within the boundary. When inner controllers update, outer containers, parent widgets, and sibling slots experience 0 rebuilds.
  • Zero Subscription Bleed: Evaluates through NoSubscriptionContext to prevent ambient Theme or MediaQuery subscriptions from leaking into parent layouts.
// Isolates multiple controllers inside any subtree without parent rebuilds:
GraftBoundary(
  builder: (context) {
    // Ambiently discovers and listens to userGraft & themeGraft:
    return Row(
      children: [
        Text(userGraft.state.name),
        const SizedBox(width: 8),
        Icon(Icons.circle, color: themeGraft.state.accentColor),
      ],
    );
  },
)

4. graft.compute<R>({required compute, required builder, key})

Pre-flight derived selector computation. Checks the computed value before executing builder:

graft.compute<int>(
  compute: (s) => s.unreadMessages.length,
  builder: (unreadCount) => Badge(
    label: Text('$unreadCount'),
    child: const Icon(Icons.mail),
  ),
)

5. graft.builder<T>({required items, required itemBuilder, layout, key})

Virtualized lazy collections with per-item slot isolation (ListView.builder, GridView.builder):

graft.builder<TaskItem>(
  items: (s) => s.tasks,
  itemBuilder: (task, index) => TaskListTile(task: task),
)

6. graft.async<T>({required selector, required data, required loading, required error, idle, key})

Declarative, pattern-matched reactive slot for asynchronous domain states:

graft.async<UserProfile>(
  selector: (s) => s.profileState,
  data: (profile) => ProfileCard(profile),
  loading: () => const ShimmerCard(),
  error: (err, st) => ErrorBanner(error: err),
  idle: () => const PlaceholderCard(),
)

7. GraftScope

Provides localized subtree scoping for nested navigation hierarchies (GoRouter StatefulShellRoute, bottom tabs, or modal sheets):

GraftScope(
  builder: (context) => const NestedTabNavigator(),
)

8. GraftEquivalent

Interface allowing custom widgets to declare fine-grained content equivalence without triggering @nonVirtual operator warnings:

class UserAvatar extends StatelessWidget implements GraftEquivalent {
  final String url;
  const UserAvatar(this.url);

  @override
  bool isEquivalentTo(Widget other) => other is UserAvatar && other.url == url;

  @override
  Widget build(BuildContext context) => Image.network(url);
}

B. Domain State & Business Logic Controllers #

1. GraftState

The base class for domain models. Enables direct cascade mutations without immutable copyWith methods:

class CartState extends GraftState {
  final List<String> items = [];
  double discount = 0.0;

  @override
  GraftProps get props => propsOf(items, discount);

  @override
  void onReset() {
    items.clear();
    discount = 0.0;
  }
}
  • GraftProps get props: Mandatory abstract contract declaring properties for diffing via propsOf(...) or propsOfMany(...).
  • state.update(): Computes dirty bitmask against in-place baseline snapshot and triggers UI notification.
  • state.reset(): Calls onReset() and flushes baseline changes synchronously with 0 GC allocations.
  • GraftMask get dirtyMask: Read-only bitmask from the last diff evaluation.

2. Graft<S extends GraftState>

The business logic controller managing domain state of type S:

class CartGraft extends Graft<CartState> {
  CartGraft() : super(CartState());

  void addItem(String item) {
    state
      ..items.add(item)
      ..update();
  }

  Future<void> checkout() async {
    await runAsync<OrderConfirmation>(
      task: () => api.checkout(state.items),
      onUpdate: (asyncState) => state..confirmation = asyncState..update(),
    );
  }
}
  • S get state: The current state snapshot. Automatically records dependency inside GraftBoundary.
  • ValueListenable<S> get listenable: Direct interop with standard Flutter ValueListenableBuilder.
  • Future<T?> runAsync<T>({required task, required onUpdate}): Executes an asynchronous task with an internal monotonically increasing task token guard that automatically discards out-of-order stale responses.
  • void addError(Object error, [StackTrace? stackTrace]): Dispatches unhandled errors to GraftObserver.
  • void reset(): Resets state and flushes baseline synchronously.
  • void dispose(): Releases listeners and notifies global observer.

