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2D physics for the good game engine: bodies, colliders, all nine joints, effectors, and raycast and overlap queries, stepped in the game isolate and solved across threads.

goo2d_physics_box2d #

ECS-facing Box2D physics for goo2d: RigidBody2D/Collider2D mixins and Box2DPhysicsSystem, built on goo2d_ffi_box2d's raw bindings. Steps the Box2D world inside the game isolate, in lockstep with good's fixed-tick scheduler, and writes results back into Transform2D.

Status: working. Bodies, colliders, all nine joints, effectors, and raycast and overlap queries, with the solver running across worker threads. The implementation status page is the honest ledger.

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2D physics for the good game engine: bodies, colliders, all nine joints, effectors, and raycast and overlap queries, stepped in the game isolate and solved across threads.

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unknown (license)

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ffi, flutter, goo2d, goo2d_ffi_box2d, meta

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