goo2d_physics_box2d 0.1.0
goo2d_physics_box2d: ^0.1.0 copied to clipboard
2D physics for the good game engine: bodies, colliders, all nine joints, effectors, and raycast and overlap queries, stepped in the game isolate and solved across threads.
goo2d_physics_box2d #
ECS-facing Box2D physics for goo2d: RigidBody2D/Collider2D
mixins and Box2DPhysicsSystem, built on
goo2d_ffi_box2d's raw bindings. Steps the Box2D
world inside the game isolate, in lockstep with good's fixed-tick
scheduler, and writes results back into Transform2D.
Status: working. Bodies, colliders, all nine joints, effectors, and raycast and overlap queries, with the solver running across worker threads. The implementation status page is the honest ledger.