3. ValueGraft<T>

Specialized lightweight controller for single primitive or enum values without writing a state class:

class CounterGraft extends ValueGraft<int> {
  CounterGraft() : super(0);

  void increment() => value++;
  void decrement() => value--;
}

class ThemeGraft extends ValueGraft<ThemeMode> {
  ThemeGraft() : super(ThemeMode.system);

  void toggleDark() => value = ThemeMode.dark;
}
  • T get value / set value(T newValue): Direct read/write property. Mutating triggers slot updates.

4. GraftAsync<T>

Sealed algebraic data type representing asynchronous lifecycles:

// Sealed constructors:
const GraftAsync<User>.idle()
const GraftAsync<User>.loading()
const GraftAsync<User>.data(User user)
const GraftAsync<User>.error(Object error, [StackTrace? stackTrace])

// Pattern-matching with .when():
asyncValue.when(
  idle: () => const Text('Press to load'),
  loading: () => const CircularProgressIndicator(),
  data: (user) => Text('Hello, ${user.name}'),
  error: (err, st) => Text('Error: $err'),
);
  • Properties: isIdle, isLoading, hasData, hasError, dataOrNull, errorOrNull.

C. Dependency Injection & Scope Management #

๐Ÿ“˜ For the comprehensive DI deep dive, see DI_GUIDE.md.

1. bind<T>() & bindAsync<T>()

Registers synchronous and non-blocking asynchronous dependencies into the active scope:

// Singleton by default (cached in scope, instantiated on first access)
bind<ApiClient>(() => ApiClient(baseUrl: 'https://api.example.com'));

// Non-blocking async: Frame-0 safe, auto-awaits without blocking app startup
bindAsync<Database>(() async => await openDatabase('app.db'));

2. use<T>() & useAsync<T>()

Resolves dependencies ambiently with $< 0.8\text{ ns}$ hot lookup:

final client = use<ApiClient>();
final db = await useAsync<Database>(); // Self-healing Frame-0 gate!

3. scope(Enum, () { ... }) & Enum.drop()

Declaratively binds dependencies to developer-defined enums, and drops them in reverse topological DAG order:

enum AppScope { auth, checkout }

scope(AppScope.checkout, () {
  bind<CartRepo>(() => CartRepo());
  bind<CheckoutCoordinator>(() => CheckoutCoordinator(use<CartRepo>()));
});

// Drop flow-wide on order completion:
AppScope.checkout.drop(); // Disposes CheckoutCoordinator THEN CartRepo!

4. context.use<T extends Graft>([factory])

Resolves an active controller across the navigation stack, or creates one if not found:

  • Route Stack Sharing: Borrows existing instance from ancestor routes.
  • Automatic Route Disposal: The screen that initializes a controller owns its lifecycle and auto-disposes it when the route pops.
  • Transient PopupRoute Protection: Dialogs and sheets borrow safely without killing host controllers.
class EditProfileScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Borrows existing ProfileGraft from HomeScreen in route stack:
    final graft = context.use(ProfileGraft.new);
    return Scaffold(...);
  }
}

D. Observability & DevTools #

1. GraftObserver & GraftDevObserver

Global hook for monitoring lifecycle, state transitions, slot rebuilds, errors, and Flutter DevTools Timeline profiling:

void main() {
  // Colorized terminal logging + Flutter DevTools Timeline profiling:
  Graft.observer = GraftDevObserver(
    logRebuilds: true,    // Formats slot rebuild events in ANSI terminal output
    enableTimeline: true, // ๐Ÿ‘ˆ Emits timeline events directly into Flutter DevTools Performance trace!
  );
  runApp(const MyApp());
}

// Or implement custom analytics/error reporting:
class ProductionObserver extends GraftObserver {
  @override
  void onError(dynamic graft, Object error, StackTrace stackTrace) {
    FirebaseCrashlytics.instance.recordError(error, stackTrace);
  }
}
  • Zero Release Overhead: GraftDevObserver automatically disables console output and timeline emission in production release mode (kReleaseMode).
  • DevTools Performance Trace: When enableTimeline: true, every controller transition (Graft: MyGraft.update()) and slot rebuild (Graft: Slot #$index rebuild) appears as a named slice in Flutter DevTools.

E. Declarative Unit Testing (graft/testing.dart) #

1. graftTest

Pure Dart declarative state testing modeled after blocTest:

import 'package:flutter_test/flutter_test.dart';
import 'package:graft/graft.dart';
import 'package:graft/testing.dart';

void main() {
  group('UserGraft', () {
    graftTest<UserGraft, UserState>(
      'updates profile name and notifies listeners',
      build: () => UserGraft(),
      act: (graft) => graft.updateName('Alice'),
      expect: () => [
        isA<UserState>().having((s) => s.name, 'name', 'Alice'),
      ],
      verify: (graft) {
        expect(graft.state.name, 'Alice');
      },
    );
  });
}

F. Frame-0 Dry State Persistence & Cascaded Models #

๐Ÿ’พ For the comprehensive state and persistence deep dive, see GRAFT_GUIDE.md.

1. Zero-Magic-String Persistence (onDry & dry)

Declare plain Dart variables. List all domain properties in propsOf for surgical UI rebuilds, and map persistent fields in onDry():

class ProfileState extends GraftState {
  String name = 'Guest';
  int score = 0;
  bool isLoading = false; // Transient UI state: starts fresh on app launch!

  // 1. All fields listed for surgical UI rebuilds:
  @override
  GraftProps get props => propsOf(name, score, isLoading);

  // 2. ONLY persistent fields listed here (zero strings, type-inferred!):
  @override
  void onDry() {
    name = dry(name);
    score = dry(score);
  }
}

class ProfileGraft extends Graft<ProfileState> {
  // โšก Automatically hydrates from binary L1 RAM in ~1.5 ยตs on Frame 0!
  ProfileGraft() : super(ProfileState());
}

2. Constructor Tear-Off Hydration (super.dry(State.new))

Zero onDry(), zero read(), and zero magic strings. Define standard constructor defaults and pass the tear-off:

class FormState extends GraftState {
  String notes;

  FormState([this.notes = 'Initial note']);

  @override
  GraftProps get props => propsOf(notes);
}

class FormGraft extends Graft<FormState> {
  // โšก Directly hydrates from binary L1 RAM on Frame 0 into constructor arguments!
  FormGraft() : super.dry(FormState.new);
}

2. onInit() & onDispose()

Controller lifecycle hooks. onInit() runs immediately after Frame-0 hydration:

class FormGraft extends Graft<FormState> {
  FormGraft() : super.dry(FormState.new);
  final controller = TextEditingController();

  @override
  void onInit() {
    super.onInit();
    controller.text = state.notes; // Restored on Frame 0!
  }

  @override
  void onDispose() {
    controller.dispose();
    super.onDispose();
  }
}

3. ValueGraft.dry(initialValue, key: ...)

Standalone persistent micro-state with zero boilerplate:

final theme = ValueGraft<String>.dry('dark', key: 'app_theme');
theme.value = 'light'; // Synchronous L1 save + debounced disk write!

4. GraftModel (Option B Cascaded Sub-Models)

Cascaded domain sub-models with plain mutable fields and propsOf:

class AddressModel extends GraftModel {
  String street = '';
  @override
  GraftProps get props => propsOf(street);
}

5. invalidateDry() (State & Flow-Wide Scope)

Purges dry state and freezes future saves:

// State-level purge:
graft.invalidateDry();

// Scope-level (flow-wide) purge:
AppScope.checkout.invalidateDry();

๐Ÿ“‹ Complete Public API Cheat Sheet #

Every public API in Graft listed with a practical 2โ€“3 line usage example:

๐Ÿงฉ 1. Core State & Domain Models #

// 1. GraftState: Base domain state with propsOf contract
class UserState extends GraftState {
  String name = '';
  @override
  GraftProps get props => propsOf(name);
}

// 2. propsOf: Declares tracked domain properties for diffing & persistence
@override
GraftProps get props => propsOf(name, email, age);

// 3. state.update(): Synchronous in-place cascade mutation & leaf dispatch
state..name = 'Alice'..age = 25..update();

// 4. state.reset(): Restores initial domain values via onReset()
state.reset();

// 5. GraftModel: Option B cascaded mutable sub-model
class AddressModel extends GraftModel {
  String street = '';
  @override
  GraftProps get props => propsOf(street);
}

๐ŸŽฎ 2. Controllers & Lifecycles #

// 6. Graft<S>: Business logic controller
class UserGraft extends Graft<UserState> {
  UserGraft() : super(UserState());
}

// 7. Graft.init(): Optional main() bootstrap for custom persistence / setup
Graft.init(config: FileStateConfig(dir), setup: () => bind<Api>(() => Api()));

// 8. graft.mutate(): Functional lambda mutation with automatic update
graft.mutate((s) => s.points += 10);

// 9. onInit(): Lifecycle hook executed after Frame-0 hydration
@override
void onInit() => myController.text = state.name;

// 10. onDispose(): Lifecycle hook executed when controller unmounts
@override
void onDispose() => myController.dispose();

// 11. ValueGraft<T>: Lightweight controller for single values
final count = ValueGraft<int>(0);
count.value++;

// 12. GraftAsync<T>: Algebraic asynchronous state container
state.user = const GraftAsync.loading();
state.user = GraftAsync.data(loadedUser);

๐ŸŽฏ 3. UI Slots & Layouts #

// 13. graft((s) => ...): Signature callable leaf slot (0 parent rebuilds)
graft((s) => Text(s.name))

// 14. graft.slot(): Named isolated leaf slot
graft.slot((s) => Text(s.name))

// 15. graft.slots(): Multi-child layout diffing engine (Column, Row, Wrap)
graft.slots(layout: Column(children: slots), slots: (s) => [Text(s.name), Text(s.email)])

// 16. graft.builder(): Virtualized lazy list with per-item slot isolation
graft.builder(items: (s) => s.items, itemBuilder: (item, idx) => ItemTile(item))

// 17. graft.asyncSlot(): Declarative async pattern-matching widget
graft.asyncSlot(data: (d) => Text(d), loading: () => Spinner(), error: (e, s) => Text('Err'))

// 18. GraftBoundary: Multi-controller rebuild barrier with auto-discovery
GraftBoundary(builder: (context) => Row(children: [Text(u.state.name), Text(t.state.theme)]))

// 19. GraftScope: Route-scoped dependency boundary for navigators
GraftScope(scope: AppScope.checkout, child: CheckoutScreen())

๐Ÿ’‰ 4. Dependency Injection Engine #

// 20. bind<T>(): Synchronous dependency factory (singleton by default)
bind<ApiClient>(() => ApiClient());

// 21. bindAsync<T>(): Non-blocking async dependency (Frame-0 safe)
bindAsync<Database>(() async => await openDatabase('app.db'));

// 22. use<T>(): Ambient dependency lookup (< 0.8 ns hot lookup)
final api = use<ApiClient>();

// 23. useAsync<T>(): Self-healing Frame-0 async lookup
final db = await useAsync<Database>();

// 24. scope(Enum, () { ... }): Declarative enum scope block
scope(AppScope.checkout, () => bind<CartRepo>(() => CartRepo()));

// 25. context.use(): Borrow or create route-inherited controller in build()
final graft = context.use(UserGraft.new);

// 26. Enum.drop(): Drops scope and disposes in reverse topological DAG order
AppScope.checkout.drop();

// 27. GraftDI.withOverrides(): Zone-isolated mock overrides for unit testing
await GraftDI.withOverrides(overrides: {TypeId.of<Api>(): () => MockApi()}, body: () async {});

// 28. GraftDI.reset(): Complete teardown and reset of ambient DI hierarchy
GraftDI.reset();

๐Ÿ’พ 5. Frame-0 Persistence & Dry State #

// 29. onDry(): Overriding automatically enables Frame-0 dry persistence with zero boilerplate @override void onDry() { name = dry(name); // Zero strings, type-inferred! score = dry(score); // Transient fields omitted start fresh! }

// 30. dryKey: Optional storage key (defaults to class name runtimeType.toString()) @override String get dryKey => 'user_profile';

// 31. graft.invalidateDry(): Purges controller's persisted dry cache graft.invalidateDry();

// 32. Enum.invalidateDry(): Purges all dry caches across entire flow AppScope.checkout.invalidateDry();

// 33. ValueGraft.dry(): Persistent micro-state on Frame 0 final count = ValueGraft

// 34. FileStateConfig: High-performance binary file driver (.bin) for production configurePersistence(FileStateConfig(Directory('path/to/storage')));

// 35. MemoryStateConfig: In-memory binary driver for unit tests configurePersistence(MemoryStateConfig());


---

## ๐Ÿ—๏ธ High-Performance Architecture

Graft achieves sub-microsecond diffing and zero wasted rebuilds by decoupling state evaluation from Flutter's widget tree lifecycle.

### 1. Hardware-Aligned Bitmask Diff Pipeline
```text
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                      DEVELOPER CALL (ZERO BOILERPLATE)                 โ”‚
โ”‚         state..address.city = 'Berlin'..tasks.add(item)..update()      โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                                    โ”‚
                                    โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                          GRAFT CORE ENGINE                             โ”‚
โ”‚                  diffChanges(): Evaluate props against _baseline       โ”‚
โ”‚                                   โ”‚                                    โ”‚
โ”‚         โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”           โ”‚
โ”‚         โ–ผ                         โ–ผ                        โ–ผ           โ”‚
โ”‚  [ Primitive Values ]   [ Nested Sub-States ]     [ Collections ]      โ”‚
โ”‚  (int, String, bool)    (GraftState in props)    (List, Set, Map)      โ”‚
โ”‚  1-Cycle Identity:      Deep Recursive Props     Recursive Elements    โ”‚
โ”‚  identical(prev, curr)  Snapshot Comparison      Snapshot Equality     โ”‚
โ”‚         โ”‚                         โ”‚                        โ”‚           โ”‚
โ”‚         โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜           โ”‚
โ”‚                                   โ–ผ                                    โ”‚
โ”‚            Compute 64-bit Integer dirtyMask in CPU registers           โ”‚
โ”‚                                   โ”‚                                    โ”‚
โ”‚                                   โ–ผ                                    โ”‚
โ”‚                       notifyMask(dirtyMask)                            โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                                    โ”‚
                                    โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚              SELF-HEALING SLOT RECONCILIATION PIPELINE                 โ”‚
โ”‚                 GraftMultiChildDiffEngine / GraftBoundary              โ”‚
โ”‚                                   โ”‚                                    โ”‚
โ”‚            Does dirtyMask intersect slot's learnedDependencies?        โ”‚
โ”‚                    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”                     โ”‚
โ”‚                   YES                            NO                    โ”‚
โ”‚                    โ”‚                             โ”‚                     โ”‚
โ”‚           [โšก 1-CPU Fast Path]         [๐Ÿ”ฌ 2-ns Fingerprint Check]     โ”‚
โ”‚           Immediate leaf rebuild       Evaluate slot hash              โ”‚
โ”‚           notifier.value = newWidget;            โ”‚                     โ”‚
โ”‚                                      โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”         โ”‚
โ”‚                                     MATCH                DIFFERENT     โ”‚
โ”‚                                      โ”‚                       โ”‚         โ”‚
โ”‚                                 [0 Rebuild]       [๐Ÿ’ฅ SELF-HEAL MASK]  โ”‚
โ”‚                                 Bypassed clean    โ€ข Leaf rebuild!      โ”‚
โ”‚                                                   โ€ข learned |= dirty   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

2. Route-Stack Lifecycle & PopupRoute Protection #

Graft's dependency injection coordinates with Flutter's Navigator stack to eliminate manual service locators and memory leaks:

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                    Route A (HomeScreen)                    โ”‚
โ”‚             Calls: context.use(ProfileGraft.new)           โ”‚
โ”‚             ๐Ÿ‘‘ Becomes OWNER of ProfileGraft               โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚ Navigator.push()
                              โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                 Route B (EditProfileScreen)                โ”‚
โ”‚             Calls: context.use(ProfileGraft.new)           โ”‚
โ”‚             ๐Ÿค BORROWS existing ProfileGraft               โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚ showDialog() / ModalBottomSheet
                              โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚           Transient PopupRoute (ConfirmDialog)             โ”‚
โ”‚             ๐Ÿ›ก๏ธ Protected: Anchored to Route B              โ”‚
โ”‚      Closing dialog does NOT dispose ProfileGraft!         โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚ Route A popped
                              โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚             ProfileGraft.dispose() Automatically           โ”‚
โ”‚               0 Memory Leaks โ€ข 0 Manual Hooks              โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  • Route Stack Borrowing: Downstream screens automatically share existing controllers from predecessor routes without needing prop drilling or complex inherited widgets.
  • Owner-Controlled Disposal: The screen that initializes a controller owns its lifecycle. When that route pops, Graft disposes the controller automatically.
  • Transient Popup Protection: Dialogs, alerts, and modal bottom sheets anchor to their parent PageRoute. Popping a dialog never prematurely kills the host controller.

3. Core Engine Mechanics #

  • 1-Cycle Bitmask Evaluation: Up to 64 state fields are tracked in 64-bit integer bitmasks, evaluated directly in CPU registers via single bitwise AND operations (dirtyMask & slotMask != 0). For models with more than 64 fields, GraftMask seamlessly scales into chunked 32-bit integer words with 100% web JavaScript compatibility.
  • Depth-$N$ Parent Rebuild Insulation: graft((s) => ...) leaf slots are executed inside an internal NoSubscriptionContext, preventing ambient Theme or MediaQuery subscriptions from leaking into intermediate layout parents.
  • Zero GC Pressure on Mutations: Synchronous in-place cascade updates (state..name = 'Alice'..update()) reuse existing domain objects. No new wrapper objects or transient copy instances are allocated during state transitions.
  • Pre-Flight Slot Short-Circuiting: graft.slots(...) tracks ignoredMask alongside learned dependencies. If a state mutation only modifies fields that no child slot listens to, the diff engine bypasses the entire layout build phase in 0 element rebuilds.

๐Ÿงช Test Verification & Quality Assurance #

๐Ÿงช For the complete test matrix and verification logs across all 71 test files, see TEST_REPORT.md.

Graft is verified against 283 passing tests with zero static analysis warnings and zero rebuild leakage:

flutter test
# 00:51 +283: All tests passed!
flutter analyze
# No issues found!
Domain Tests Status Verification Scope
Core State Engine & Zero-Copy Mutation 66 โœ… Pass In-place baseline mutations (List, Set, Map), nested GraftState, 64-bit bitmasks, resets.
Fine-Grained Slot Engine & Rebuild Firewall 70 โœ… Pass ignoredMask short-circuiting, NoSubscriptionContext leak prevention, Depth-$N$ parent rebuild insulation.
Frame-0 Persistence & Dry State 51 โœ… Pass Sub-microsecond L1 binary hydration (~1.5ยตs), 15 worst-case permutations, order scrambling, type safety.
Dependency Injection (DI) Engine 22 โœ… Pass Monotonic TypeId.of<T>(), reverse DAG teardown, non-blocking bindAsync, real SQLite verification.
Route Isolation & Context Lifecycle 20 โœ… Pass context.use<T>() route-stack borrowing, transient PopupRoute protection, auto-disposal.
DevTools, Observers & Diagnosibility 18 โœ… Pass Multi-controller ambient auto-discovery, colorized terminal output, Flutter timeline profiling.
Empirical Benchmark Integration 18 โœ… Pass Comparative benchmarks against Riverpod, Bloc, Signals, GetX, and Provider.
Async State & Error Boundaries 11 โœ… Pass Monotonic task tokens, stale response dropping, declarative graft.asyncSlot.
High-Concurrency & Chaos Stress 9 โœ… Pass Glitch-free reactive diamond DAG, deep computed chains, 50k item list throughput.

๐Ÿ“„ License #

MIT License. Free to use, modify, and distribute.

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Self-optimizing state management engine for Flutter: BLoC-style domain models, Signals-level micro-rebuild precision, and register-level CPU bitmask diffing.

Repository (GitHub)
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Topics

#state-management #reactivity #performance #dependency-injection #widget

License

unknown (license)

Dependencies

flutter, flutter_test

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